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Comparing deliantra/server/Changes (file contents):
Revision 1.301 by root, Sat Dec 27 02:33:32 2008 UTC vs.
Revision 1.335 by root, Sat Jan 17 07:42:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.76 Sat Jan 17 08:36:51 CET 2009
5TODO: xs-warn doesn't end up in server log. 5 - (arch) fix quiver of Holding Bolts.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - applying unpaid items will now examine them.
7TODO: inscription cannot be readied. 7 - add "What" column to body command, showing items in that slot.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - redesigned and rebalanced lamps and torches.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - add "..." to item names that have been shortened.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - fixed "assign" function that squeezes strings into fixed length.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - add cursed effect to lamps and (some) torches.
12 - fixed bad assigned crafting skills and their tools.
13
142.75 Fri Jan 9 16:13:30 CET 2009
15 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
16 - fix a bug in the nimbus extension that allowed players to cheat.
17 - make monster smell logic dependent on their wisdom stat.
18 - put the death reason into a separate tab.
19 - converted "connected" slot to string, cleanly got rid of some ugly
20 hacks such as the path_attuned hack.
21 - introduce shstr_tmp for fast temporary shstr passing.
22 - replace one-at-a-time hash by faster than smaller FNV-1a hash
23 when hashing strings.
24 - sanitized alchemy-like skills and cauldrons to check earlier
25 whether the right cauldron is used.
26 - considerably optimise shared string implementation by
27 making its null value a compiletime constant.
28 - use shared string matching insteafd of strcmp in a lot of places,
29 as well as using shstr_cmp to pass shared stringsa round efficiently,
30 for lots of code size savings.
31 - monsters which breed new monsters shouldn't breed new monsters when
32 they are sleeping: generators now check for the sleeping flag.
33 - tell gcc not to excessively inline some perl interface functions.
34 - remove marking rune length limit.
35 - fix formatting of cfpod when a verbatim block was following
36 a single newline.
37 - move resistances, statistics and showpets command output into tabs.
38 - implement map scripts that can replace the boulder logic without
39 having to write extensions.
12 40
13TODO: strange rign oif acid artifact description/story looks weird. 412.74 Mon Dec 29 15:23:38 CET 2008
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 42 - fix a longstanding bug that teared multipart monsters
15TODO: no detah messages for arena anymore 43 at map boundaries apart.
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when 44 - temporarily make permanently invisible player visible when
25 he/she makes noise. 45 he/she makes noise.
26 - fix being able to see through walls a bit. 46 - fix being able to see through walls a bit.
47 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 48 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 49 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 50 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 51 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 52 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 53 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
34 - create bomb now also works when casted by door traps. 60 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 61 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 62 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 63 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 69 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 70 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 71 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 72 - make light additive even within players.
43 - darken xrays effect a bit. 73 - darken xrays effect a bit.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 82 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 83 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit, 84 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful. 85 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3. 86 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup. 87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
58 - remove support for extended map infos - these are not used 89 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup 90 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes. 91 when sending map changes.
61 - remove most gcfclient and other client bug workarounds, as well 92 - remove most gcfclient and other client bug workarounds, as well
62 as now obsolete protocol versions, simplying the code. 93 as now obsolete protocol versions, simplying the code.
63 - optimise and simplify generation of random numbers. 94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
64 105
652.73 Thu Dec 18 20:56:31 CET 2008 1062.73 Thu Dec 18 20:56:31 CET 2008
66 - this release is assumed to be very stable. 107 - this release is assumed to be very stable.
67 - (maps) radically redesigned and improved tutorial. 108 - (maps) radically redesigned and improved tutorial.
68 - directional casting no longer immediately removes the invisible effect. 109 - directional casting no longer immediately removes the invisible effect.
426 (this fixes the jeweler skill). 467 (this fixes the jeweler skill).
427 - back-to-back perl_reloads don't freeze the ticker anymore. 468 - back-to-back perl_reloads don't freeze the ticker anymore.
428 - convert cfutil from Event to EV (forgot to do this earlier...). 469 - convert cfutil from Event to EV (forgot to do this earlier...).
429 - move tombstone to real map if player died due to cave-in (even if 470 - move tombstone to real map if player died due to cave-in (even if
430 it has reset, which is better than putting it on the savebed, also as 471 it has reset, which is better than putting it on the savebed, also as
431 proof that the palyer didn't use a savebed). 472 proof that the player didn't use a savebed).
432 473
4332.4 Sun Jan 13 13:41:29 CET 2008 4742.4 Sun Jan 13 13:41:29 CET 2008
434 - work around perl bug in configure perl module version check. 475 - work around perl bug in configure perl module version check.
435 - fix bug in golem move code that would cause a crash at tiling borders. 476 - fix bug in golem move code that would cause a crash at tiling borders.
436 - fix a freeze bug when looking for an arrow in the inventory. 477 - fix a freeze bug when looking for an arrow in the inventory.

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