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Comparing deliantra/server/Changes (file contents):
Revision 1.7 by root, Tue Apr 17 20:02:21 2007 UTC vs.
Revision 1.31 by root, Sat Sep 15 20:28:18 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 3 - implement *tag destinations for goto, slaying etc. and use it
4 in some of the maps.
5 - fixed an important bug that caused passwords to be forgotten.
6
72.2 Tue Sep 11 15:41:24 CEST 2007
8 - relicense under the gnu affero license.
9 - new inscription skill, can only inscribe INSCRIBABLE items.
10 - implement server-side framework for generic resources.
11 - use resource framework for server-provided ambient
12 music.
13 - save object owners (players only atm).
14 - replace limited sound api with server-provided sound effects.
15 - new sc (sound control) protocol command.
16 - improve fxix protocol to include types.
17 - exactly fill tcp segments, if possible.
18 - output-rate is now an upper limit, the server will automatically
19 (and quite perfectly) adjust to the network conditions, ensuring
20 low latency even during bulk transfers (music, images, sounds etc.).
21 - implement server-side widgets (i.e. client widgets controlled
22 in the server side). this will allow future expansion without
23 having to upgrade clients.
24 - implement a (artwork) world map with realtime player position
25 tracking.
26 - new and more efficient extcmd (server still supports old extcmd
27 protocol).
28 - fixed lots of underflow/overflow bugs in diseases and general stats
29 calcluation that could be easily exploited by users.
30 - rebalanced diseases to spread more naturally/evenly.
31 - completely asynchronous map loading even for tiled maps.
32 - replace simple messaging protocol with channels carrying metadata
33 (similar to message types, but more directed at the user).
34 - reduce command processing latency by a whopping 120ms by
35 reordering some processing steps inside the server. this directly
36 reduces lag by 120ms.
37 - actually send spell faces to the client.
38 - implement player genders.
39 - unclean logout/login results in: nothing if map hasn't reset,
40 otherwise return to savebed and possible kill if the log-out
41 was for too long.
42 - fast socket-dead detection (kick player after 8 seconds without ack).
43 - greatly reduce the cpu time needed to draw maps _again_.
44 - archetypes are now subclasses of objects.
45 - rebalanced shop greed and approval functions to be more realistic
46 (and likely match the actual intention).
47 - implement "crossfire pod" format for messages, with working bold,
48 italic, gender-specific text, paragraphs etc.
49 - implemented hint framework, players can opt to receive hints.
50 - implemented (long) book framework, added some books from the cf wiki.
51 - implement generic message framework that uses xml, utf8 for the client
52 protocol and is capable of transmitting generic meta information.
53 - implement (in a suboptimal way) per-player instantiated maps.
54 - replace the nexus by a per-player tutorial map that teaches stuff
55 better than the newbie house.
56 - fix the magicmap colours.
57 - optimise map update even more by removing unneeded code and checks.
58 - decouple map and stats update from pl->ob and use pl->observe instead.
59 - implement observe command.
60 - major speed up in map refresh by replacing most get_map_from_coord
61 calls with a simple comparison.
62 - fix a latent crossfire bug that could crash the server because the
63 map refresh did not update the mapspace.
64 - support custom keys for regions and maps, regions are now
65 refcount-managed.
66 - allow worldmap overlays anywhere in the 000..999 range.
67 - new system to acquire time slices for background jobs, to reduce
68 jitter.
69 - semi-persistent object-referencing framework (currently only players
70 supported).
71 - dependency tracking for perl extensions.
72 - new slag-ex extension for cleaning cauldrons.
73 - fix invoke result processing.
74 - there are even less i/o syncpoints in the server now.
75 - added map-tags extension that scans all maps for object tags
76 and records them in the database (not used yet).
77 - metaserver 2 support.
78 - many more bugfixes and minor optimisations.
79
802.1 Sun May 27 04:21:29 CEST 2007
81 - optimised event invocation (non-wanted events can now be
82 skipped with 4-5 inlined instructions).
83 - complete rewrite of town_portal: it now creates a portal
84 to the "nearest" town only, travel is only possible
85 to the town and back, anybody can use it (also removes
86 one of the remaining syncpoints in the server).
87 - complete rewrite of the range/attack skill slot system:
88 there are now two slots, one for combat, one for ranged
89 attacks.
90 - introduce the concept of a current weapon (either a ranged
91 or a combat weapon/skill/tool) and switch between them as
92 needed.
93 - rewrite bow code so bows get more useful: apply damage,
94 attacktype and other stats to the arrows and treat
95 bows as weapons. also rebalance the missile weapons skill
96 so its damage increases with level.
97 - rewrite the complete player speed logic: weapon_speed now
98 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 99 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 100 installation, replacing the old collect scripts and
6 simplying deployment. 101 simplying deployment by scaling and cutting faces as required.
102 - simplify the map protocol extensively by taking advantage
103 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 104 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 105 other archetypes.
9 - rationalise archetype, region and treasurelist file format 106 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 107 into a single file format and make them reloadable asynchronously.
108 - make the worldmap, facedata (smoothing, faces, magicmap)
109 reloadable at runtime.
11 - implement 64x64 faceset support. 110 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 111 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 112 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 113 and allows images > packetsize, incremental and background
114 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 115 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 116 on a face basis as opposed to a mapspace basis.
17 - the server can now rate-limit image uploads to not exceed 117 - the server can now rate-limit image uploads to not exceed
18 a certain (client-configurable) speed while guarenteeing full 118 a certain (client-configurable) speed while guarenteeing full
19 freedom of movement. 119 freedom of movement.
120 - implement new ex command to request item descriptions.
121 - implement new msg command for in-game messages with meta
122 information (using xml).
123 - enforce utf-8 for all text messages.
124 - added micropather (not used yet).
20 - many, many bugfixes. 125 - many, many bugfixes.
21 126
222.0 Tue Mar 6 15:22:53 CET 2007 1272.0 Tue Mar 6 15:22:53 CET 2007
23 - make coroapi accessible to cf+. 128 - make coroapi accessible to cf+.
24 - moved map handling logic completely to perl 129 - moved map handling logic completely to perl
25 - per player maps are now marked in the map 130 - per player maps are now marked in the map
26 - maps are saved completely differently now, 131 - maps are saved completely differently now,
27 and much more often. 132 and much more often.
28 - rewrote map header parser and writer 133 - rewrote map header parser and writer, to be much faster.
29 - maps and players are now (in the average case) loaded 134 - maps and players are now (in the average case) loaded
30 and saved completely asynchronously, I/O contention will no 135 and saved completely asynchronously, I/O contention will no
31 longer freeze the server. 136 longer freeze the server.
32 - players and maps can be loaded anytime, without the player 137 - players and maps can be loaded anytime, without the player
33 being logged in. 138 being logged in.

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