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Comparing deliantra/server/Changes (file contents):
Revision 1.304 by root, Sun Dec 28 07:48:43 2008 UTC vs.
Revision 1.399 by root, Thu Sep 17 00:07:04 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 5TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 8TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 10TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 11TODO: /sisters/necro_ruin1, floor falls through the trapdoor?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird. 12TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 13TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 14TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 15TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 16TODO: rewrite highscore code
20 17
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 18TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 19TODO: animations should force the first frame on loading, at least if... time-animated
20
21
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
34
35
36TODO: autopickup in shop
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
42 - display spell description for spellbooks, rods, wands, potion and scrolls,
43 but not horns (to make them more useful for content-creators).
44 - examining an object now dumps the serialised object form when the user
45 is a wizard.
46 - display the duration of change_ability spells when examining them
47 (missing: protection spells, but they are a hack...).
48 - fix a minor cfpod formatting bug.
49 - do not talk about the hintmode so much - die-hards are expected to find
50 the hintmode setting on the settings page.
51 - enable the object loader to also dump archetypes.
52
532.80 Tue Sep 15 20:22:31 CEST 2009
54 - fix the "screen stays black on login" bug and remove debug instrumentation
55 that ultimately was not helpful to catch it :)
56 - split outer_env into outer_env and outer_env_self, and fix
57 all callers to use either one or the other, as appropriate. This
58 fixes the (rather fragile) light spell, maybe others.
59 - fixed an overflow and exploit in the bank/payment code.
60 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
61 to explain the skill a bit more.
62 - removed a buggy check for zero attacktype. So that we might find
63 the real bugs in the archs/maps/objects.
64 - Fixed enabling torches with lighters.
65 - (maps) Added Heaven Town region.
66 - (arch+maps) Fixed & normalized warriors on map
67 /quests/peterm/CTower/Barracks.
68 - fix the light spell (and possibly diseases and other lights).
69 - (arch) The clawing skill didn't have the physical attacktype.
70 - (maps) make the greenway accessible again - this bug was introduced
71 a long time ago, and similar cases are still to be found in the maps.
72 - make the socket_timeout configurable in the code (but not yet for users).
73 - earth wall health bar is now correct.
74
752.79 Tue Jul 28 00:56:36 CEST 2009
76 - IO::AIO chaged to using eventfd internally - updated server to not
77 freeze with IO::AIO anymore due this change.
78 - avoid a crash when a player tries to apply a lighter.
79 - allow a spell argument for dimension door.
80 - move shop item listing and some otherstuff into the info tab.
81 - avoid crashes when non-players cast party spells.
82 - fix a crash in get_spell_by_name (for learn_spell).
83 - added pyromancer class with graphics (by Job Vranish).
84 - small improvement of the number of potions in shops
85 (by Job Vranish).
86 - added a few party spells (by Job Vranish).
87 - use a common message dynbuf.
88 - destroying tear down objects will now use the full hp range
89 for animation and will only destroy/lastframe when hp < 0.
90 - allow monsters to use earth to dust.
91 - use manhattan distance for get_rangevector_from_mapcoord, just as
92 in get_rangevector.
93 - los updates now correctly take tiled maps into account.
94 - do los updates even on maps without darkness.
95 - fixed quiver of holding bolts to be able to hold bolts.
96 - upgrade to IO::AIO 3.21.
97 - fixed show invisible, to show objects of type CONTAINER.
98 - properly catching exceptions from callback in irc.ext.
99 - fixed a potentially hazardous bug in cfpod regarding Z<>.
100 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
101 - (arch) added hint about usage to Slag Ex.
102 - (maps) /darcap/quest/water sea1 tile are now passable by players,
103 like the rest.
104 - (maps) added /heaven/gem_shop by Boes.
105 - (arch+maps) added rate limited converter and adjusted
106 /elmex/mana_fountain.
107 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
108 - reduce size of casting_time, move_status, attack_movement,
109 last_heal and last_sp slots, squeezing some more space out of struct
110 object, also declare expmul as constant 1.0, as it isn't used
111 anywhere.
112
1132.78 Sun Apr 5 20:04:29 CEST 2009
114 - fixed bug in alchemy, where finding the right object for enhancements
115 didn't work.
116 - aggressively merge spell effects and do not allow more than 5 spell
117 effects (w.r.t. put_more) per mapspace, to give the server a chance
118 to survive a hundred deathsheads.
119 - correctly clear op->env when inserting onto map, this was a potentially
120 disastrous bug of unfortunately unknown proportions...
121 - fix cone-spell symmetry that was broken for direction 8.
122 - use gender-neutral place descriptions for invite.
123 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
124 Thanks go to Lisa Larsen!
125 - remove support for colour reducing 32x32 images (no cfclient support
126 anymore).
127 - actually mention the literacy level when it is too low to learn the spell.
128 - use better dependency tracking for include/keyword.h.
129 - add accept-invitation and suicide to the list of asynchronous commands,
130 so it is possible to invite somebody out of some stck-till-death traps,
131 or simply to commit suicide.
132 - replace the "ignoring delayed commands" message by something more useful
133 (cf. cunning gnome freezeing issue).
134 - various fixes for weapon improvements.
135 - fixed small bug with handling connect errors in the IRC gateway.
136 - support T and G sequences in cfpod.
137
1382.77 Sun Feb 1 16:30:48 CET 2009
139 - convert me command from per-map to chat, which makes more sense, also
140 document it.
141 - more than one spellbooks of same class can now be given
142 in class selection.
143 - adjusted the starting_spell.trs treasure list to the recent
144 spell rebalancements.
145 - the IRC gateway filters IRC colors now.
146
1472.76 Sat Jan 17 08:36:51 CET 2009
148 - (arch) fix quiver of Holding Bolts.
149 - applying unpaid items will now examine them.
150 - add "What" column to body command, showing items in that slot.
151 - redesigned and rebalanced lamps and torches.
152 - add "..." to item names that have been shortened.
153 - fixed "assign" function that squeezes strings into fixed length.
154 - add cursed effect to lamps and (some) torches.
155 - fixed bad assigned crafting skills and their tools.
156
1572.75 Fri Jan 9 16:13:30 CET 2009
158 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
159 - fix a bug in the nimbus extension that allowed players to cheat.
160 - make monster smell logic dependent on their wisdom stat.
161 - put the death reason into a separate tab.
162 - converted "connected" slot to string, cleanly got rid of some ugly
163 hacks such as the path_attuned hack.
164 - introduce shstr_tmp for fast temporary shstr passing.
165 - replace one-at-a-time hash by faster than smaller FNV-1a hash
166 when hashing strings.
167 - sanitized alchemy-like skills and cauldrons to check earlier
168 whether the right cauldron is used.
169 - considerably optimise shared string implementation by
170 making its null value a compiletime constant.
171 - use shared string matching insteafd of strcmp in a lot of places,
172 as well as using shstr_cmp to pass shared stringsa round efficiently,
173 for lots of code size savings.
174 - monsters which breed new monsters shouldn't breed new monsters when
175 they are sleeping: generators now check for the sleeping flag.
176 - tell gcc not to excessively inline some perl interface functions.
177 - remove marking rune length limit.
178 - fix formatting of cfpod when a verbatim block was following
179 a single newline.
180 - move resistances, statistics and showpets command output into tabs.
181 - implement map scripts that can replace the boulder logic without
182 having to write extensions.
183
1842.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 185 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 186 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 187 - temporarily make permanently invisible player visible when
27 he/she makes noise. 188 he/she makes noise.
28 - fix being able to see through walls a bit. 189 - fix being able to see through walls a bit.
29 - improve look at output. 190 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 191 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 192 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 193 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 194 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 195 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 196 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 197 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 198 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 199 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 200 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 201 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 203 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 204 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 205 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 206 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 207 the guards from being killed by players.
208 - (maps) lots of tweaks in and around scorn.
209 - (maps) use special non-blocksview jungle, mountain and
210 darkforest freely on the worldmap, to get gradual sight obstacles
211 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 212 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 213 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 214 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 215 - make light additive even within players.
51 - darken xrays effect a bit. 216 - darken xrays effect a bit.
73 - correctly provide a non-zero default density for materials, to 238 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code. 239 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 240 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 241 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 242 newlines.
243 - increase monster detection radius from wis/5 to wis/3.
244 - remove old pickup modes.
245 - remove obsolete disarm and search commands (search wasn't working
246 anyways).
247 - fix a crash when an npc applied a sign.
78 248
792.73 Thu Dec 18 20:56:31 CET 2008 2492.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable. 250 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial. 251 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect. 252 - directional casting no longer immediately removes the invisible effect.
440 (this fixes the jeweler skill). 610 (this fixes the jeweler skill).
441 - back-to-back perl_reloads don't freeze the ticker anymore. 611 - back-to-back perl_reloads don't freeze the ticker anymore.
442 - convert cfutil from Event to EV (forgot to do this earlier...). 612 - convert cfutil from Event to EV (forgot to do this earlier...).
443 - move tombstone to real map if player died due to cave-in (even if 613 - move tombstone to real map if player died due to cave-in (even if
444 it has reset, which is better than putting it on the savebed, also as 614 it has reset, which is better than putting it on the savebed, also as
445 proof that the palyer didn't use a savebed). 615 proof that the player didn't use a savebed).
446 616
4472.4 Sun Jan 13 13:41:29 CET 2008 6172.4 Sun Jan 13 13:41:29 CET 2008
448 - work around perl bug in configure perl module version check. 618 - work around perl bug in configure perl module version check.
449 - fix bug in golem move code that would cause a crash at tiling borders. 619 - fix bug in golem move code that would cause a crash at tiling borders.
450 - fix a freeze bug when looking for an arrow in the inventory. 620 - fix a freeze bug when looking for an arrow in the inventory.

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