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Comparing deliantra/server/Changes (file contents):
Revision 1.234 by root, Sun Sep 21 01:38:37 2008 UTC vs.
Revision 1.300 by root, Sat Dec 27 01:25:00 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills command to perl etc. 13TODO: strange rign oif acid artifact description/story looks weird.
12TODO: ex tooltip should offste story with \n\n 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes.
61 - remove most gcfclient and other client bug workarounds, as well
62 as now obsolete protocol versions, simplying the code.
63
642.73 Thu Dec 18 20:56:31 CET 2008
65 - this release is assumed to be very stable.
66 - (maps) radically redesigned and improved tutorial.
67 - directional casting no longer immediately removes the invisible effect.
68 - magic ears now trigger when used inside the NPC dialogue.
69 - fix overflow in lighting calculations.
70 - negative glow radii can no longer cause total darkness.
71 - allow lookat on spaces where we only barely see, as opposed to
72 only maximally-lit ones.
73 - class selection has been reworked completely and their documentation corrected.
74 - swashbucklers got the oratory skill now.
75 - jump skill was fixed to adhere to all the flags a mapspace has got.
76 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
77 - fix deadlock in Jeweler::improve_ring_by_plan.
78 - use Coro::SemaphoreSet instead of our own lock management
79 (which was probably broken, too).
80 - support negative glow radii during daytime, too.
81 - use circular, not rectangular, viewing area.
82 - use minimum viewing distance of 2 in outdoor maps.
83 - negative glow is stronger than viewing area or lamps.
84 - (arch) new darkness spell face.
85
862.72 Thu Dec 4 22:20:19 CET 2008
87 - (maps) completely redesigned scorn.
88 - "cast light" now works on oneself.
89 - bump max light radius to 9, rewrote glow lighting calculations, fix
90 negative glow radii again (they were totally broken before).
91 - the "worldmaps sometimes are black" bug is finally fixed.
92 - the "player objects are referenced in _GENxx globals" bug has finally
93 been fixed, by not relying on buggy perl internals when serialising.
94 - fixed a long standing bug in the anvil converters in armour shops.
95 - items shops weren't interested in don't vanish anymore, and are given
96 back to the player.
97 - attuned/repell and spell base level system reworked.
98 - rewrote skill cache (last_skill_ob) system and usage - might
99 be less erratic now.
100 - refuse to write the uuid file if the uuid is zero
101 (to avoid writing it in early crashes).
102 - pathsync the directory after saving a file for added slowdown^Wsafety.
103 - speed up emergency_save by not syncing every file separately.
104 - no longer reattach perl to every object on reload, it's slow, and no longer
105 necessary since we don't nuke stashes anymore.
106 - do not bootstrap perl from the commandline args, use separate eval for
107 better error reporting.
108 - fix a crash when pushing cone spells met ice attacks.
109 - pre-cache perl extension files on reload to speed up the reload.
110 - speed up map refresh in server a bit.
111 - refactored drop code and fixed some programming errors in it.
112 - fixed small regression in 'Slag Ex' potion extension.
113 - fixed a bug where some objects couldn't cross map tile boundaries.
114 - fixed a bug with weight update of the player, the client showed -0.0
115 as the current weight of the inventory.
116 - (arch) the dragonbreath spell is level 12 again, but the high level spell
117 dragonfire has been introduced for the non-dragon players.
118 - remove unused "tooltype", "start_holding" object slots.
119 - change "weapontype" object slot to uint8.
120 - convert "hide" object slot into flag.
121 - reorder object members for better locality of reference and codesize
122 decrease.
123 - correct rounding in lerp, add lerp_rd, lerp_ru.
124 - fix a crash when no skill could be found when killing amonster.
125 - fix a small memleak that would eat one pointer on the perl stack for
126 every completed aio operation.
127 - perl mapspace acessor methods now normalise (handle tiled maps)
128 and update mapspaces if necessary.
129
1302.71 Tue Sep 23 07:02:23 CEST 2008
131 - removed all command line parsing, only env variables are supported
132 anymore.
133 - region-specific monsters will now once more be on the worldmap.
13 - fix a disastrous "memleak" where temporary memory allocations 134 - fix a disastrous "memleak" where temporary memory allocations
14 would grow out of bounds. 135 would grow out of bounds.
15 - server now writes a pidfile and makes sure its alter ego is killed. 136 - server now writes a pidfile and makes sure its alter ego is killed.
16 - fixed a double-escaping bug in the pod-parser. 137 - fixed a double-escaping bug in the pod-parser.
17 - rewrote the cfpod parser in C++. 138 - rewrote the cfpod parser in C++.
18 - hintmode moved to C++, players need to re-set their hintmode if 139 - hintmode moved to C++, players need to re-set their hintmode if
19 they dislike "show". 140 they dislike "show".
20 - fix RIP inscription. 141 - fix RIP inscription.
142 - bump login name length from 18 to 20 char max.
21 - correctly support gender in emotes. 143 - correctly support gender in emotes.
22 - correctly support gender in the death messages. 144 - correctly support gender in the death messages.
23 - correctly generate death messages for players only when they really die, 145 - correctly generate death messages for players only when they really die,
24 with increased information. 146 with increased information.
25 - fix a bug in the dynbuf code that could potentially lead to crashes 147 - fix a bug in the dynbuf code that could potentially lead to crashes
26 and data corruption (but apparently was never triggered). 148 and data corruption (but apparently was never triggered).
27 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 149 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
28 - make sure Compress::LZF acquires the storable lock, might fix some 150 - make sure Compress::LZF acquires the storable lock, might fix some
29 data corruption bug. 151 data corruption bug.
30 - tweak coredumping/monitoring a bit. 152 - tweak coredumping/monitoring a bit.
153 - completely redid server initialisation to hopefully avoid rare races.
31 - do not crash in the loader when an inventory object could not be loaded 154 - do not crash in the loader when an inventory object could not be loaded
32 (from a corrupted file). 155 (from a corrupted file).
156 - redid skills command to send output to proper channel.
33 - object->map is no longer refcounting. 157 - object->map is no longer refcounting.
34 - add FLAG_DEBUG for internal debugging. 158 - add FLAG_DEBUG for internal debugging.
35 - add NDI_VERBATIM flag to send_msg. 159 - add NDI_VERBATIM flag to send_msg.
36 - add perl backtraces to logBacktrace-initiated backtraces. 160 - add perl backtraces to logBacktrace-initiated backtraces.
161 - player->exists is no longer a sync_job.
37 - split login.ext's player scheduler into 162 - split login.ext's player scheduler into
38 it's own player-scheduler.ext extension. 163 it's own player-scheduler.ext extension.
39 164
402.7 Sun Sep 7 16:32:03 CEST 2008 1652.7 Sun Sep 7 16:32:03 CEST 2008
41 - require perl 5.10. 166 - require perl 5.10.

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