--- deliantra/server/Changes 2008/12/28 16:43:06 1.308 +++ deliantra/server/Changes 2009/01/01 18:35:48 1.317 @@ -1,8 +1,6 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: jungle, darkforest, mountains - TODO: emergency swap mode is not working TODO: xs-warn doesn't end up in server log. TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} @@ -20,9 +18,23 @@ TODO: nothing is written on it -> log-1 TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + + - make monster smell logic dependent on their wisdom stat. + - put the detah reason into a separate tab. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + +2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters at map boundaries apart. - temporarily make permanently invisible player visible when @@ -33,8 +45,8 @@ of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens - other restrictions of the old code, supporitng further optimisations. - - udpate los if blocksview-objects are inserted in a map, not just when + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - permanent invisibility doesn't make immune against making noise: implement a noise system that allows monsters to locate the player @@ -46,6 +58,10 @@ - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them.