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Comparing deliantra/server/Changes (file contents):
Revision 1.235 by root, Sun Sep 21 23:21:49 2008 UTC vs.
Revision 1.305 by root, Sun Dec 28 08:56:44 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
11 20
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
13 2008-09-22 01:19:41.2886 reloading cf.pm 22TODO: greeting message on what to do in dialog after race selection.
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3. 24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
16 79
17TODO: skills command to perl etc. 802.73 Thu Dec 18 20:56:31 CET 2008
18TODO: ex tooltip should offste story with \n\n 81 - this release is assumed to be very stable.
19TODO: region monsters gone? 82 - (maps) radically redesigned and improved tutorial.
20TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 83 - directional casting no longer immediately removes the invisible effect.
21TODO: cf::player::exists is a sync_job??? 84 - magic ears now trigger when used inside the NPC dialogue.
22TODO: royal statistician text \n\n, maybe other npc's. 85 - fix overflow in lighting calculations.
86 - negative glow radii can no longer cause total darkness.
87 - allow lookat on spaces where we only barely see, as opposed to
88 only maximally-lit ones.
89 - class selection has been reworked completely and their documentation corrected.
90 - swashbucklers got the oratory skill now.
91 - jump skill was fixed to adhere to all the flags a mapspace has got.
92 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
93 - fix deadlock in Jeweler::improve_ring_by_plan.
94 - use Coro::SemaphoreSet instead of our own lock management
95 (which was probably broken, too).
96 - support negative glow radii during daytime, too.
97 - use circular, not rectangular, viewing area.
98 - use minimum viewing distance of 2 in outdoor maps.
99 - negative glow is stronger than viewing area or lamps.
100 - (arch) new darkness spell face.
101
1022.72 Thu Dec 4 22:20:19 CET 2008
103 - (maps) completely redesigned scorn.
104 - "cast light" now works on oneself.
105 - bump max light radius to 9, rewrote glow lighting calculations, fix
106 negative glow radii again (they were totally broken before).
107 - the "worldmaps sometimes are black" bug is finally fixed.
108 - the "player objects are referenced in _GENxx globals" bug has finally
109 been fixed, by not relying on buggy perl internals when serialising.
110 - fixed a long standing bug in the anvil converters in armour shops.
111 - items shops weren't interested in don't vanish anymore, and are given
112 back to the player.
113 - attuned/repell and spell base level system reworked.
114 - rewrote skill cache (last_skill_ob) system and usage - might
115 be less erratic now.
116 - refuse to write the uuid file if the uuid is zero
117 (to avoid writing it in early crashes).
118 - pathsync the directory after saving a file for added slowdown^Wsafety.
119 - speed up emergency_save by not syncing every file separately.
120 - no longer reattach perl to every object on reload, it's slow, and no longer
121 necessary since we don't nuke stashes anymore.
122 - do not bootstrap perl from the commandline args, use separate eval for
123 better error reporting.
124 - fix a crash when pushing cone spells met ice attacks.
125 - pre-cache perl extension files on reload to speed up the reload.
126 - speed up map refresh in server a bit.
127 - refactored drop code and fixed some programming errors in it.
128 - fixed small regression in 'Slag Ex' potion extension.
129 - fixed a bug where some objects couldn't cross map tile boundaries.
130 - fixed a bug with weight update of the player, the client showed -0.0
131 as the current weight of the inventory.
132 - (arch) the dragonbreath spell is level 12 again, but the high level spell
133 dragonfire has been introduced for the non-dragon players.
134 - remove unused "tooltype", "start_holding" object slots.
135 - change "weapontype" object slot to uint8.
136 - convert "hide" object slot into flag.
137 - reorder object members for better locality of reference and codesize
138 decrease.
139 - correct rounding in lerp, add lerp_rd, lerp_ru.
140 - fix a crash when no skill could be found when killing amonster.
141 - fix a small memleak that would eat one pointer on the perl stack for
142 every completed aio operation.
143 - perl mapspace acessor methods now normalise (handle tiled maps)
144 and update mapspaces if necessary.
145
1462.71 Tue Sep 23 07:02:23 CEST 2008
147 - removed all command line parsing, only env variables are supported
148 anymore.
149 - region-specific monsters will now once more be on the worldmap.
23 - fix a disastrous "memleak" where temporary memory allocations 150 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds. 151 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed. 152 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser. 153 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++. 154 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if 155 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show". 156 they dislike "show".
30 - fix RIP inscription. 157 - fix RIP inscription.
158 - bump login name length from 18 to 20 char max.
31 - correctly support gender in emotes. 159 - correctly support gender in emotes.
32 - correctly support gender in the death messages. 160 - correctly support gender in the death messages.
33 - correctly generate death messages for players only when they really die, 161 - correctly generate death messages for players only when they really die,
34 with increased information. 162 with increased information.
35 - fix a bug in the dynbuf code that could potentially lead to crashes 163 - fix a bug in the dynbuf code that could potentially lead to crashes
36 and data corruption (but apparently was never triggered). 164 and data corruption (but apparently was never triggered).
37 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 165 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 - make sure Compress::LZF acquires the storable lock, might fix some 166 - make sure Compress::LZF acquires the storable lock, might fix some
39 data corruption bug. 167 data corruption bug.
40 - tweak coredumping/monitoring a bit. 168 - tweak coredumping/monitoring a bit.
169 - completely redid server initialisation to hopefully avoid rare races.
41 - do not crash in the loader when an inventory object could not be loaded 170 - do not crash in the loader when an inventory object could not be loaded
42 (from a corrupted file). 171 (from a corrupted file).
172 - redid skills command to send output to proper channel.
43 - object->map is no longer refcounting. 173 - object->map is no longer refcounting.
44 - add FLAG_DEBUG for internal debugging. 174 - add FLAG_DEBUG for internal debugging.
45 - add NDI_VERBATIM flag to send_msg. 175 - add NDI_VERBATIM flag to send_msg.
46 - add perl backtraces to logBacktrace-initiated backtraces. 176 - add perl backtraces to logBacktrace-initiated backtraces.
177 - player->exists is no longer a sync_job.
47 - split login.ext's player scheduler into 178 - split login.ext's player scheduler into
48 it's own player-scheduler.ext extension. 179 it's own player-scheduler.ext extension.
49 180
502.7 Sun Sep 7 16:32:03 CEST 2008 1812.7 Sun Sep 7 16:32:03 CEST 2008
51 - require perl 5.10. 182 - require perl 5.10.

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