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Comparing deliantra/server/Changes (file contents):
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC vs.
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
5
6TODO: emergency swap mode is not working
7TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
3 26
42.74 Mon Dec 29 15:23:38 CET 2008 272.74 Mon Dec 29 15:23:38 CET 2008
5 - fix a longstanding bug that teared multipart monsters 28 - fix a longstanding bug that teared multipart monsters
6 at map boundaries apart. 29 at map boundaries apart.
7 - temporarily make permanently invisible player visible when 30 - temporarily make permanently invisible player visible when
10 - improve look at output. 33 - improve look at output.
11 - completely replaced the line of sight algorithm with a variant 34 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary 35 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code. 36 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens 37 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations. 38 other restrictions of the old code, supporting further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when 39 - update los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog). 40 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise: 41 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player 42 implement a noise system that allows monsters to locate the player
20 when he/she makes noise. 43 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track 44 - implement a primitive smell system that monsters can use to track
23 - create bomb now also works when casted by door traps. 46 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics. 47 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider. 48 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect 49 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players. 50 the guards from being killed by players.
51 - (maps) lots of tweaks in and around scorn.
52 - (maps) use special non-blocksview jungle, mountain and
53 darkforest freely on the worldmap, to get gradual sight obstacles
54 instead of total blackout in those areas.
28 - no maximum darkness for outdoor maps anymore. 55 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages. 56 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them. 57 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players. 58 - make light additive even within players.
32 - darken xrays effect a bit. 59 - darken xrays effect a bit.

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