--- deliantra/server/Changes 2008/12/27 02:33:32 1.301 +++ deliantra/server/Changes 2008/12/29 14:32:51 1.309 @@ -1,29 +1,13 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: reasy_skill find traps does nto unapply the range slot item (bow) -TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? -TODO: worldmaps still get loaded on startup before the gridmap is ready - -TODO: strange rign oif acid artifact description/story looks weird. -TODO: destry_inv() should destroy, drop_inv_to_ground method? -TODO: no detah messages for arena anymore -TODO: remove curse should *maybe* work on players themselves -TODO: remove curse in glyph/rune doesn't have any effect? -TODO: nothing is written on it -> log-1 -TODO: rewrite highscore code - -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." -TODO: greeting message on what to do in dialog after race selection. -TODO: health bars for earthwalls seem to start at 100% end die at 50% +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. - temporarily make permanently invisible player visible when he/she makes noise. - fix being able to see through walls a bit. + - improve look at output. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. @@ -31,6 +15,11 @@ other restrictions of the old code, supporitng further optimisations. - udpate los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. - create bomb now also works when casted by door traps. - (arch) new torch graphics. - (maps) considerably soften the subway spider. @@ -54,13 +43,24 @@ - daylight/nightfall can now increase/decrease past the natural limit, making them actually useful. - see_in_dark now increases the viewing radius by 3. - - implement a fast tiled map iterator and use it for los for a 20% speedup. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. - remove support for extended map infos - these are not used by the deliantra client and removing them gives us a 10% speedup when sending map changes. - remove most gcfclient and other client bug workarounds, as well as now obsolete protocol versions, simplying the code. - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.