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Comparing deliantra/server/Changes (file contents):
Revision 1.305 by root, Sun Dec 28 08:56:44 2008 UTC vs.
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.74 Mon Dec 29 15:23:38 CET 2008
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters 5 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 6 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 7 - temporarily make permanently invisible player visible when
27 he/she makes noise. 8 he/she makes noise.
28 - fix being able to see through walls a bit. 9 - fix being able to see through walls a bit.
74 avoid crashes, fix other bugs in the material handling code. 55 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 56 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 57 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 58 newlines.
78 - increase monster detection radius from wis/5 to wis/3. 59 - increase monster detection radius from wis/5 to wis/3.
60 - remove old pickup modes.
61 - remove obsolete disarm and search commands (search wasn't working
62 anyways).
63 - fix a crash when an npc applied a sign.
79 64
802.73 Thu Dec 18 20:56:31 CET 2008 652.73 Thu Dec 18 20:56:31 CET 2008
81 - this release is assumed to be very stable. 66 - this release is assumed to be very stable.
82 - (maps) radically redesigned and improved tutorial. 67 - (maps) radically redesigned and improved tutorial.
83 - directional casting no longer immediately removes the invisible effect. 68 - directional casting no longer immediately removes the invisible effect.

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