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Comparing deliantra/server/Changes (file contents):
Revision 1.162 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.308 by root, Sun Dec 28 16:43:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: jungle, darkforest, mountains
5
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation 7TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
6 14
7syncpoints: rules, news, motd, crossfiremail 15TODO: strange rign oif acid artifact description/story looks weird.
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
9 22
10TODO: re-apply items on log-in 23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
11TODO: rebalance jumping skill speed 24TODO: greeting message on what to do in dialog after race selection.
122.55 25TODO: health bars for earthwalls seem to start at 100% end die at 50%
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further 26 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart.
28 - temporarily make permanently invisible player visible when
29 he/she makes noise.
30 - fix being able to see through walls a bit.
31 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player
41 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track
43 players.
44 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players.
49 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players.
53 - darken xrays effect a bit.
54 - improve handling of los changes when inserting or removing
55 objects, not perfect yet.
56 - make map darkness signed (formerly unsigned) to allow
57 ambient lighting and centrally manage darkness as an offset.
58 - revamped, fixed and documented the server calendrics, also
59 tell users the current time and data, to improve awareness.
60 - implement proper wizlook flag and handling of wizlook, instead
61 of dumbly just clearing los once.
62 - speed up los code - it's now about 2-3 times as fast as the old one,
63 and has a smaller runtime variance.
64 - daylight/nightfall can now increase/decrease past the natural limit,
65 making them actually useful.
66 - see_in_dark now increases the viewing radius by 3.
67 - implement a fast tiled map iterator and use it in LOS for a 20%
68 speedup, as well as in many other places.
69 - remove support for extended map infos - these are not used
70 by the deliantra client and removing them gives us a 10% speedup
71 when sending map changes.
72 - remove most gcfclient and other client bug workarounds, as well
73 as now obsolete protocol versions, simplying the code.
74 - optimise and simplify generation of random numbers.
75 - correctly provide a non-zero default density for materials, to
76 avoid crashes, fix other bugs in the material handling code.
77 - fix volume calculations.
78 - fix cfpod parsing when multiple verbatim blocks were separated by
79 newlines.
80 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working
83 anyways).
84 - fix a crash when an npc applied a sign.
85
862.73 Thu Dec 18 20:56:31 CET 2008
87 - this release is assumed to be very stable.
88 - (maps) radically redesigned and improved tutorial.
89 - directional casting no longer immediately removes the invisible effect.
90 - magic ears now trigger when used inside the NPC dialogue.
91 - fix overflow in lighting calculations.
92 - negative glow radii can no longer cause total darkness.
93 - allow lookat on spaces where we only barely see, as opposed to
94 only maximally-lit ones.
95 - class selection has been reworked completely and their documentation corrected.
96 - swashbucklers got the oratory skill now.
97 - jump skill was fixed to adhere to all the flags a mapspace has got.
98 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
99 - fix deadlock in Jeweler::improve_ring_by_plan.
100 - use Coro::SemaphoreSet instead of our own lock management
101 (which was probably broken, too).
102 - support negative glow radii during daytime, too.
103 - use circular, not rectangular, viewing area.
104 - use minimum viewing distance of 2 in outdoor maps.
105 - negative glow is stronger than viewing area or lamps.
106 - (arch) new darkness spell face.
107
1082.72 Thu Dec 4 22:20:19 CET 2008
109 - (maps) completely redesigned scorn.
110 - "cast light" now works on oneself.
111 - bump max light radius to 9, rewrote glow lighting calculations, fix
112 negative glow radii again (they were totally broken before).
113 - the "worldmaps sometimes are black" bug is finally fixed.
114 - the "player objects are referenced in _GENxx globals" bug has finally
115 been fixed, by not relying on buggy perl internals when serialising.
116 - fixed a long standing bug in the anvil converters in armour shops.
117 - items shops weren't interested in don't vanish anymore, and are given
118 back to the player.
119 - attuned/repell and spell base level system reworked.
120 - rewrote skill cache (last_skill_ob) system and usage - might
121 be less erratic now.
122 - refuse to write the uuid file if the uuid is zero
123 (to avoid writing it in early crashes).
124 - pathsync the directory after saving a file for added slowdown^Wsafety.
125 - speed up emergency_save by not syncing every file separately.
126 - no longer reattach perl to every object on reload, it's slow, and no longer
127 necessary since we don't nuke stashes anymore.
128 - do not bootstrap perl from the commandline args, use separate eval for
129 better error reporting.
130 - fix a crash when pushing cone spells met ice attacks.
131 - pre-cache perl extension files on reload to speed up the reload.
132 - speed up map refresh in server a bit.
133 - refactored drop code and fixed some programming errors in it.
134 - fixed small regression in 'Slag Ex' potion extension.
135 - fixed a bug where some objects couldn't cross map tile boundaries.
136 - fixed a bug with weight update of the player, the client showed -0.0
137 as the current weight of the inventory.
138 - (arch) the dragonbreath spell is level 12 again, but the high level spell
139 dragonfire has been introduced for the non-dragon players.
140 - remove unused "tooltype", "start_holding" object slots.
141 - change "weapontype" object slot to uint8.
142 - convert "hide" object slot into flag.
143 - reorder object members for better locality of reference and codesize
144 decrease.
145 - correct rounding in lerp, add lerp_rd, lerp_ru.
146 - fix a crash when no skill could be found when killing amonster.
147 - fix a small memleak that would eat one pointer on the perl stack for
148 every completed aio operation.
149 - perl mapspace acessor methods now normalise (handle tiled maps)
150 and update mapspaces if necessary.
151
1522.71 Tue Sep 23 07:02:23 CEST 2008
153 - removed all command line parsing, only env variables are supported
154 anymore.
155 - region-specific monsters will now once more be on the worldmap.
156 - fix a disastrous "memleak" where temporary memory allocations
157 would grow out of bounds.
158 - server now writes a pidfile and makes sure its alter ego is killed.
159 - fixed a double-escaping bug in the pod-parser.
160 - rewrote the cfpod parser in C++.
161 - hintmode moved to C++, players need to re-set their hintmode if
162 they dislike "show".
163 - fix RIP inscription.
164 - bump login name length from 18 to 20 char max.
165 - correctly support gender in emotes.
166 - correctly support gender in the death messages.
167 - correctly generate death messages for players only when they really die,
168 with increased information.
169 - fix a bug in the dynbuf code that could potentially lead to crashes
170 and data corruption (but apparently was never triggered).
171 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
172 - make sure Compress::LZF acquires the storable lock, might fix some
173 data corruption bug.
174 - tweak coredumping/monitoring a bit.
175 - completely redid server initialisation to hopefully avoid rare races.
176 - do not crash in the loader when an inventory object could not be loaded
177 (from a corrupted file).
178 - redid skills command to send output to proper channel.
179 - object->map is no longer refcounting.
180 - add FLAG_DEBUG for internal debugging.
181 - add NDI_VERBATIM flag to send_msg.
182 - add perl backtraces to logBacktrace-initiated backtraces.
183 - player->exists is no longer a sync_job.
184 - split login.ext's player scheduler into
185 it's own player-scheduler.ext extension.
186
1872.7 Sun Sep 7 16:32:03 CEST 2008
188 - require perl 5.10.
189 - make nrof signed, so that code that checks for underflow actually works.
190 - swap player and observed count's on the map when observing.
191 - add (mostly untested) mapspace perl class and accessors.
192 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
193 - fix a crash in cast_bless (restoration et al.) when no target
194 could be found.
195 - pits now have a configurable "random spread" range and default
196 to a radius of two now.
197 - rewrite pay_player_arch.
198 - use a more stable perl_reload implementation.
199 - do not use Symbol::delete_package (causes crashes after perl-reload),
200 use our own, safer, clear_package instead.
201 - when asynchronously dumping core, close all file handles to allow
202 the server to restart concurrently.
203 - improve the cfpod parser to generate proper xml from proper cfpod
204 sequences, without double-encoding. it should be faster, too.
205 - the above fixes wrong display of help tetx and many other issues.
206 - use lzf and frag packets for large messages for clients supporting them
207 (0.9976+), use it for long books and other messages.
208 - eradicate listen command and corresponding code.
209 - eradicate logs command.
210 - let the client log into the server log, used for crash backtraces.
211 - fixed rods/wands/etc. with randomitem spells on maps, but broke
212 old style spell objects with the spell magic bullet.
213 - (arch) fixed skill less rods in the archetypes
214
2152.61 Sun Aug 3 17:59:50 CEST 2008
216 - made jeweler workbench larger and some other minor map
217 changes in jeweler town.
218 - fixed wrong item handling in jeweler skill code.
219 - (arch) use a special "key_random_map" for random map keys
220 that are used up.
221 - fix a crash when the player who was observed has logged out long
222 enough for his region/map to be gone.
223 - port to g++-4.3's incompatible tr1 changes.
224 - add some missing dependencies.
225 - log to /var/log/deliantra/ by default.
226 - hack observe code to enable smooth movmenet when observing.
227
2282.6 Sun Jul 20 18:58:08 CEST 2008
229 - (maps) extension of the jeweler quest/skill/town
230 - correctly move gsay to the party channel.
231 - fix a crash when animate weapon was used in some areas.
232 - fixed unnecessary identification of by converters created objects.
233 - (maps) tutorial now contains clues about chatting and talking
234 with NPCs.
235 - (arch) dragon scales got proper type now
236 - object::decrease would sometimes cause container weights to
237 be wrong, this has been fixed.
238 - do not send time updates for newly-seen items.
239 - thawing an icecube will once more drop its contents to the ground.
240 - fix cone spells etc. going through walls sometimes.
241 - fix a weight update bug that sometimes left containers
242 with wrong weights.
243 - added auto_apply event and extension for shop tiles.
244 - work around get_map_flags invoking perl and switching the stack.
245 - make sure the map is loaded when using a town portal return.
246 - fixed a bug with caching of sp/grace/food points for spells
247 where healing spells didn't cost any grace.
248 - fix starvation kill reason.
249 - fix pk killer name message.
250 - don't let people apply signs with @match.
251 - add support for berkeley db 4.7 (the new BDB module also fixes
252 what seems to be the biggets memleak in the server).
253
2542.56 Wed Jun 4 10:50:40 CEST 2008
255 - require Coro 4.73 which contains an important performance-bugfix.
256 - use anyevent to manage listen ports (this enables IPv6 support).
257 - server supports ipv6 client connections now.
258 - use newly-available Coro::AnyEvent.
259 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
260 to let it handle AIO requests.
261
2622.55 Sat May 24 19:52:52 CEST 2008
263 - avoid newmap commands when crossing tiled map boundaries. this speeds up
264 processing considerably (especially in the client) and reduces data transfers
265 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. 266 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special. 267 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out 268 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory). 269 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots. 270 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the 271 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged). 272 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used 273 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally). 274 normally).
275 - bugfix: locked doors cnanot be bashed down by magical means
276 (destruction, magic missile etc.).
277 - swarm spells without a direction now use various spiral patterns
278 instead of being fully random.
23 - update AnyEvent API to 3.4 and above. 279 - update AnyEvent API to 3.4 and above.
24 280
252.54 Thu May 8 22:01:22 CEST 2008 2812.54 Thu May 8 22:01:22 CEST 2008
26 - change floorbox item ordering to enable more efficient protocol and to 282 - change floorbox item ordering to enable more efficient protocol and to
27 stay in sync with the 0.9971 client update which also reverses ordering. 283 stay in sync with the 0.9971 client update which also reverses ordering.
117 - properly link against libgthread as that is needed to make the slice 373 - properly link against libgthread as that is needed to make the slice
118 allocator thread-safe. 374 allocator thread-safe.
119 - support perls not compiled with 64 bit support (though this is not a 375 - support perls not compiled with 64 bit support (though this is not a
120 recommended configuration) (reported by Samuel Gondouin). 376 recommended configuration) (reported by Samuel Gondouin).
121 - always put godgiven items into the player inventory, never any containers. 377 - always put godgiven items into the player inventory, never any containers.
122 - (arch)
123 - (maps, arch) the scorn go club was founded! 378 - (maps, arch) the scorn go club was founded!
124 - (arch) do no longer support player abilities, they didn't work anyways. 379 - (arch) do no longer support player abilities, they didn't work anyways.
125 - (arch) the alchemy spell is now of the alchemy spell school, which 380 - (arch) the alchemy spell is now of the alchemy spell school, which
126 became a real spell-class. 381 became a real spell-class.
127 - (arch) the alchemist class now get an alchemy spell book for new characters. 382 - (arch) the alchemist class now get an alchemy spell book for new characters.

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