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Comparing deliantra/server/Changes (file contents):
Revision 1.151 by elmex, Wed May 7 21:00:02 2008 UTC vs.
Revision 1.311 by root, Tue Dec 30 13:06:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
5 12
6syncpoints: rules, news, motd, crossfiremail 13TODO: strange rign oif acid artifact description/story looks weird.
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
8 20
92.54 21TODO: greeting message on what to do in dialog after race selection.
10 - bugfix: fixed a mismatched '"' in the debugging description of objects 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
11 - (arch) fixed material of bones (was 'wood', is now 'bone') 23
12 - bugfix: the material 'wood' was undefined, it's now a burnable material 242.74 Mon Dec 29 15:23:38 CET 2008
25 - fix a longstanding bug that teared multipart monsters
26 at map boundaries apart.
27 - temporarily make permanently invisible player visible when
28 he/she makes noise.
29 - fix being able to see through walls a bit.
30 - improve look at output.
31 - completely replaced the line of sight algorithm with a variant
32 of spiral fov capable of visibility grades and arbitrary
33 shadow angles, that uses less memory and less code.
34 - the new los code supports arbitrary map rectangles and loosens
35 other restrictions of the old code, supporting further optimisations.
36 - update los if blocksview-objects are inserted in a map, not just when
37 removed (e.g. for summon fog).
38 - permanent invisibility doesn't make immune against making noise:
39 implement a noise system that allows monsters to locate the player
40 when he/she makes noise.
41 - implement a primitive smell system that monsters can use to track
42 players.
43 - create bomb now also works when casted by door traps.
44 - (arch) new torch graphics.
45 - (maps) considerably soften the subway spider.
46 - (maps) made the portgate of navar safe ground, to protect
47 the guards from being killed by players.
48 - (maps) lots of tweaks in and around scorn.
49 - (maps) use special non-blocksview jungle, mountain and
50 darkforest freely on the worldmap, to get gradual sight obstacles
51 instead of total blackout in those areas.
52 - no maximum darkness for outdoor maps anymore.
53 - add more hints, fix some messages.
54 - fix a bug: firing rods should tell you something about them.
55 - make light additive even within players.
56 - darken xrays effect a bit.
57 - improve handling of los changes when inserting or removing
58 objects, not perfect yet.
59 - make map darkness signed (formerly unsigned) to allow
60 ambient lighting and centrally manage darkness as an offset.
61 - revamped, fixed and documented the server calendrics, also
62 tell users the current time and data, to improve awareness.
63 - implement proper wizlook flag and handling of wizlook, instead
64 of dumbly just clearing los once.
65 - speed up los code - it's now about 2-3 times as fast as the old one,
66 and has a smaller runtime variance.
67 - daylight/nightfall can now increase/decrease past the natural limit,
68 making them actually useful.
69 - see_in_dark now increases the viewing radius by 3.
70 - implement a fast tiled map iterator and use it in LOS for a 20%
71 speedup, as well as in many other places.
72 - remove support for extended map infos - these are not used
73 by the deliantra client and removing them gives us a 10% speedup
74 when sending map changes.
75 - remove most gcfclient and other client bug workarounds, as well
76 as now obsolete protocol versions, simplying the code.
77 - optimise and simplify generation of random numbers.
78 - correctly provide a non-zero default density for materials, to
79 avoid crashes, fix other bugs in the material handling code.
80 - fix volume calculations.
81 - fix cfpod parsing when multiple verbatim blocks were separated by
82 newlines.
83 - increase monster detection radius from wis/5 to wis/3.
84 - remove old pickup modes.
85 - remove obsolete disarm and search commands (search wasn't working
86 anyways).
87 - fix a crash when an npc applied a sign.
88
892.73 Thu Dec 18 20:56:31 CET 2008
90 - this release is assumed to be very stable.
91 - (maps) radically redesigned and improved tutorial.
92 - directional casting no longer immediately removes the invisible effect.
93 - magic ears now trigger when used inside the NPC dialogue.
94 - fix overflow in lighting calculations.
95 - negative glow radii can no longer cause total darkness.
96 - allow lookat on spaces where we only barely see, as opposed to
97 only maximally-lit ones.
98 - class selection has been reworked completely and their documentation corrected.
99 - swashbucklers got the oratory skill now.
100 - jump skill was fixed to adhere to all the flags a mapspace has got.
101 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
102 - fix deadlock in Jeweler::improve_ring_by_plan.
103 - use Coro::SemaphoreSet instead of our own lock management
104 (which was probably broken, too).
105 - support negative glow radii during daytime, too.
106 - use circular, not rectangular, viewing area.
107 - use minimum viewing distance of 2 in outdoor maps.
108 - negative glow is stronger than viewing area or lamps.
109 - (arch) new darkness spell face.
110
1112.72 Thu Dec 4 22:20:19 CET 2008
112 - (maps) completely redesigned scorn.
113 - "cast light" now works on oneself.
114 - bump max light radius to 9, rewrote glow lighting calculations, fix
115 negative glow radii again (they were totally broken before).
116 - the "worldmaps sometimes are black" bug is finally fixed.
117 - the "player objects are referenced in _GENxx globals" bug has finally
118 been fixed, by not relying on buggy perl internals when serialising.
119 - fixed a long standing bug in the anvil converters in armour shops.
120 - items shops weren't interested in don't vanish anymore, and are given
121 back to the player.
122 - attuned/repell and spell base level system reworked.
123 - rewrote skill cache (last_skill_ob) system and usage - might
124 be less erratic now.
125 - refuse to write the uuid file if the uuid is zero
126 (to avoid writing it in early crashes).
127 - pathsync the directory after saving a file for added slowdown^Wsafety.
128 - speed up emergency_save by not syncing every file separately.
129 - no longer reattach perl to every object on reload, it's slow, and no longer
130 necessary since we don't nuke stashes anymore.
131 - do not bootstrap perl from the commandline args, use separate eval for
132 better error reporting.
133 - fix a crash when pushing cone spells met ice attacks.
134 - pre-cache perl extension files on reload to speed up the reload.
135 - speed up map refresh in server a bit.
136 - refactored drop code and fixed some programming errors in it.
137 - fixed small regression in 'Slag Ex' potion extension.
138 - fixed a bug where some objects couldn't cross map tile boundaries.
139 - fixed a bug with weight update of the player, the client showed -0.0
140 as the current weight of the inventory.
141 - (arch) the dragonbreath spell is level 12 again, but the high level spell
142 dragonfire has been introduced for the non-dragon players.
143 - remove unused "tooltype", "start_holding" object slots.
144 - change "weapontype" object slot to uint8.
145 - convert "hide" object slot into flag.
146 - reorder object members for better locality of reference and codesize
147 decrease.
148 - correct rounding in lerp, add lerp_rd, lerp_ru.
149 - fix a crash when no skill could be found when killing amonster.
150 - fix a small memleak that would eat one pointer on the perl stack for
151 every completed aio operation.
152 - perl mapspace acessor methods now normalise (handle tiled maps)
153 and update mapspaces if necessary.
154
1552.71 Tue Sep 23 07:02:23 CEST 2008
156 - removed all command line parsing, only env variables are supported
157 anymore.
158 - region-specific monsters will now once more be on the worldmap.
159 - fix a disastrous "memleak" where temporary memory allocations
160 would grow out of bounds.
161 - server now writes a pidfile and makes sure its alter ego is killed.
162 - fixed a double-escaping bug in the pod-parser.
163 - rewrote the cfpod parser in C++.
164 - hintmode moved to C++, players need to re-set their hintmode if
165 they dislike "show".
166 - fix RIP inscription.
167 - bump login name length from 18 to 20 char max.
168 - correctly support gender in emotes.
169 - correctly support gender in the death messages.
170 - correctly generate death messages for players only when they really die,
171 with increased information.
172 - fix a bug in the dynbuf code that could potentially lead to crashes
173 and data corruption (but apparently was never triggered).
174 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
175 - make sure Compress::LZF acquires the storable lock, might fix some
176 data corruption bug.
177 - tweak coredumping/monitoring a bit.
178 - completely redid server initialisation to hopefully avoid rare races.
179 - do not crash in the loader when an inventory object could not be loaded
180 (from a corrupted file).
181 - redid skills command to send output to proper channel.
182 - object->map is no longer refcounting.
183 - add FLAG_DEBUG for internal debugging.
184 - add NDI_VERBATIM flag to send_msg.
185 - add perl backtraces to logBacktrace-initiated backtraces.
186 - player->exists is no longer a sync_job.
187 - split login.ext's player scheduler into
188 it's own player-scheduler.ext extension.
189
1902.7 Sun Sep 7 16:32:03 CEST 2008
191 - require perl 5.10.
192 - make nrof signed, so that code that checks for underflow actually works.
193 - swap player and observed count's on the map when observing.
194 - add (mostly untested) mapspace perl class and accessors.
195 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
196 - fix a crash in cast_bless (restoration et al.) when no target
197 could be found.
198 - pits now have a configurable "random spread" range and default
199 to a radius of two now.
200 - rewrite pay_player_arch.
201 - use a more stable perl_reload implementation.
202 - do not use Symbol::delete_package (causes crashes after perl-reload),
203 use our own, safer, clear_package instead.
204 - when asynchronously dumping core, close all file handles to allow
205 the server to restart concurrently.
206 - improve the cfpod parser to generate proper xml from proper cfpod
207 sequences, without double-encoding. it should be faster, too.
208 - the above fixes wrong display of help tetx and many other issues.
209 - use lzf and frag packets for large messages for clients supporting them
210 (0.9976+), use it for long books and other messages.
211 - eradicate listen command and corresponding code.
212 - eradicate logs command.
213 - let the client log into the server log, used for crash backtraces.
214 - fixed rods/wands/etc. with randomitem spells on maps, but broke
215 old style spell objects with the spell magic bullet.
216 - (arch) fixed skill less rods in the archetypes
217
2182.61 Sun Aug 3 17:59:50 CEST 2008
219 - made jeweler workbench larger and some other minor map
220 changes in jeweler town.
221 - fixed wrong item handling in jeweler skill code.
222 - (arch) use a special "key_random_map" for random map keys
223 that are used up.
224 - fix a crash when the player who was observed has logged out long
225 enough for his region/map to be gone.
226 - port to g++-4.3's incompatible tr1 changes.
227 - add some missing dependencies.
228 - log to /var/log/deliantra/ by default.
229 - hack observe code to enable smooth movmenet when observing.
230
2312.6 Sun Jul 20 18:58:08 CEST 2008
232 - (maps) extension of the jeweler quest/skill/town
233 - correctly move gsay to the party channel.
234 - fix a crash when animate weapon was used in some areas.
235 - fixed unnecessary identification of by converters created objects.
236 - (maps) tutorial now contains clues about chatting and talking
237 with NPCs.
238 - (arch) dragon scales got proper type now
239 - object::decrease would sometimes cause container weights to
240 be wrong, this has been fixed.
241 - do not send time updates for newly-seen items.
242 - thawing an icecube will once more drop its contents to the ground.
243 - fix cone spells etc. going through walls sometimes.
244 - fix a weight update bug that sometimes left containers
245 with wrong weights.
246 - added auto_apply event and extension for shop tiles.
247 - work around get_map_flags invoking perl and switching the stack.
248 - make sure the map is loaded when using a town portal return.
249 - fixed a bug with caching of sp/grace/food points for spells
250 where healing spells didn't cost any grace.
251 - fix starvation kill reason.
252 - fix pk killer name message.
253 - don't let people apply signs with @match.
254 - add support for berkeley db 4.7 (the new BDB module also fixes
255 what seems to be the biggets memleak in the server).
256
2572.56 Wed Jun 4 10:50:40 CEST 2008
258 - require Coro 4.73 which contains an important performance-bugfix.
259 - use anyevent to manage listen ports (this enables IPv6 support).
260 - server supports ipv6 client connections now.
261 - use newly-available Coro::AnyEvent.
262 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
263 to let it handle AIO requests.
264
2652.55 Sat May 24 19:52:52 CEST 2008
266 - avoid newmap commands when crossing tiled map boundaries. this speeds up
267 processing considerably (especially in the client) and reduces data transfers
268 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
269 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
270 - (map) fixed npc dialogue in pup_land/s_f/special.
271 - bugfix: fix a crash when a player casts a swarm spell and then logs out
272 (swarm spells now stay in the player's inventory).
273 - bugfix: when unapplying skills also remove them from the range/combat slots.
274 - bugfix: do not merge items whose archetype name merges, use the
275 archetype *archname* (chairs of different facings were merged).
276 - bugfix: fix a potential crash issue in find_object_name (not used
277 normally).
278 - bugfix: locked doors cnanot be bashed down by magical means
279 (destruction, magic missile etc.).
280 - swarm spells without a direction now use various spiral patterns
281 instead of being fully random.
282 - update AnyEvent API to 3.4 and above.
283
2842.54 Thu May 8 22:01:22 CEST 2008
13 - change floorbox item ordering to enable more efficient protocol and to 285 - change floorbox item ordering to enable more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering. 286 stay in sync with the 0.9971 client update which also reverses ordering.
287 - bugfix: the jumping skill now gives experience for jumping
288 and for attacking monsters. it also takes about one second to do a jump.
15 - bugfix: players couldn't starve in 2.53 :( 289 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed. 290 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing. 291 - bugfix: spell effects like word of recall are removed on death.
19 - bugfix: fix a crash when objects with treasure on top (ground...) 292 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map. 293 were created outside a map.
21 - bugfix: couldn't apply inventory items when levitating, but ground items 294 - bugfix: couldn't apply inventory items when levitating, but ground items
22 (fixed by reversing the logic). 295 (fixed by reversing the logic).
296 - bugfix: fixed a mismatched '"' in the debugging description of objects
297 - bugfix: the random map generator no longer leaks key objects.
298 - bugfix: support random maps >127x127.
299 - (maps) fixed the death certificate system in nimbus.
300 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
301 - (arch) the material 'wood' was undefined, it's now a burnable material.
23 - (arch) give ball lightning a real name. 302 - (arch) give ball lightning a real name.
303 - (arch) fixed material of bones (was 'wood', is now 'bone')
304 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell. 305 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates. 306 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done. 307 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps. 308 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well. 309 - check hiscore on suicide and quit as well.
29 - tell players when they are starving. 310 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects. 311 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators. 312 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag. 313 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally). 314 - support no_drop map header flag (before it was only available internally).
315 - make random-map-generated keys crumble after one hour, use more unique slaying.
34 316
352.53 Sun May 4 17:32:48 CEST 2008 3172.53 Sun May 4 17:32:48 CEST 2008
36 - bugfix: custom skill settings were not saved by the server. 318 - bugfix: custom skill settings were not saved by the server.
37 - bugfix: remove did not actually remove items from the inventory, leaving 319 - bugfix: remove did not actually remove items from the inventory, leaving
38 ghost items. 320 ghost items.
94 - properly link against libgthread as that is needed to make the slice 376 - properly link against libgthread as that is needed to make the slice
95 allocator thread-safe. 377 allocator thread-safe.
96 - support perls not compiled with 64 bit support (though this is not a 378 - support perls not compiled with 64 bit support (though this is not a
97 recommended configuration) (reported by Samuel Gondouin). 379 recommended configuration) (reported by Samuel Gondouin).
98 - always put godgiven items into the player inventory, never any containers. 380 - always put godgiven items into the player inventory, never any containers.
99 - (arch)
100 - (maps, arch) the scorn go club was founded! 381 - (maps, arch) the scorn go club was founded!
101 - (arch) do no longer support player abilities, they didn't work anyways. 382 - (arch) do no longer support player abilities, they didn't work anyways.
102 - (arch) the alchemy spell is now of the alchemy spell school, which 383 - (arch) the alchemy spell is now of the alchemy spell school, which
103 became a real spell-class. 384 became a real spell-class.
104 - (arch) the alchemist class now get an alchemy spell book for new characters. 385 - (arch) the alchemist class now get an alchemy spell book for new characters.

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