ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.210 by root, Fri Aug 29 02:07:09 2008 UTC vs.
Revision 1.307 by root, Sun Dec 28 15:28:47 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
2 5
3TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: help maps => broken text 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
9 14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart.
28 - temporarily make permanently invisible player visible when
29 he/she makes noise.
30 - fix being able to see through walls a bit.
31 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player
41 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track
43 players.
44 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players.
49 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players.
53 - darken xrays effect a bit.
54 - improve handling of los changes when inserting or removing
55 objects, not perfect yet.
56 - make map darkness signed (formerly unsigned) to allow
57 ambient lighting and centrally manage darkness as an offset.
58 - revamped, fixed and documented the server calendrics, also
59 tell users the current time and data, to improve awareness.
60 - implement proper wizlook flag and handling of wizlook, instead
61 of dumbly just clearing los once.
62 - speed up los code - it's now about 2-3 times as fast as the old one,
63 and has a smaller runtime variance.
64 - daylight/nightfall can now increase/decrease past the natural limit,
65 making them actually useful.
66 - see_in_dark now increases the viewing radius by 3.
67 - implement a fast tiled map iterator and use it in LOS for a 20%
68 speedup, as well as in many other places.
69 - remove support for extended map infos - these are not used
70 by the deliantra client and removing them gives us a 10% speedup
71 when sending map changes.
72 - remove most gcfclient and other client bug workarounds, as well
73 as now obsolete protocol versions, simplying the code.
74 - optimise and simplify generation of random numbers.
75 - correctly provide a non-zero default density for materials, to
76 avoid crashes, fix other bugs in the material handling code.
77 - fix volume calculations.
78 - fix cfpod parsing when multiple verbatim blocks were separated by
79 newlines.
80 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working
83 anyways).
84
852.73 Thu Dec 18 20:56:31 CET 2008
86 - this release is assumed to be very stable.
87 - (maps) radically redesigned and improved tutorial.
88 - directional casting no longer immediately removes the invisible effect.
89 - magic ears now trigger when used inside the NPC dialogue.
90 - fix overflow in lighting calculations.
91 - negative glow radii can no longer cause total darkness.
92 - allow lookat on spaces where we only barely see, as opposed to
93 only maximally-lit ones.
94 - class selection has been reworked completely and their documentation corrected.
95 - swashbucklers got the oratory skill now.
96 - jump skill was fixed to adhere to all the flags a mapspace has got.
97 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
98 - fix deadlock in Jeweler::improve_ring_by_plan.
99 - use Coro::SemaphoreSet instead of our own lock management
100 (which was probably broken, too).
101 - support negative glow radii during daytime, too.
102 - use circular, not rectangular, viewing area.
103 - use minimum viewing distance of 2 in outdoor maps.
104 - negative glow is stronger than viewing area or lamps.
105 - (arch) new darkness spell face.
106
1072.72 Thu Dec 4 22:20:19 CET 2008
108 - (maps) completely redesigned scorn.
109 - "cast light" now works on oneself.
110 - bump max light radius to 9, rewrote glow lighting calculations, fix
111 negative glow radii again (they were totally broken before).
112 - the "worldmaps sometimes are black" bug is finally fixed.
113 - the "player objects are referenced in _GENxx globals" bug has finally
114 been fixed, by not relying on buggy perl internals when serialising.
115 - fixed a long standing bug in the anvil converters in armour shops.
116 - items shops weren't interested in don't vanish anymore, and are given
117 back to the player.
118 - attuned/repell and spell base level system reworked.
119 - rewrote skill cache (last_skill_ob) system and usage - might
120 be less erratic now.
121 - refuse to write the uuid file if the uuid is zero
122 (to avoid writing it in early crashes).
123 - pathsync the directory after saving a file for added slowdown^Wsafety.
124 - speed up emergency_save by not syncing every file separately.
125 - no longer reattach perl to every object on reload, it's slow, and no longer
126 necessary since we don't nuke stashes anymore.
127 - do not bootstrap perl from the commandline args, use separate eval for
128 better error reporting.
129 - fix a crash when pushing cone spells met ice attacks.
130 - pre-cache perl extension files on reload to speed up the reload.
131 - speed up map refresh in server a bit.
132 - refactored drop code and fixed some programming errors in it.
133 - fixed small regression in 'Slag Ex' potion extension.
134 - fixed a bug where some objects couldn't cross map tile boundaries.
135 - fixed a bug with weight update of the player, the client showed -0.0
136 as the current weight of the inventory.
137 - (arch) the dragonbreath spell is level 12 again, but the high level spell
138 dragonfire has been introduced for the non-dragon players.
139 - remove unused "tooltype", "start_holding" object slots.
140 - change "weapontype" object slot to uint8.
141 - convert "hide" object slot into flag.
142 - reorder object members for better locality of reference and codesize
143 decrease.
144 - correct rounding in lerp, add lerp_rd, lerp_ru.
145 - fix a crash when no skill could be found when killing amonster.
146 - fix a small memleak that would eat one pointer on the perl stack for
147 every completed aio operation.
148 - perl mapspace acessor methods now normalise (handle tiled maps)
149 and update mapspaces if necessary.
150
1512.71 Tue Sep 23 07:02:23 CEST 2008
152 - removed all command line parsing, only env variables are supported
153 anymore.
154 - region-specific monsters will now once more be on the worldmap.
155 - fix a disastrous "memleak" where temporary memory allocations
156 would grow out of bounds.
157 - server now writes a pidfile and makes sure its alter ego is killed.
158 - fixed a double-escaping bug in the pod-parser.
159 - rewrote the cfpod parser in C++.
160 - hintmode moved to C++, players need to re-set their hintmode if
161 they dislike "show".
162 - fix RIP inscription.
163 - bump login name length from 18 to 20 char max.
164 - correctly support gender in emotes.
165 - correctly support gender in the death messages.
166 - correctly generate death messages for players only when they really die,
167 with increased information.
168 - fix a bug in the dynbuf code that could potentially lead to crashes
169 and data corruption (but apparently was never triggered).
170 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
171 - make sure Compress::LZF acquires the storable lock, might fix some
172 data corruption bug.
173 - tweak coredumping/monitoring a bit.
174 - completely redid server initialisation to hopefully avoid rare races.
175 - do not crash in the loader when an inventory object could not be loaded
176 (from a corrupted file).
177 - redid skills command to send output to proper channel.
178 - object->map is no longer refcounting.
179 - add FLAG_DEBUG for internal debugging.
180 - add NDI_VERBATIM flag to send_msg.
181 - add perl backtraces to logBacktrace-initiated backtraces.
182 - player->exists is no longer a sync_job.
183 - split login.ext's player scheduler into
184 it's own player-scheduler.ext extension.
185
1862.7 Sun Sep 7 16:32:03 CEST 2008
187 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 188 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 189 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 190 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 191 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 - fix a crash in cast_bless (restoration et al.) when no target 192 - fix a crash in cast_bless (restoration et al.) when no target
15 could be found. 193 could be found.
16 - pits now have a configurable "random spread" range and default 194 - pits now have a configurable "random spread" range and default
17 to the exact destination now. 195 to a radius of two now.
196 - rewrite pay_player_arch.
197 - use a more stable perl_reload implementation.
198 - do not use Symbol::delete_package (causes crashes after perl-reload),
199 use our own, safer, clear_package instead.
200 - when asynchronously dumping core, close all file handles to allow
201 the server to restart concurrently.
202 - improve the cfpod parser to generate proper xml from proper cfpod
203 sequences, without double-encoding. it should be faster, too.
204 - the above fixes wrong display of help tetx and many other issues.
205 - use lzf and frag packets for large messages for clients supporting them
206 (0.9976+), use it for long books and other messages.
18 - eradicate listen command and corresponding code. 207 - eradicate listen command and corresponding code.
208 - eradicate logs command.
209 - let the client log into the server log, used for crash backtraces.
210 - fixed rods/wands/etc. with randomitem spells on maps, but broke
211 old style spell objects with the spell magic bullet.
212 - (arch) fixed skill less rods in the archetypes
19 213
202.61 Sun Aug 3 17:59:50 CEST 2008 2142.61 Sun Aug 3 17:59:50 CEST 2008
21 - made jeweler workbench larger and some other minor map 215 - made jeweler workbench larger and some other minor map
22 changes in jeweler town. 216 changes in jeweler town.
23 - fixed wrong item handling in jeweler skill code. 217 - fixed wrong item handling in jeweler skill code.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines