--- deliantra/server/Changes 2008/12/28 07:48:43 1.304 +++ deliantra/server/Changes 2009/03/02 22:25:18 1.350 @@ -15,12 +15,83 @@ TODO: no detah messages for arena anymore TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? -TODO: nothing is written on it -> log-1 TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + + +2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) +2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. + + - aggressively merge spell effects and do not allow more than 5 spell + effects (w.r.t. put_more) per mapspace, to give the server a chance + to survive a hundred deathsheads. + - correctly clear op->env when inserting onto map, this was a potentially + disastrous bug of unfortunately unknown proportions... + - fix cone-spell symmetry that was broken for direction 8. + - use gender-neutral place descriptions for invite. + - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. + Thanks go to Lisa Larsen! + - remove support for colour reducing 32x32 images (no cfclient support anymore). + - use better dependency tracking for include/keyword.h. + - add accept-invitation and suicide to the list of asynchronous commands, so + it is possible to invite somebody out of some stck-till-death traps, + or simply to commit suicide. + - various fixes for weapon improvements. + +2.77 Sun Feb 1 16:30:48 CET 2009 + - convert me command from per-map to chat, which makes more sense, also + document it. + - more than one spellbooks of same class can now be given + in class selection. + - adjusted the starting_spell.trs treasure list to the recent + spell rebalancements. + - the IRC gateway filters IRC colors now. + +2.76 Sat Jan 17 08:36:51 CET 2009 + - (arch) fix quiver of Holding Bolts. + - applying unpaid items will now examine them. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. + - add cursed effect to lamps and (some) torches. + - fixed bad assigned crafting skills and their tools. + +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. + - fix a bug in the nimbus extension that allowed players to cheat. + - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. + +2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters at map boundaries apart. - temporarily make permanently invisible player visible when @@ -31,8 +102,8 @@ of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens - other restrictions of the old code, supporitng further optimisations. - - udpate los if blocksview-objects are inserted in a map, not just when + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - permanent invisibility doesn't make immune against making noise: implement a noise system that allows monsters to locate the player @@ -44,6 +115,10 @@ - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them. @@ -75,6 +150,11 @@ - fix volume calculations. - fix cfpod parsing when multiple verbatim blocks were separated by newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable. @@ -442,7 +522,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.