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Comparing deliantra/server/Changes (file contents):
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.349 by elmex, Sun Feb 22 17:10:06 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - correctly clear op->env when inserting onto map, this was a potentially
33 disastrous bug of unfortunately unknown proportions...
34 - fix cone-spell symmetry that was broken for direction 8.
35 - use gender-neutral place descriptions for invite.
36 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
37 Thanks go to Lisa Larsen!
38 - remove support for colour reducing 32x32 images (no cfclient support anymore).
39 - use better dependency tracking for include/keyword.h.
40 - add accept-invitation and suicide to the list of asynchronous commands, so
41 it is possible to invite somebody out of some stck-till-death traps,
42 or simply to commit suicide.
43 - various fixes for weapon improvements.
44
452.77 Sun Feb 1 16:30:48 CET 2009
46 - convert me command from per-map to chat, which makes more sense, also
47 document it.
48 - more than one spellbooks of same class can now be given
49 in class selection.
50 - adjusted the starting_spell.trs treasure list to the recent
51 spell rebalancements.
52 - the IRC gateway filters IRC colors now.
53
542.76 Sat Jan 17 08:36:51 CET 2009
55 - (arch) fix quiver of Holding Bolts.
56 - applying unpaid items will now examine them.
57 - add "What" column to body command, showing items in that slot.
58 - redesigned and rebalanced lamps and torches.
59 - add "..." to item names that have been shortened.
60 - fixed "assign" function that squeezes strings into fixed length.
61 - add cursed effect to lamps and (some) torches.
62 - fixed bad assigned crafting skills and their tools.
63
642.75 Fri Jan 9 16:13:30 CET 2009
65 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
66 - fix a bug in the nimbus extension that allowed players to cheat.
67 - make monster smell logic dependent on their wisdom stat.
68 - put the death reason into a separate tab.
69 - converted "connected" slot to string, cleanly got rid of some ugly
70 hacks such as the path_attuned hack.
71 - introduce shstr_tmp for fast temporary shstr passing.
72 - replace one-at-a-time hash by faster than smaller FNV-1a hash
73 when hashing strings.
74 - sanitized alchemy-like skills and cauldrons to check earlier
75 whether the right cauldron is used.
76 - considerably optimise shared string implementation by
77 making its null value a compiletime constant.
78 - use shared string matching insteafd of strcmp in a lot of places,
79 as well as using shstr_cmp to pass shared stringsa round efficiently,
80 for lots of code size savings.
81 - monsters which breed new monsters shouldn't breed new monsters when
82 they are sleeping: generators now check for the sleeping flag.
83 - tell gcc not to excessively inline some perl interface functions.
84 - remove marking rune length limit.
85 - fix formatting of cfpod when a verbatim block was following
86 a single newline.
87 - move resistances, statistics and showpets command output into tabs.
88 - implement map scripts that can replace the boulder logic without
89 having to write extensions.
90
912.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 92 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 93 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 94 - temporarily make permanently invisible player visible when
27 he/she makes noise. 95 he/she makes noise.
28 - fix being able to see through walls a bit. 96 - fix being able to see through walls a bit.
29 - improve look at output. 97 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 98 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 99 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 100 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 101 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 102 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 103 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 104 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 105 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 106 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 107 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 108 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 110 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 111 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 112 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 113 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 114 the guards from being killed by players.
115 - (maps) lots of tweaks in and around scorn.
116 - (maps) use special non-blocksview jungle, mountain and
117 darkforest freely on the worldmap, to get gradual sight obstacles
118 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 119 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 120 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 121 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 122 - make light additive even within players.
51 - darken xrays effect a bit. 123 - darken xrays effect a bit.
77 newlines. 149 newlines.
78 - increase monster detection radius from wis/5 to wis/3. 150 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes. 151 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working 152 - remove obsolete disarm and search commands (search wasn't working
81 anyways). 153 anyways).
154 - fix a crash when an npc applied a sign.
82 155
832.73 Thu Dec 18 20:56:31 CET 2008 1562.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable. 157 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial. 158 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect. 159 - directional casting no longer immediately removes the invisible effect.
444 (this fixes the jeweler skill). 517 (this fixes the jeweler skill).
445 - back-to-back perl_reloads don't freeze the ticker anymore. 518 - back-to-back perl_reloads don't freeze the ticker anymore.
446 - convert cfutil from Event to EV (forgot to do this earlier...). 519 - convert cfutil from Event to EV (forgot to do this earlier...).
447 - move tombstone to real map if player died due to cave-in (even if 520 - move tombstone to real map if player died due to cave-in (even if
448 it has reset, which is better than putting it on the savebed, also as 521 it has reset, which is better than putting it on the savebed, also as
449 proof that the palyer didn't use a savebed). 522 proof that the player didn't use a savebed).
450 523
4512.4 Sun Jan 13 13:41:29 CET 2008 5242.4 Sun Jan 13 13:41:29 CET 2008
452 - work around perl bug in configure perl module version check. 525 - work around perl bug in configure perl module version check.
453 - fix bug in golem move code that would cause a crash at tiling borders. 526 - fix bug in golem move code that would cause a crash at tiling borders.
454 - fix a freeze bug when looking for an arrow in the inventory. 527 - fix a freeze bug when looking for an arrow in the inventory.

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