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Comparing deliantra/server/Changes (file contents):
Revision 1.307 by root, Sun Dec 28 15:28:47 2008 UTC vs.
Revision 1.314 by root, Thu Jan 1 11:41:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
5 3
6TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
7TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code 19TODO: rewrite highscore code
22 20
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings.
33
342.74 Mon Dec 29 15:23:38 CET 2008
26 - fix a longstanding bug that teared multipart monsters 35 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart. 36 at map boundaries apart.
28 - temporarily make permanently invisible player visible when 37 - temporarily make permanently invisible player visible when
29 he/she makes noise. 38 he/she makes noise.
30 - fix being able to see through walls a bit. 39 - fix being able to see through walls a bit.
31 - improve look at output. 40 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant 41 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary 42 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code. 43 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens 44 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations. 45 other restrictions of the old code, supporting further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when 46 - update los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog). 47 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise: 48 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player 49 implement a noise system that allows monsters to locate the player
41 when he/she makes noise. 50 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track 51 - implement a primitive smell system that monsters can use to track
44 - create bomb now also works when casted by door traps. 53 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics. 54 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider. 55 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect 56 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players. 57 the guards from being killed by players.
58 - (maps) lots of tweaks in and around scorn.
59 - (maps) use special non-blocksview jungle, mountain and
60 darkforest freely on the worldmap, to get gradual sight obstacles
61 instead of total blackout in those areas.
49 - no maximum darkness for outdoor maps anymore. 62 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages. 63 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them. 64 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players. 65 - make light additive even within players.
53 - darken xrays effect a bit. 66 - darken xrays effect a bit.
79 newlines. 92 newlines.
80 - increase monster detection radius from wis/5 to wis/3. 93 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes. 94 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working 95 - remove obsolete disarm and search commands (search wasn't working
83 anyways). 96 anyways).
97 - fix a crash when an npc applied a sign.
84 98
852.73 Thu Dec 18 20:56:31 CET 2008 992.73 Thu Dec 18 20:56:31 CET 2008
86 - this release is assumed to be very stable. 100 - this release is assumed to be very stable.
87 - (maps) radically redesigned and improved tutorial. 101 - (maps) radically redesigned and improved tutorial.
88 - directional casting no longer immediately removes the invisible effect. 102 - directional casting no longer immediately removes the invisible effect.

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