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Comparing deliantra/server/Changes (file contents):
Revision 1.195 by elmex, Sun Jul 20 17:01:29 2008 UTC vs.
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 42.74 Mon Dec 29 15:23:38 CET 2008
4TODO: xs-warn doesn't end up in server log. 5 - fix a longstanding bug that teared multipart monsters
5TODO: maybe move gsay to the main chat channel? 6 at map boundaries apart.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7 - temporarily make permanently invisible player visible when
8 he/she makes noise.
9 - fix being able to see through walls a bit.
10 - improve look at output.
11 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player
20 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track
22 players.
23 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players.
28 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players.
32 - darken xrays effect a bit.
33 - improve handling of los changes when inserting or removing
34 objects, not perfect yet.
35 - make map darkness signed (formerly unsigned) to allow
36 ambient lighting and centrally manage darkness as an offset.
37 - revamped, fixed and documented the server calendrics, also
38 tell users the current time and data, to improve awareness.
39 - implement proper wizlook flag and handling of wizlook, instead
40 of dumbly just clearing los once.
41 - speed up los code - it's now about 2-3 times as fast as the old one,
42 and has a smaller runtime variance.
43 - daylight/nightfall can now increase/decrease past the natural limit,
44 making them actually useful.
45 - see_in_dark now increases the viewing radius by 3.
46 - implement a fast tiled map iterator and use it in LOS for a 20%
47 speedup, as well as in many other places.
48 - remove support for extended map infos - these are not used
49 by the deliantra client and removing them gives us a 10% speedup
50 when sending map changes.
51 - remove most gcfclient and other client bug workarounds, as well
52 as now obsolete protocol versions, simplying the code.
53 - optimise and simplify generation of random numbers.
54 - correctly provide a non-zero default density for materials, to
55 avoid crashes, fix other bugs in the material handling code.
56 - fix volume calculations.
57 - fix cfpod parsing when multiple verbatim blocks were separated by
58 newlines.
59 - increase monster detection radius from wis/5 to wis/3.
60 - remove old pickup modes.
61 - remove obsolete disarm and search commands (search wasn't working
62 anyways).
63 - fix a crash when an npc applied a sign.
7 64
652.73 Thu Dec 18 20:56:31 CET 2008
66 - this release is assumed to be very stable.
67 - (maps) radically redesigned and improved tutorial.
68 - directional casting no longer immediately removes the invisible effect.
69 - magic ears now trigger when used inside the NPC dialogue.
70 - fix overflow in lighting calculations.
71 - negative glow radii can no longer cause total darkness.
72 - allow lookat on spaces where we only barely see, as opposed to
73 only maximally-lit ones.
74 - class selection has been reworked completely and their documentation corrected.
75 - swashbucklers got the oratory skill now.
76 - jump skill was fixed to adhere to all the flags a mapspace has got.
77 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
78 - fix deadlock in Jeweler::improve_ring_by_plan.
79 - use Coro::SemaphoreSet instead of our own lock management
80 (which was probably broken, too).
81 - support negative glow radii during daytime, too.
82 - use circular, not rectangular, viewing area.
83 - use minimum viewing distance of 2 in outdoor maps.
84 - negative glow is stronger than viewing area or lamps.
85 - (arch) new darkness spell face.
86
872.72 Thu Dec 4 22:20:19 CET 2008
88 - (maps) completely redesigned scorn.
89 - "cast light" now works on oneself.
90 - bump max light radius to 9, rewrote glow lighting calculations, fix
91 negative glow radii again (they were totally broken before).
92 - the "worldmaps sometimes are black" bug is finally fixed.
93 - the "player objects are referenced in _GENxx globals" bug has finally
94 been fixed, by not relying on buggy perl internals when serialising.
95 - fixed a long standing bug in the anvil converters in armour shops.
96 - items shops weren't interested in don't vanish anymore, and are given
97 back to the player.
98 - attuned/repell and spell base level system reworked.
99 - rewrote skill cache (last_skill_ob) system and usage - might
100 be less erratic now.
101 - refuse to write the uuid file if the uuid is zero
102 (to avoid writing it in early crashes).
103 - pathsync the directory after saving a file for added slowdown^Wsafety.
104 - speed up emergency_save by not syncing every file separately.
105 - no longer reattach perl to every object on reload, it's slow, and no longer
106 necessary since we don't nuke stashes anymore.
107 - do not bootstrap perl from the commandline args, use separate eval for
108 better error reporting.
109 - fix a crash when pushing cone spells met ice attacks.
110 - pre-cache perl extension files on reload to speed up the reload.
111 - speed up map refresh in server a bit.
112 - refactored drop code and fixed some programming errors in it.
113 - fixed small regression in 'Slag Ex' potion extension.
114 - fixed a bug where some objects couldn't cross map tile boundaries.
115 - fixed a bug with weight update of the player, the client showed -0.0
116 as the current weight of the inventory.
117 - (arch) the dragonbreath spell is level 12 again, but the high level spell
118 dragonfire has been introduced for the non-dragon players.
119 - remove unused "tooltype", "start_holding" object slots.
120 - change "weapontype" object slot to uint8.
121 - convert "hide" object slot into flag.
122 - reorder object members for better locality of reference and codesize
123 decrease.
124 - correct rounding in lerp, add lerp_rd, lerp_ru.
125 - fix a crash when no skill could be found when killing amonster.
126 - fix a small memleak that would eat one pointer on the perl stack for
127 every completed aio operation.
128 - perl mapspace acessor methods now normalise (handle tiled maps)
129 and update mapspaces if necessary.
130
1312.71 Tue Sep 23 07:02:23 CEST 2008
132 - removed all command line parsing, only env variables are supported
133 anymore.
134 - region-specific monsters will now once more be on the worldmap.
135 - fix a disastrous "memleak" where temporary memory allocations
136 would grow out of bounds.
137 - server now writes a pidfile and makes sure its alter ego is killed.
138 - fixed a double-escaping bug in the pod-parser.
139 - rewrote the cfpod parser in C++.
140 - hintmode moved to C++, players need to re-set their hintmode if
141 they dislike "show".
142 - fix RIP inscription.
143 - bump login name length from 18 to 20 char max.
144 - correctly support gender in emotes.
145 - correctly support gender in the death messages.
146 - correctly generate death messages for players only when they really die,
147 with increased information.
148 - fix a bug in the dynbuf code that could potentially lead to crashes
149 and data corruption (but apparently was never triggered).
150 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
151 - make sure Compress::LZF acquires the storable lock, might fix some
152 data corruption bug.
153 - tweak coredumping/monitoring a bit.
154 - completely redid server initialisation to hopefully avoid rare races.
155 - do not crash in the loader when an inventory object could not be loaded
156 (from a corrupted file).
157 - redid skills command to send output to proper channel.
158 - object->map is no longer refcounting.
159 - add FLAG_DEBUG for internal debugging.
160 - add NDI_VERBATIM flag to send_msg.
161 - add perl backtraces to logBacktrace-initiated backtraces.
162 - player->exists is no longer a sync_job.
163 - split login.ext's player scheduler into
164 it's own player-scheduler.ext extension.
165
1662.7 Sun Sep 7 16:32:03 CEST 2008
167 - require perl 5.10.
168 - make nrof signed, so that code that checks for underflow actually works.
169 - swap player and observed count's on the map when observing.
170 - add (mostly untested) mapspace perl class and accessors.
171 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
172 - fix a crash in cast_bless (restoration et al.) when no target
173 could be found.
174 - pits now have a configurable "random spread" range and default
175 to a radius of two now.
176 - rewrite pay_player_arch.
177 - use a more stable perl_reload implementation.
178 - do not use Symbol::delete_package (causes crashes after perl-reload),
179 use our own, safer, clear_package instead.
180 - when asynchronously dumping core, close all file handles to allow
181 the server to restart concurrently.
182 - improve the cfpod parser to generate proper xml from proper cfpod
183 sequences, without double-encoding. it should be faster, too.
184 - the above fixes wrong display of help tetx and many other issues.
185 - use lzf and frag packets for large messages for clients supporting them
186 (0.9976+), use it for long books and other messages.
187 - eradicate listen command and corresponding code.
188 - eradicate logs command.
189 - let the client log into the server log, used for crash backtraces.
190 - fixed rods/wands/etc. with randomitem spells on maps, but broke
191 old style spell objects with the spell magic bullet.
192 - (arch) fixed skill less rods in the archetypes
193
1942.61 Sun Aug 3 17:59:50 CEST 2008
195 - made jeweler workbench larger and some other minor map
196 changes in jeweler town.
8 - fixed wrong item handling in jeweler skill code 197 - fixed wrong item handling in jeweler skill code.
198 - (arch) use a special "key_random_map" for random map keys
199 that are used up.
200 - fix a crash when the player who was observed has logged out long
201 enough for his region/map to be gone.
202 - port to g++-4.3's incompatible tr1 changes.
203 - add some missing dependencies.
204 - log to /var/log/deliantra/ by default.
205 - hack observe code to enable smooth movmenet when observing.
9 206
102.6 Sun Jul 20 18:58:08 CEST 2008 2072.6 Sun Jul 20 18:58:08 CEST 2008
11 - (maps) extension of the jeweler quest/skill/town 208 - (maps) extension of the jeweler quest/skill/town
12 - correctly move gsay to the party channel. 209 - correctly move gsay to the party channel.
13 - fix a crash when animate weapon was used in some areas. 210 - fix a crash when animate weapon was used in some areas.
155 - properly link against libgthread as that is needed to make the slice 352 - properly link against libgthread as that is needed to make the slice
156 allocator thread-safe. 353 allocator thread-safe.
157 - support perls not compiled with 64 bit support (though this is not a 354 - support perls not compiled with 64 bit support (though this is not a
158 recommended configuration) (reported by Samuel Gondouin). 355 recommended configuration) (reported by Samuel Gondouin).
159 - always put godgiven items into the player inventory, never any containers. 356 - always put godgiven items into the player inventory, never any containers.
160 - (arch)
161 - (maps, arch) the scorn go club was founded! 357 - (maps, arch) the scorn go club was founded!
162 - (arch) do no longer support player abilities, they didn't work anyways. 358 - (arch) do no longer support player abilities, they didn't work anyways.
163 - (arch) the alchemy spell is now of the alchemy spell school, which 359 - (arch) the alchemy spell is now of the alchemy spell school, which
164 became a real spell-class. 360 became a real spell-class.
165 - (arch) the alchemist class now get an alchemy spell book for new characters. 361 - (arch) the alchemist class now get an alchemy spell book for new characters.

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