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Comparing deliantra/server/Changes (file contents):
Revision 1.271 by root, Thu Dec 4 21:23:00 2008 UTC vs.
Revision 1.304 by root, Sun Dec 28 07:48:43 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78
792.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect.
83 - magic ears now trigger when used inside the NPC dialogue.
84 - fix overflow in lighting calculations.
85 - negative glow radii can no longer cause total darkness.
86 - allow lookat on spaces where we only barely see, as opposed to
87 only maximally-lit ones.
88 - class selection has been reworked completely and their documentation corrected.
89 - swashbucklers got the oratory skill now.
90 - jump skill was fixed to adhere to all the flags a mapspace has got.
91 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
92 - fix deadlock in Jeweler::improve_ring_by_plan.
93 - use Coro::SemaphoreSet instead of our own lock management
94 (which was probably broken, too).
95 - support negative glow radii during daytime, too.
96 - use circular, not rectangular, viewing area.
97 - use minimum viewing distance of 2 in outdoor maps.
98 - negative glow is stronger than viewing area or lamps.
99 - (arch) new darkness spell face.
3 100
42.72 Thu Dec 4 22:20:19 CET 2008 1012.72 Thu Dec 4 22:20:19 CET 2008
5 - (maps) completely redesigned scorn. 102 - (maps) completely redesigned scorn.
6 - "cast light" now works on oneself. 103 - "cast light" now works on oneself.
7 - bump max light radius to 9, rewrote glow lighting calculations, fix 104 - bump max light radius to 9, rewrote glow lighting calculations, fix

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