ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.202 by root, Tue Jul 29 03:46:26 2008 UTC vs.
Revision 1.311 by root, Tue Dec 30 13:06:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: server lgos by default to /var/log/crossfire 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
242.74 Mon Dec 29 15:23:38 CET 2008
25 - fix a longstanding bug that teared multipart monsters
26 at map boundaries apart.
27 - temporarily make permanently invisible player visible when
28 he/she makes noise.
29 - fix being able to see through walls a bit.
30 - improve look at output.
31 - completely replaced the line of sight algorithm with a variant
32 of spiral fov capable of visibility grades and arbitrary
33 shadow angles, that uses less memory and less code.
34 - the new los code supports arbitrary map rectangles and loosens
35 other restrictions of the old code, supporting further optimisations.
36 - update los if blocksview-objects are inserted in a map, not just when
37 removed (e.g. for summon fog).
38 - permanent invisibility doesn't make immune against making noise:
39 implement a noise system that allows monsters to locate the player
40 when he/she makes noise.
41 - implement a primitive smell system that monsters can use to track
42 players.
43 - create bomb now also works when casted by door traps.
44 - (arch) new torch graphics.
45 - (maps) considerably soften the subway spider.
46 - (maps) made the portgate of navar safe ground, to protect
47 the guards from being killed by players.
48 - (maps) lots of tweaks in and around scorn.
49 - (maps) use special non-blocksview jungle, mountain and
50 darkforest freely on the worldmap, to get gradual sight obstacles
51 instead of total blackout in those areas.
52 - no maximum darkness for outdoor maps anymore.
53 - add more hints, fix some messages.
54 - fix a bug: firing rods should tell you something about them.
55 - make light additive even within players.
56 - darken xrays effect a bit.
57 - improve handling of los changes when inserting or removing
58 objects, not perfect yet.
59 - make map darkness signed (formerly unsigned) to allow
60 ambient lighting and centrally manage darkness as an offset.
61 - revamped, fixed and documented the server calendrics, also
62 tell users the current time and data, to improve awareness.
63 - implement proper wizlook flag and handling of wizlook, instead
64 of dumbly just clearing los once.
65 - speed up los code - it's now about 2-3 times as fast as the old one,
66 and has a smaller runtime variance.
67 - daylight/nightfall can now increase/decrease past the natural limit,
68 making them actually useful.
69 - see_in_dark now increases the viewing radius by 3.
70 - implement a fast tiled map iterator and use it in LOS for a 20%
71 speedup, as well as in many other places.
72 - remove support for extended map infos - these are not used
73 by the deliantra client and removing them gives us a 10% speedup
74 when sending map changes.
75 - remove most gcfclient and other client bug workarounds, as well
76 as now obsolete protocol versions, simplying the code.
77 - optimise and simplify generation of random numbers.
78 - correctly provide a non-zero default density for materials, to
79 avoid crashes, fix other bugs in the material handling code.
80 - fix volume calculations.
81 - fix cfpod parsing when multiple verbatim blocks were separated by
82 newlines.
83 - increase monster detection radius from wis/5 to wis/3.
84 - remove old pickup modes.
85 - remove obsolete disarm and search commands (search wasn't working
86 anyways).
87 - fix a crash when an npc applied a sign.
88
892.73 Thu Dec 18 20:56:31 CET 2008
90 - this release is assumed to be very stable.
91 - (maps) radically redesigned and improved tutorial.
92 - directional casting no longer immediately removes the invisible effect.
93 - magic ears now trigger when used inside the NPC dialogue.
94 - fix overflow in lighting calculations.
95 - negative glow radii can no longer cause total darkness.
96 - allow lookat on spaces where we only barely see, as opposed to
97 only maximally-lit ones.
98 - class selection has been reworked completely and their documentation corrected.
99 - swashbucklers got the oratory skill now.
100 - jump skill was fixed to adhere to all the flags a mapspace has got.
101 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
102 - fix deadlock in Jeweler::improve_ring_by_plan.
103 - use Coro::SemaphoreSet instead of our own lock management
104 (which was probably broken, too).
105 - support negative glow radii during daytime, too.
106 - use circular, not rectangular, viewing area.
107 - use minimum viewing distance of 2 in outdoor maps.
108 - negative glow is stronger than viewing area or lamps.
109 - (arch) new darkness spell face.
110
1112.72 Thu Dec 4 22:20:19 CET 2008
112 - (maps) completely redesigned scorn.
113 - "cast light" now works on oneself.
114 - bump max light radius to 9, rewrote glow lighting calculations, fix
115 negative glow radii again (they were totally broken before).
116 - the "worldmaps sometimes are black" bug is finally fixed.
117 - the "player objects are referenced in _GENxx globals" bug has finally
118 been fixed, by not relying on buggy perl internals when serialising.
119 - fixed a long standing bug in the anvil converters in armour shops.
120 - items shops weren't interested in don't vanish anymore, and are given
121 back to the player.
122 - attuned/repell and spell base level system reworked.
123 - rewrote skill cache (last_skill_ob) system and usage - might
124 be less erratic now.
125 - refuse to write the uuid file if the uuid is zero
126 (to avoid writing it in early crashes).
127 - pathsync the directory after saving a file for added slowdown^Wsafety.
128 - speed up emergency_save by not syncing every file separately.
129 - no longer reattach perl to every object on reload, it's slow, and no longer
130 necessary since we don't nuke stashes anymore.
131 - do not bootstrap perl from the commandline args, use separate eval for
132 better error reporting.
133 - fix a crash when pushing cone spells met ice attacks.
134 - pre-cache perl extension files on reload to speed up the reload.
135 - speed up map refresh in server a bit.
136 - refactored drop code and fixed some programming errors in it.
137 - fixed small regression in 'Slag Ex' potion extension.
138 - fixed a bug where some objects couldn't cross map tile boundaries.
139 - fixed a bug with weight update of the player, the client showed -0.0
140 as the current weight of the inventory.
141 - (arch) the dragonbreath spell is level 12 again, but the high level spell
142 dragonfire has been introduced for the non-dragon players.
143 - remove unused "tooltype", "start_holding" object slots.
144 - change "weapontype" object slot to uint8.
145 - convert "hide" object slot into flag.
146 - reorder object members for better locality of reference and codesize
147 decrease.
148 - correct rounding in lerp, add lerp_rd, lerp_ru.
149 - fix a crash when no skill could be found when killing amonster.
150 - fix a small memleak that would eat one pointer on the perl stack for
151 every completed aio operation.
152 - perl mapspace acessor methods now normalise (handle tiled maps)
153 and update mapspaces if necessary.
154
1552.71 Tue Sep 23 07:02:23 CEST 2008
156 - removed all command line parsing, only env variables are supported
157 anymore.
158 - region-specific monsters will now once more be on the worldmap.
159 - fix a disastrous "memleak" where temporary memory allocations
160 would grow out of bounds.
161 - server now writes a pidfile and makes sure its alter ego is killed.
162 - fixed a double-escaping bug in the pod-parser.
163 - rewrote the cfpod parser in C++.
164 - hintmode moved to C++, players need to re-set their hintmode if
165 they dislike "show".
166 - fix RIP inscription.
167 - bump login name length from 18 to 20 char max.
168 - correctly support gender in emotes.
169 - correctly support gender in the death messages.
170 - correctly generate death messages for players only when they really die,
171 with increased information.
172 - fix a bug in the dynbuf code that could potentially lead to crashes
173 and data corruption (but apparently was never triggered).
174 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
175 - make sure Compress::LZF acquires the storable lock, might fix some
176 data corruption bug.
177 - tweak coredumping/monitoring a bit.
178 - completely redid server initialisation to hopefully avoid rare races.
179 - do not crash in the loader when an inventory object could not be loaded
180 (from a corrupted file).
181 - redid skills command to send output to proper channel.
182 - object->map is no longer refcounting.
183 - add FLAG_DEBUG for internal debugging.
184 - add NDI_VERBATIM flag to send_msg.
185 - add perl backtraces to logBacktrace-initiated backtraces.
186 - player->exists is no longer a sync_job.
187 - split login.ext's player scheduler into
188 it's own player-scheduler.ext extension.
189
1902.7 Sun Sep 7 16:32:03 CEST 2008
191 - require perl 5.10.
192 - make nrof signed, so that code that checks for underflow actually works.
193 - swap player and observed count's on the map when observing.
194 - add (mostly untested) mapspace perl class and accessors.
195 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
196 - fix a crash in cast_bless (restoration et al.) when no target
197 could be found.
198 - pits now have a configurable "random spread" range and default
199 to a radius of two now.
200 - rewrite pay_player_arch.
201 - use a more stable perl_reload implementation.
202 - do not use Symbol::delete_package (causes crashes after perl-reload),
203 use our own, safer, clear_package instead.
204 - when asynchronously dumping core, close all file handles to allow
205 the server to restart concurrently.
206 - improve the cfpod parser to generate proper xml from proper cfpod
207 sequences, without double-encoding. it should be faster, too.
208 - the above fixes wrong display of help tetx and many other issues.
209 - use lzf and frag packets for large messages for clients supporting them
210 (0.9976+), use it for long books and other messages.
211 - eradicate listen command and corresponding code.
212 - eradicate logs command.
213 - let the client log into the server log, used for crash backtraces.
214 - fixed rods/wands/etc. with randomitem spells on maps, but broke
215 old style spell objects with the spell magic bullet.
216 - (arch) fixed skill less rods in the archetypes
217
2182.61 Sun Aug 3 17:59:50 CEST 2008
10 - made jeweler workbench larger and some other minor map 219 - made jeweler workbench larger and some other minor map
11 changes in jeweler town. 220 changes in jeweler town.
12 - fixed wrong item handling in jeweler skill code. 221 - fixed wrong item handling in jeweler skill code.
13 - (arch) use a special "key_random_map" for random map keys 222 - (arch) use a special "key_random_map" for random map keys
14 that are used up. 223 that are used up.
15 - fix a crash when the player who was observed has logged out long 224 - fix a crash when the player who was observed has logged out long
16 enough for his region/map to be gone. 225 enough for his region/map to be gone.
17 - port to g++-4.3's incompatible tr1 changes. 226 - port to g++-4.3's incompatible tr1 changes.
18 - add some missing dependencies. 227 - add some missing dependencies.
228 - log to /var/log/deliantra/ by default.
229 - hack observe code to enable smooth movmenet when observing.
19 230
202.6 Sun Jul 20 18:58:08 CEST 2008 2312.6 Sun Jul 20 18:58:08 CEST 2008
21 - (maps) extension of the jeweler quest/skill/town 232 - (maps) extension of the jeweler quest/skill/town
22 - correctly move gsay to the party channel. 233 - correctly move gsay to the party channel.
23 - fix a crash when animate weapon was used in some areas. 234 - fix a crash when animate weapon was used in some areas.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines