--- deliantra/server/Changes 2008/12/28 15:28:47 1.307 +++ deliantra/server/Changes 2008/12/30 07:24:15 1.310 @@ -23,6 +23,8 @@ TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + +2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters at map boundaries apart. - temporarily make permanently invisible player visible when @@ -33,8 +35,8 @@ of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens - other restrictions of the old code, supporitng further optimisations. - - udpate los if blocksview-objects are inserted in a map, not just when + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - permanent invisibility doesn't make immune against making noise: implement a noise system that allows monsters to locate the player @@ -46,6 +48,10 @@ - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them. @@ -81,6 +87,7 @@ - remove old pickup modes. - remove obsolete disarm and search commands (search wasn't working anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.