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Comparing deliantra/server/Changes (file contents):
Revision 1.308 by root, Sun Dec 28 16:43:06 2008 UTC vs.
Revision 1.337 by elmex, Sun Jan 18 17:54:57 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains 4 - more than one spellbooks of same class can now be given
5 in class selection.
6 - adjusted the starting_spell.trs treasure list to the recent
7 spell rebalancements.
5 8
6TODO: emergency swap mode is not working 92.76 Sat Jan 17 08:36:51 CET 2009
7TODO: xs-warn doesn't end up in server log. 10 - (arch) fix quiver of Holding Bolts.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 11 - applying unpaid items will now examine them.
9TODO: inscription cannot be readied. 12 - add "What" column to body command, showing items in that slot.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 13 - redesigned and rebalanced lamps and torches.
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 14 - add "..." to item names that have been shortened.
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 15 - fixed "assign" function that squeezes strings into fixed length.
13TODO: worldmaps still get loaded on startup before the gridmap is ready 16 - add cursed effect to lamps and (some) torches.
17 - fixed bad assigned crafting skills and their tools.
18
192.75 Fri Jan 9 16:13:30 CET 2009
20 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
21 - fix a bug in the nimbus extension that allowed players to cheat.
22 - make monster smell logic dependent on their wisdom stat.
23 - put the death reason into a separate tab.
24 - converted "connected" slot to string, cleanly got rid of some ugly
25 hacks such as the path_attuned hack.
26 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings.
29 - sanitized alchemy-like skills and cauldrons to check earlier
30 whether the right cauldron is used.
31 - considerably optimise shared string implementation by
32 making its null value a compiletime constant.
33 - use shared string matching insteafd of strcmp in a lot of places,
34 as well as using shstr_cmp to pass shared stringsa round efficiently,
35 for lots of code size savings.
36 - monsters which breed new monsters shouldn't breed new monsters when
37 they are sleeping: generators now check for the sleeping flag.
38 - tell gcc not to excessively inline some perl interface functions.
39 - remove marking rune length limit.
40 - fix formatting of cfpod when a verbatim block was following
41 a single newline.
42 - move resistances, statistics and showpets command output into tabs.
43 - implement map scripts that can replace the boulder logic without
44 having to write extensions.
14 45
15TODO: strange rign oif acid artifact description/story looks weird. 462.74 Mon Dec 29 15:23:38 CET 2008
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 - fix a longstanding bug that teared multipart monsters 47 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart. 48 at map boundaries apart.
28 - temporarily make permanently invisible player visible when 49 - temporarily make permanently invisible player visible when
29 he/she makes noise. 50 he/she makes noise.
30 - fix being able to see through walls a bit. 51 - fix being able to see through walls a bit.
31 - improve look at output. 52 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant 53 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary 54 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code. 55 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens 56 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations. 57 other restrictions of the old code, supporting further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when 58 - update los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog). 59 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise: 60 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player 61 implement a noise system that allows monsters to locate the player
41 when he/she makes noise. 62 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track 63 - implement a primitive smell system that monsters can use to track
44 - create bomb now also works when casted by door traps. 65 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics. 66 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider. 67 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect 68 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players. 69 the guards from being killed by players.
70 - (maps) lots of tweaks in and around scorn.
71 - (maps) use special non-blocksview jungle, mountain and
72 darkforest freely on the worldmap, to get gradual sight obstacles
73 instead of total blackout in those areas.
49 - no maximum darkness for outdoor maps anymore. 74 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages. 75 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them. 76 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players. 77 - make light additive even within players.
53 - darken xrays effect a bit. 78 - darken xrays effect a bit.
447 (this fixes the jeweler skill). 472 (this fixes the jeweler skill).
448 - back-to-back perl_reloads don't freeze the ticker anymore. 473 - back-to-back perl_reloads don't freeze the ticker anymore.
449 - convert cfutil from Event to EV (forgot to do this earlier...). 474 - convert cfutil from Event to EV (forgot to do this earlier...).
450 - move tombstone to real map if player died due to cave-in (even if 475 - move tombstone to real map if player died due to cave-in (even if
451 it has reset, which is better than putting it on the savebed, also as 476 it has reset, which is better than putting it on the savebed, also as
452 proof that the palyer didn't use a savebed). 477 proof that the player didn't use a savebed).
453 478
4542.4 Sun Jan 13 13:41:29 CET 2008 4792.4 Sun Jan 13 13:41:29 CET 2008
455 - work around perl bug in configure perl module version check. 480 - work around perl bug in configure perl module version check.
456 - fix bug in golem move code that would cause a crash at tiling borders. 481 - fix bug in golem move code that would cause a crash at tiling borders.
457 - fix a freeze bug when looking for an arrow in the inventory. 482 - fix a freeze bug when looking for an arrow in the inventory.

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