--- deliantra/server/Changes 2008/12/28 03:58:36 1.302 +++ deliantra/server/Changes 2008/12/28 06:59:26 1.303 @@ -26,6 +26,7 @@ - temporarily make permanently invisible player visible when he/she makes noise. - fix being able to see through walls a bit. + - improve look at output. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. @@ -33,6 +34,11 @@ other restrictions of the old code, supporitng further optimisations. - udpate los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. - create bomb now also works when casted by door traps. - (arch) new torch graphics. - (maps) considerably soften the subway spider. @@ -56,13 +62,19 @@ - daylight/nightfall can now increase/decrease past the natural limit, making them actually useful. - see_in_dark now increases the viewing radius by 3. - - implement a fast tiled map iterator and use it for los for a 20% speedup. + - implement a fast tiled map iterator and use it for los for a 20% + speedup. - remove support for extended map infos - these are not used by the deliantra client and removing them gives us a 10% speedup when sending map changes. - remove most gcfclient and other client bug workarounds, as well as now obsolete protocol versions, simplying the code. - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.