ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC vs.
Revision 1.488 by root, Thu Nov 5 16:00:25 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: random stuff should not be in compat.C
9TODO: mark apgl sections
10TODO: make containers accept match expressions
11 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL,
13 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep
16 Deliantra free software even for the coming generations
17 and be wary of the promises of Andrew Madloch, he has nothing
18 good in mind for free software.
19 - clarify which files of the server are 100% AGPL.
20 - minor reorganisation, move some GPL code into other files.
21 - implement viewpoint (which is like observe, but only for the map,
22 not stats etc.).
23 - replace magic mapping overlay by a flying bird exposing area
24 on the worldmap (ext/magic_mapping.ext).
25 - @find in npc dialog was useless as the vairbale wasn't accessible.
26 - @find results in npc dialogue is now stored in $find.
27 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
28 - (maps, server) add lostwages and celvear apartments to rent system.
29 - (maps) closed guild houses, this is not scalable, ask your friendly
30 dm instead.
31 - (maps) add town portal to celvear.
32 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
33 mapsets from crossfire, together with associated archetypes.
34 - (maps) add extended region descriptions for some regions from crossfire.
35 - (maps) define a new whalingoutpost region.
36 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
37 and most archetypes that go with them (without stoning and swallow effects),
38 casino tokens and stock certificates are also missing.
39 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
40 and santo dominion.
41 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
42 to go with them. also adjusted archetypes to be more korrekt "gotisch".
43 - doors/containers can now use "match ..." expressions for the slaying field.
44 - properly close client-side dialogue when the player is teleported away.
45 - map-tags did not properly close it's database tables or wait
46 for a quiescent state, causing memory corruption on reload.
47 - support "stat.xyz" accessor in match expressions.
48 - skip /styles and /editor directories in cf::map::static_maps.
49 - implement ->send_big_packet and use it in ext_msg (among other things, this
50 fixes long answers from npc dialogue).
51 - connected magic mouths no longer spill to Log-1, but use the examine tab.
52 - (arch) change marker archetypes to not remove "marker" forces anymore
53 and to not add a "put your code here" force needlessly.
54 - (arch) fix or improve many plurals.
55 - markers do no longer add a force if the slaying field is unset.
56 - sped up search-items implementation, but it's still horrible.
57 - (maps) bigchests are now properly non-unique, per_player and no_reset.
58 - editor_folder can now be used to override whatever cfutil sets, and was
59 used to reogianise the illogical arch tree a bit.
60 - (maps) import most map names from crossfire.
61 - nuke image_sums/image_info subcommands from the protocol.
62 - fly_high movement gives better los, ignoring blocksview.
63 - the addexp command should now honour skill names with spaces.
5 64
6TODO: emergency swap mode is not working 652.82 Sat Oct 24 03:50:17 CEST 2009
7TODO: xs-warn doesn't end up in server log. 66 - fixed a classical and exploitable stack buffer overflow in the gsay command.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 67 - fix a memory buffer overflow in the book code.
9TODO: inscription cannot be readied. 68 - add @check, @find npc dialogue commands.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 69 - (maps) add a number of town interiors.
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 70 - (maps) add tindervale the fireborn capitol from cfextended.
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 71 - (maps) add celvear area from cfextended.
13TODO: worldmaps still get loaded on startup before the gridmap is ready 72 - (server,arch) add a number of inscribables, show their capacity in hint.
73 - (server,maps) fix bug causing some library books not to be chained down,
74 cause Scorn/Navar libraries not to have inscribable books.
75 - (maps) fix bug causing the Greyshield and Greysword to have
76 inappropriate item power.
77 - (maps) fix intwell balancing issue.
78 - improve the look of generated books.
79 - make slag no_drop so it can't be dropped from the cauldron.
80 - fix bug where players could bypass no_drop by putting items in containers.
81 - consecutive commands arriving at the same time in the server would be
82 corrupted if the length was >255.
83 - support sub-matches in () inside match expressions, not just conditions.
84 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
85 and perl.
86 - implemented new "match" type that combines both check_inv and pedestal
87 functionality (and more) inside the same object using the match expressions.
88 - create simpler match expression compiles in many common cases.
89 - reduce object size by removing obsolete "seen_by" member.
90 - removed the rather broken make_list_like utility function, taking advantage
91 of the new dynbuf::splice function (which gave an unexpected net win
92 in code size...).
93 - the server will no longer complain (and subtly fail) when an object
94 being removed from a map causes another object to get removed.
95 - banish strncpy from the server, speed up and simplify sending item
96 descriptions to the client considerably.
97 - add new "in head" set modifier for matches.
98 - new BLOCKED_MOVE event added.
99 - mapscript archetype now has activate_on_xxx true by default, as similar
100 connected elements.
101 - (maps) imported all styles from cfextended except
102 floorstyles/land_plots and monsterstyles.
103 - (arch) imported gem treasurelists and archetypes from cfextended.
104 - don't crash when treasure lists are empty / supply new empty
105 treasurelist for randomitems when none can be found.
106 - implement cf::map::static_maps and use it in map-tags.ext.
107 - fix a bug in map-tag scanning when moving tags.
108 - (deliantra.net) improve watchdog to now check both listening ports
109 for a reaction.
110 - implement new "loadall" map loading command, purely for debugging.
14 111
15TODO: strange rign oif acid artifact description/story looks weird. 1122.81 Mon Oct 12 20:00:18 CEST 2009
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 113 - display spell description for spellbooks, rods, wands, potion and scrolls,
17TODO: no detah messages for arena anymore 114 but not horns (to make them more useful for content-creators).
18TODO: remove curse should *maybe* work on players themselves 115 - fix a number of bugs in check_move_on: 1) it didn't update the flags
19TODO: remove curse in glyph/rune doesn't have any effect? 116 2) it skipped spell effects and 3) it didn't handle the case where
20TODO: nothing is written on it -> log-1 117 and object was destroyed while iterating over it correctly. all this
21TODO: rewrite highscore code 118 allowed players to sometimes walk onto spaces they should not be able to
119 walk on.
120 - fix an exploit where inscription/marking runes could execute arbitrary code.
121 - examining an object now dumps the serialised object form when the user
122 is a wizard (wizlook).
123 - altars no longer accept unpaid items.
124 - party spells didn't work all that well.
125 - added complex object matching framework (cf::match), and make altars
126 and pedestals use it.
127 - identified skill-tools show what skill they grant.
128 - display the duration of change_ability spells when examining them
129 (missing: protection spells, but they are a hack...).
130 - improve effectiveness of special foods created by woodsman skill,
131 adding more variety to the different mushrooms.
132 - fix a minor cfpod formatting bug.
133 - do not talk about the hintmode so much - die-hards are expected to find
134 the hintmode setting on the settings page.
135 - IPO no longer lies about prices; prices tweaked.
136 - clarified that all deliantra-specific parts are under the Affero GPL.
137 - enable the object loader to also dump archetypes.
138 - (maps) fix guild teleporters to Pupland Terminal.
139 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
140 - force the initial face when loading an object that is time-animated
141 or a monster, so it does not have to be specified anymore.
142 - fix a bug where recasting an ability changing spell could shorten
143 its remaining duration.
144 - fix pedestal and floor building with builder.
145 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
146 - fix a broken bow-related speed optimisation by using splay - speed
147 up splay operations as well.
148 - use NDI_CLEAR for the body command, and make it use observe.
149 - implement introspection data for C++ classes (%REFLECT).
150 - (arch) add name_pl fields and documentation for building materials.
151 - (maps) random fountains no longer generate permanent stat increases.
152 - fix transmutation alchemy.
153 - speed up many frequently-invoked C->perl callbacks.
154 - added complex object matching framework, to be used in altars and the like.
155 - switch to YAML::XS from YAML.
22 156
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 1572.80 Tue Sep 15 20:22:31 CEST 2009
24TODO: greeting message on what to do in dialog after race selection. 158 - fix the "screen stays black on login" bug and remove debug instrumentation
25TODO: health bars for earthwalls seem to start at 100% end die at 50% 159 that ultimately was not helpful to catch it :)
160 - split outer_env into outer_env and outer_env_self, and fix
161 all callers to use either one or the other, as appropriate. This
162 fixes the (rather fragile) light spell, maybe others.
163 - fixed an overflow and exploit in the bank/payment code.
164 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
165 to explain the skill a bit more.
166 - removed a buggy check for zero attacktype. So that we might find
167 the real bugs in the archs/maps/objects.
168 - Fixed enabling torches with lighters.
169 - (maps) Added Heaven Town region.
170 - (arch+maps) Fixed & normalized warriors on map
171 /quests/peterm/CTower/Barracks.
172 - fix the light spell (and possibly diseases and other lights).
173 - (arch) The clawing skill didn't have the physical attacktype.
174 - (maps) make the greenway accessible again - this bug was introduced
175 a long time ago, and similar cases are still to be found in the maps.
176 - make the socket_timeout configurable in the code (but not yet for users).
177 - earth wall health bar is now correct.
178
1792.79 Tue Jul 28 00:56:36 CEST 2009
180 - IO::AIO chaged to using eventfd internally - updated server to not
181 freeze with IO::AIO anymore due this change.
182 - avoid a crash when a player tries to apply a lighter.
183 - allow a spell argument for dimension door.
184 - move shop item listing and some otherstuff into the info tab.
185 - avoid crashes when non-players cast party spells.
186 - fix a crash in get_spell_by_name (for learn_spell).
187 - added pyromancer class with graphics (by Job Vranish).
188 - small improvement of the number of potions in shops
189 (by Job Vranish).
190 - added a few party spells (by Job Vranish).
191 - use a common message dynbuf.
192 - destroying tear down objects will now use the full hp range
193 for animation and will only destroy/lastframe when hp < 0.
194 - allow monsters to use earth to dust.
195 - use manhattan distance for get_rangevector_from_mapcoord, just as
196 in get_rangevector.
197 - los updates now correctly take tiled maps into account.
198 - do los updates even on maps without darkness.
199 - fixed quiver of holding bolts to be able to hold bolts.
200 - upgrade to IO::AIO 3.21.
201 - fixed show invisible, to show objects of type CONTAINER.
202 - properly catching exceptions from callback in irc.ext.
203 - fixed a potentially hazardous bug in cfpod regarding Z<>.
204 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
205 - (arch) added hint about usage to Slag Ex.
206 - (maps) /darcap/quest/water sea1 tile are now passable by players,
207 like the rest.
208 - (maps) added /heaven/gem_shop by Boes.
209 - (arch+maps) added rate limited converter and adjusted
210 /elmex/mana_fountain.
211 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
212 - reduce size of casting_time, move_status, attack_movement,
213 last_heal and last_sp slots, squeezing some more space out of struct
214 object, also declare expmul as constant 1.0, as it isn't used
215 anywhere.
216
2172.78 Sun Apr 5 20:04:29 CEST 2009
218 - fixed bug in alchemy, where finding the right object for enhancements
219 didn't work.
220 - aggressively merge spell effects and do not allow more than 5 spell
221 effects (w.r.t. put_more) per mapspace, to give the server a chance
222 to survive a hundred deathsheads.
223 - correctly clear op->env when inserting onto map, this was a potentially
224 disastrous bug of unfortunately unknown proportions...
225 - fix cone-spell symmetry that was broken for direction 8.
226 - use gender-neutral place descriptions for invite.
227 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
228 Thanks go to Lisa Larsen!
229 - remove support for colour reducing 32x32 images (no cfclient support
230 anymore).
231 - actually mention the literacy level when it is too low to learn the spell.
232 - use better dependency tracking for include/keyword.h.
233 - add accept-invitation and suicide to the list of asynchronous commands,
234 so it is possible to invite somebody out of some stck-till-death traps,
235 or simply to commit suicide.
236 - replace the "ignoring delayed commands" message by something more useful
237 (cf. cunning gnome freezeing issue).
238 - various fixes for weapon improvements.
239 - fixed small bug with handling connect errors in the IRC gateway.
240 - support T and G sequences in cfpod.
241
2422.77 Sun Feb 1 16:30:48 CET 2009
243 - convert me command from per-map to chat, which makes more sense, also
244 document it.
245 - more than one spellbooks of same class can now be given
246 in class selection.
247 - adjusted the starting_spell.trs treasure list to the recent
248 spell rebalancements.
249 - the IRC gateway filters IRC colors now.
250
2512.76 Sat Jan 17 08:36:51 CET 2009
252 - (arch) fix quiver of Holding Bolts.
253 - applying unpaid items will now examine them.
254 - add "What" column to body command, showing items in that slot.
255 - redesigned and rebalanced lamps and torches.
256 - add "..." to item names that have been shortened.
257 - fixed "assign" function that squeezes strings into fixed length.
258 - add cursed effect to lamps and (some) torches.
259 - fixed bad assigned crafting skills and their tools.
260
2612.75 Fri Jan 9 16:13:30 CET 2009
262 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
263 - fix a bug in the nimbus extension that allowed players to cheat.
264 - make monster smell logic dependent on their wisdom stat.
265 - put the death reason into a separate tab.
266 - converted "connected" slot to string, cleanly got rid of some ugly
267 hacks such as the path_attuned hack.
268 - introduce shstr_tmp for fast temporary shstr passing.
269 - replace one-at-a-time hash by faster than smaller FNV-1a hash
270 when hashing strings.
271 - sanitized alchemy-like skills and cauldrons to check earlier
272 whether the right cauldron is used.
273 - considerably optimise shared string implementation by
274 making its null value a compiletime constant.
275 - use shared string matching insteafd of strcmp in a lot of places,
276 as well as using shstr_cmp to pass shared stringsa round efficiently,
277 for lots of code size savings.
278 - monsters which breed new monsters shouldn't breed new monsters when
279 they are sleeping: generators now check for the sleeping flag.
280 - tell gcc not to excessively inline some perl interface functions.
281 - remove marking rune length limit.
282 - fix formatting of cfpod when a verbatim block was following
283 a single newline.
284 - move resistances, statistics and showpets command output into tabs.
285 - implement map scripts that can replace the boulder logic without
286 having to write extensions.
26 287
272.74 Mon Dec 29 15:23:38 CET 2008 2882.74 Mon Dec 29 15:23:38 CET 2008
28 - fix a longstanding bug that teared multipart monsters 289 - fix a longstanding bug that teared multipart monsters
29 at map boundaries apart. 290 at map boundaries apart.
30 - temporarily make permanently invisible player visible when 291 - temporarily make permanently invisible player visible when
453 (this fixes the jeweler skill). 714 (this fixes the jeweler skill).
454 - back-to-back perl_reloads don't freeze the ticker anymore. 715 - back-to-back perl_reloads don't freeze the ticker anymore.
455 - convert cfutil from Event to EV (forgot to do this earlier...). 716 - convert cfutil from Event to EV (forgot to do this earlier...).
456 - move tombstone to real map if player died due to cave-in (even if 717 - move tombstone to real map if player died due to cave-in (even if
457 it has reset, which is better than putting it on the savebed, also as 718 it has reset, which is better than putting it on the savebed, also as
458 proof that the palyer didn't use a savebed). 719 proof that the player didn't use a savebed).
459 720
4602.4 Sun Jan 13 13:41:29 CET 2008 7212.4 Sun Jan 13 13:41:29 CET 2008
461 - work around perl bug in configure perl module version check. 722 - work around perl bug in configure perl module version check.
462 - fix bug in golem move code that would cause a crash at tiling borders. 723 - fix bug in golem move code that would cause a crash at tiling borders.
463 - fix a freeze bug when looking for an arrow in the inventory. 724 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines