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Comparing deliantra/server/Changes (file contents):
Revision 1.294 by root, Tue Dec 23 06:58:23 2008 UTC vs.
Revision 1.304 by root, Sun Dec 28 07:48:43 2008 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 26 - temporarily make permanently invisible player visible when
25 he/she makes noise. 27 he/she makes noise.
26 - fix being able to see through walls a bit. 28 - fix being able to see through walls a bit.
29 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 30 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 31 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 32 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 33 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 34 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 35 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
34 - create bomb now also works when casted by door traps. 42 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 43 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
37 - no maximum darkness for outdoor maps anymore. 47 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages. 48 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them. 49 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players. 50 - make light additive even within players.
41 - darken xrays effect a bit. 51 - darken xrays effect a bit.
45 ambient lighting and centrally manage darkness as an offset. 55 ambient lighting and centrally manage darkness as an offset.
46 - revamped, fixed and documented the server calendrics, also 56 - revamped, fixed and documented the server calendrics, also
47 tell users the current time and data, to improve awareness. 57 tell users the current time and data, to improve awareness.
48 - implement proper wizlook flag and handling of wizlook, instead 58 - implement proper wizlook flag and handling of wizlook, instead
49 of dumbly just clearing los once. 59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
50 78
512.73 Thu Dec 18 20:56:31 CET 2008 792.73 Thu Dec 18 20:56:31 CET 2008
52 - this release is assumed to be very stable. 80 - this release is assumed to be very stable.
53 - (maps) radically redesigned and improved tutorial. 81 - (maps) radically redesigned and improved tutorial.
54 - directional casting no longer immediately removes the invisible effect. 82 - directional casting no longer immediately removes the invisible effect.

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