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Comparing deliantra/server/Changes (file contents):
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC vs.
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
21 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working
81 anyways).
82
832.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect.
87 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 88 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 89 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 90 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 91 only maximally-lit ones.
92 - class selection has been reworked completely and their documentation corrected.
93 - swashbucklers got the oratory skill now.
94 - jump skill was fixed to adhere to all the flags a mapspace has got.
95 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
96 - fix deadlock in Jeweler::improve_ring_by_plan.
97 - use Coro::SemaphoreSet instead of our own lock management
98 (which was probably broken, too).
99 - support negative glow radii during daytime, too.
100 - use circular, not rectangular, viewing area.
101 - use minimum viewing distance of 2 in outdoor maps.
102 - negative glow is stronger than viewing area or lamps.
103 - (arch) new darkness spell face.
26 104
272.72 Thu Dec 4 22:20:19 CET 2008 1052.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn. 106 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself. 107 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix 108 - bump max light radius to 9, rewrote glow lighting calculations, fix

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