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Comparing deliantra/server/Changes (file contents):
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC vs.
Revision 1.336 by elmex, Sun Jan 18 17:50:19 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4 - more than one spellbooks of same class can now be given
5 in class selection.
6
72.76 Sat Jan 17 08:36:51 CET 2009
8 - (arch) fix quiver of Holding Bolts.
9 - applying unpaid items will now examine them.
10 - add "What" column to body command, showing items in that slot.
11 - redesigned and rebalanced lamps and torches.
12 - add "..." to item names that have been shortened.
13 - fixed "assign" function that squeezes strings into fixed length.
14 - add cursed effect to lamps and (some) torches.
15 - fixed bad assigned crafting skills and their tools.
16
172.75 Fri Jan 9 16:13:30 CET 2009
18 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
19 - fix a bug in the nimbus extension that allowed players to cheat.
20 - make monster smell logic dependent on their wisdom stat.
21 - put the death reason into a separate tab.
22 - converted "connected" slot to string, cleanly got rid of some ugly
23 hacks such as the path_attuned hack.
24 - introduce shstr_tmp for fast temporary shstr passing.
25 - replace one-at-a-time hash by faster than smaller FNV-1a hash
26 when hashing strings.
27 - sanitized alchemy-like skills and cauldrons to check earlier
28 whether the right cauldron is used.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36 - tell gcc not to excessively inline some perl interface functions.
37 - remove marking rune length limit.
38 - fix formatting of cfpod when a verbatim block was following
39 a single newline.
40 - move resistances, statistics and showpets command output into tabs.
41 - implement map scripts that can replace the boulder logic without
42 having to write extensions.
3 43
42.74 Mon Dec 29 15:23:38 CET 2008 442.74 Mon Dec 29 15:23:38 CET 2008
5 - fix a longstanding bug that teared multipart monsters 45 - fix a longstanding bug that teared multipart monsters
6 at map boundaries apart. 46 at map boundaries apart.
7 - temporarily make permanently invisible player visible when 47 - temporarily make permanently invisible player visible when
10 - improve look at output. 50 - improve look at output.
11 - completely replaced the line of sight algorithm with a variant 51 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary 52 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code. 53 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens 54 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations. 55 other restrictions of the old code, supporting further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when 56 - update los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog). 57 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise: 58 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player 59 implement a noise system that allows monsters to locate the player
20 when he/she makes noise. 60 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track 61 - implement a primitive smell system that monsters can use to track
23 - create bomb now also works when casted by door traps. 63 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics. 64 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider. 65 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect 66 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players. 67 the guards from being killed by players.
68 - (maps) lots of tweaks in and around scorn.
69 - (maps) use special non-blocksview jungle, mountain and
70 darkforest freely on the worldmap, to get gradual sight obstacles
71 instead of total blackout in those areas.
28 - no maximum darkness for outdoor maps anymore. 72 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages. 73 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them. 74 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players. 75 - make light additive even within players.
32 - darken xrays effect a bit. 76 - darken xrays effect a bit.
426 (this fixes the jeweler skill). 470 (this fixes the jeweler skill).
427 - back-to-back perl_reloads don't freeze the ticker anymore. 471 - back-to-back perl_reloads don't freeze the ticker anymore.
428 - convert cfutil from Event to EV (forgot to do this earlier...). 472 - convert cfutil from Event to EV (forgot to do this earlier...).
429 - move tombstone to real map if player died due to cave-in (even if 473 - move tombstone to real map if player died due to cave-in (even if
430 it has reset, which is better than putting it on the savebed, also as 474 it has reset, which is better than putting it on the savebed, also as
431 proof that the palyer didn't use a savebed). 475 proof that the player didn't use a savebed).
432 476
4332.4 Sun Jan 13 13:41:29 CET 2008 4772.4 Sun Jan 13 13:41:29 CET 2008
434 - work around perl bug in configure perl module version check. 478 - work around perl bug in configure perl module version check.
435 - fix bug in golem move code that would cause a crash at tiling borders. 479 - fix bug in golem move code that would cause a crash at tiling borders.
436 - fix a freeze bug when looking for an arrow in the inventory. 480 - fix a freeze bug when looking for an arrow in the inventory.

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