--- deliantra/server/Changes 2008/12/28 06:59:26 1.303 +++ deliantra/server/Changes 2008/12/31 17:35:37 1.312 @@ -18,9 +18,15 @@ TODO: nothing is written on it -> log-1 TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + + - make monster smell logic dependent on their wisdom stat. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + +2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters at map boundaries apart. - temporarily make permanently invisible player visible when @@ -31,8 +37,8 @@ of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens - other restrictions of the old code, supporitng further optimisations. - - udpate los if blocksview-objects are inserted in a map, not just when + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - permanent invisibility doesn't make immune against making noise: implement a noise system that allows monsters to locate the player @@ -44,6 +50,10 @@ - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them. @@ -62,8 +72,8 @@ - daylight/nightfall can now increase/decrease past the natural limit, making them actually useful. - see_in_dark now increases the viewing radius by 3. - - implement a fast tiled map iterator and use it for los for a 20% - speedup. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. - remove support for extended map infos - these are not used by the deliantra client and removing them gives us a 10% speedup when sending map changes. @@ -75,6 +85,11 @@ - fix volume calculations. - fix cfpod parsing when multiple verbatim blocks were separated by newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.