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Comparing deliantra/server/Changes (file contents):
Revision 1.301 by root, Sat Dec 27 02:33:32 2008 UTC vs.
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.74 Mon Dec 29 15:23:38 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - fix a longstanding bug that teared multipart monsters
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 at map boundaries apart.
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when 7 - temporarily make permanently invisible player visible when
25 he/she makes noise. 8 he/she makes noise.
26 - fix being able to see through walls a bit. 9 - fix being able to see through walls a bit.
10 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 11 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 12 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 13 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 14 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 15 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 16 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 17 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player
20 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track
22 players.
34 - create bomb now also works when casted by door traps. 23 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 24 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 25 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 26 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 27 the guards from being killed by players.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 41 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 42 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit, 43 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful. 44 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3. 45 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup. 46 - implement a fast tiled map iterator and use it in LOS for a 20%
47 speedup, as well as in many other places.
58 - remove support for extended map infos - these are not used 48 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup 49 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes. 50 when sending map changes.
61 - remove most gcfclient and other client bug workarounds, as well 51 - remove most gcfclient and other client bug workarounds, as well
62 as now obsolete protocol versions, simplying the code. 52 as now obsolete protocol versions, simplying the code.
63 - optimise and simplify generation of random numbers. 53 - optimise and simplify generation of random numbers.
54 - correctly provide a non-zero default density for materials, to
55 avoid crashes, fix other bugs in the material handling code.
56 - fix volume calculations.
57 - fix cfpod parsing when multiple verbatim blocks were separated by
58 newlines.
59 - increase monster detection radius from wis/5 to wis/3.
60 - remove old pickup modes.
61 - remove obsolete disarm and search commands (search wasn't working
62 anyways).
63 - fix a crash when an npc applied a sign.
64 64
652.73 Thu Dec 18 20:56:31 CET 2008 652.73 Thu Dec 18 20:56:31 CET 2008
66 - this release is assumed to be very stable. 66 - this release is assumed to be very stable.
67 - (maps) radically redesigned and improved tutorial. 67 - (maps) radically redesigned and improved tutorial.
68 - directional casting no longer immediately removes the invisible effect. 68 - directional casting no longer immediately removes the invisible effect.

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