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Comparing deliantra/server/Changes (file contents):
Revision 1.3 by root, Mon Mar 5 19:03:08 2007 UTC vs.
Revision 1.9 by root, Fri Apr 27 02:20:21 2007 UTC

1Crossfire+ Server ChangeLog 1Crossfire TRT Server ChangeLog
2 2
32.0 32.1
4 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and
6 simplying deployment by scaling and cutting faces as required.
7 - simplify the map protocol extensively by taking advantage
8 of missing bigfaces, speeding up map generation immensely.
9 - implement inherit keyword allowing archetypes to inherit from
10 other archetypes.
11 - rationalise archetype, region and treasurelist file format
12 into a single file format and make them reloadable asynchronously.
13 - make the worldmap, facedata (smoothing, faces, magicmap)
14 reloadable at runtime.
15 - implement 64x64 faceset support.
16 - implement fxixsx protocol that saves
17 a lot of bandwidth over the old image/face/smooth packets
18 and allows images > packetsize.
19 - implement a bandwidth-saving smoothing protocol that works
20 on a face basis as opposed to a mapspace basis.
21 - the server can now rate-limit image uploads to not exceed
22 a certain (client-configurable) speed while guarenteeing full
23 freedom of movement.
24 - implement new ex command to request item descriptions.
25 - implement new msg command for in-game messages with meta
26 information (using xml).
27 - enforce utf-8 for all text messages.
28 - many, many bugfixes.
29
302.0 Tue Mar 6 15:22:53 CET 2007
4 - make coroapi accessible to cf+. 31 - make coroapi accessible to cf+.
5 - moved map handling logic completely to perl 32 - moved map handling logic completely to perl
6 - per player maps are now marked in the map 33 - per player maps are now marked in the map
7 - maps are saved completely differently now, 34 - maps are saved completely differently now,
8 and much more often. 35 and much more often.
9 - rewrote map header parser and writer 36 - rewrote map header parser and writer
10 - maps and players are now (in the average case) loaded 37 - maps and players are now (in the average case) loaded
11 and saved completely asynchronously, I/O contention will no 38 and saved completely asynchronously, I/O contention will no
12 longer freeze the server. 39 longer freeze the server.
13 - players and maps can be loaded anytime, without the player 40 - players and maps can be loaded anytime, without the player
14 being logged in. 41 being logged in.
15 - automatically generate method interfaces for perl from headers 42 - automatically generate method interfaces for perl from headers
16 - unbundled freezethaw 43 - unbundled freezethaw
17 - mostly rewrote common/map.C 44 - mostly rewrote common/map.C
18 - completely rewrite server/swap.C 45 - completely rewrite server/swap.C

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