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Comparing deliantra/server/Changes (file contents):
Revision 1.238 by root, Mon Sep 22 05:42:41 2008 UTC vs.
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
11 20
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 21TODO: greeting message on what to do in dialog after race selection.
13 2008-09-22 01:19:41.2886 reloading cf.pm 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 23
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3. 24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
16 28
17TODO: release compress-lzf 3.41 292.74 Mon Dec 29 15:23:38 CET 2008
18TODO: region monsters gone? 30 - fix a longstanding bug that teared multipart monsters
19TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 31 at map boundaries apart.
20TODO: cf::player::exists is a sync_job??? 32 - temporarily make permanently invisible player visible when
21 - bump login name length from 18 to 20 char max. 33 he/she makes noise.
34 - fix being able to see through walls a bit.
35 - improve look at output.
36 - completely replaced the line of sight algorithm with a variant
37 of spiral fov capable of visibility grades and arbitrary
38 shadow angles, that uses less memory and less code.
39 - the new los code supports arbitrary map rectangles and loosens
40 other restrictions of the old code, supporting further optimisations.
41 - update los if blocksview-objects are inserted in a map, not just when
42 removed (e.g. for summon fog).
43 - permanent invisibility doesn't make immune against making noise:
44 implement a noise system that allows monsters to locate the player
45 when he/she makes noise.
46 - implement a primitive smell system that monsters can use to track
47 players.
48 - create bomb now also works when casted by door traps.
49 - (arch) new torch graphics.
50 - (maps) considerably soften the subway spider.
51 - (maps) made the portgate of navar safe ground, to protect
52 the guards from being killed by players.
53 - (maps) lots of tweaks in and around scorn.
54 - (maps) use special non-blocksview jungle, mountain and
55 darkforest freely on the worldmap, to get gradual sight obstacles
56 instead of total blackout in those areas.
57 - no maximum darkness for outdoor maps anymore.
58 - add more hints, fix some messages.
59 - fix a bug: firing rods should tell you something about them.
60 - make light additive even within players.
61 - darken xrays effect a bit.
62 - improve handling of los changes when inserting or removing
63 objects, not perfect yet.
64 - make map darkness signed (formerly unsigned) to allow
65 ambient lighting and centrally manage darkness as an offset.
66 - revamped, fixed and documented the server calendrics, also
67 tell users the current time and data, to improve awareness.
68 - implement proper wizlook flag and handling of wizlook, instead
69 of dumbly just clearing los once.
70 - speed up los code - it's now about 2-3 times as fast as the old one,
71 and has a smaller runtime variance.
72 - daylight/nightfall can now increase/decrease past the natural limit,
73 making them actually useful.
74 - see_in_dark now increases the viewing radius by 3.
75 - implement a fast tiled map iterator and use it in LOS for a 20%
76 speedup, as well as in many other places.
77 - remove support for extended map infos - these are not used
78 by the deliantra client and removing them gives us a 10% speedup
79 when sending map changes.
80 - remove most gcfclient and other client bug workarounds, as well
81 as now obsolete protocol versions, simplying the code.
82 - optimise and simplify generation of random numbers.
83 - correctly provide a non-zero default density for materials, to
84 avoid crashes, fix other bugs in the material handling code.
85 - fix volume calculations.
86 - fix cfpod parsing when multiple verbatim blocks were separated by
87 newlines.
88 - increase monster detection radius from wis/5 to wis/3.
89 - remove old pickup modes.
90 - remove obsolete disarm and search commands (search wasn't working
91 anyways).
92 - fix a crash when an npc applied a sign.
93
942.73 Thu Dec 18 20:56:31 CET 2008
95 - this release is assumed to be very stable.
96 - (maps) radically redesigned and improved tutorial.
97 - directional casting no longer immediately removes the invisible effect.
98 - magic ears now trigger when used inside the NPC dialogue.
99 - fix overflow in lighting calculations.
100 - negative glow radii can no longer cause total darkness.
101 - allow lookat on spaces where we only barely see, as opposed to
102 only maximally-lit ones.
103 - class selection has been reworked completely and their documentation corrected.
104 - swashbucklers got the oratory skill now.
105 - jump skill was fixed to adhere to all the flags a mapspace has got.
106 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
107 - fix deadlock in Jeweler::improve_ring_by_plan.
108 - use Coro::SemaphoreSet instead of our own lock management
109 (which was probably broken, too).
110 - support negative glow radii during daytime, too.
111 - use circular, not rectangular, viewing area.
112 - use minimum viewing distance of 2 in outdoor maps.
113 - negative glow is stronger than viewing area or lamps.
114 - (arch) new darkness spell face.
115
1162.72 Thu Dec 4 22:20:19 CET 2008
117 - (maps) completely redesigned scorn.
118 - "cast light" now works on oneself.
119 - bump max light radius to 9, rewrote glow lighting calculations, fix
120 negative glow radii again (they were totally broken before).
121 - the "worldmaps sometimes are black" bug is finally fixed.
122 - the "player objects are referenced in _GENxx globals" bug has finally
123 been fixed, by not relying on buggy perl internals when serialising.
124 - fixed a long standing bug in the anvil converters in armour shops.
125 - items shops weren't interested in don't vanish anymore, and are given
126 back to the player.
127 - attuned/repell and spell base level system reworked.
128 - rewrote skill cache (last_skill_ob) system and usage - might
129 be less erratic now.
130 - refuse to write the uuid file if the uuid is zero
131 (to avoid writing it in early crashes).
132 - pathsync the directory after saving a file for added slowdown^Wsafety.
133 - speed up emergency_save by not syncing every file separately.
134 - no longer reattach perl to every object on reload, it's slow, and no longer
135 necessary since we don't nuke stashes anymore.
136 - do not bootstrap perl from the commandline args, use separate eval for
137 better error reporting.
138 - fix a crash when pushing cone spells met ice attacks.
139 - pre-cache perl extension files on reload to speed up the reload.
140 - speed up map refresh in server a bit.
141 - refactored drop code and fixed some programming errors in it.
142 - fixed small regression in 'Slag Ex' potion extension.
143 - fixed a bug where some objects couldn't cross map tile boundaries.
144 - fixed a bug with weight update of the player, the client showed -0.0
145 as the current weight of the inventory.
146 - (arch) the dragonbreath spell is level 12 again, but the high level spell
147 dragonfire has been introduced for the non-dragon players.
148 - remove unused "tooltype", "start_holding" object slots.
149 - change "weapontype" object slot to uint8.
150 - convert "hide" object slot into flag.
151 - reorder object members for better locality of reference and codesize
152 decrease.
153 - correct rounding in lerp, add lerp_rd, lerp_ru.
154 - fix a crash when no skill could be found when killing amonster.
155 - fix a small memleak that would eat one pointer on the perl stack for
156 every completed aio operation.
157 - perl mapspace acessor methods now normalise (handle tiled maps)
158 and update mapspaces if necessary.
159
1602.71 Tue Sep 23 07:02:23 CEST 2008
161 - removed all command line parsing, only env variables are supported
162 anymore.
163 - region-specific monsters will now once more be on the worldmap.
22 - fix a disastrous "memleak" where temporary memory allocations 164 - fix a disastrous "memleak" where temporary memory allocations
23 would grow out of bounds. 165 would grow out of bounds.
24 - server now writes a pidfile and makes sure its alter ego is killed. 166 - server now writes a pidfile and makes sure its alter ego is killed.
25 - fixed a double-escaping bug in the pod-parser. 167 - fixed a double-escaping bug in the pod-parser.
26 - rewrote the cfpod parser in C++. 168 - rewrote the cfpod parser in C++.
27 - hintmode moved to C++, players need to re-set their hintmode if 169 - hintmode moved to C++, players need to re-set their hintmode if
28 they dislike "show". 170 they dislike "show".
29 - fix RIP inscription. 171 - fix RIP inscription.
172 - bump login name length from 18 to 20 char max.
30 - correctly support gender in emotes. 173 - correctly support gender in emotes.
31 - correctly support gender in the death messages. 174 - correctly support gender in the death messages.
32 - correctly generate death messages for players only when they really die, 175 - correctly generate death messages for players only when they really die,
33 with increased information. 176 with increased information.
34 - fix a bug in the dynbuf code that could potentially lead to crashes 177 - fix a bug in the dynbuf code that could potentially lead to crashes
35 and data corruption (but apparently was never triggered). 178 and data corruption (but apparently was never triggered).
36 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 179 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
37 - make sure Compress::LZF acquires the storable lock, might fix some 180 - make sure Compress::LZF acquires the storable lock, might fix some
38 data corruption bug. 181 data corruption bug.
39 - tweak coredumping/monitoring a bit. 182 - tweak coredumping/monitoring a bit.
183 - completely redid server initialisation to hopefully avoid rare races.
40 - do not crash in the loader when an inventory object could not be loaded 184 - do not crash in the loader when an inventory object could not be loaded
41 (from a corrupted file). 185 (from a corrupted file).
42 - redid skills comamnd to send output to proper channel. 186 - redid skills command to send output to proper channel.
43 - object->map is no longer refcounting. 187 - object->map is no longer refcounting.
44 - add FLAG_DEBUG for internal debugging. 188 - add FLAG_DEBUG for internal debugging.
45 - add NDI_VERBATIM flag to send_msg. 189 - add NDI_VERBATIM flag to send_msg.
46 - add perl backtraces to logBacktrace-initiated backtraces. 190 - add perl backtraces to logBacktrace-initiated backtraces.
191 - player->exists is no longer a sync_job.
47 - split login.ext's player scheduler into 192 - split login.ext's player scheduler into
48 it's own player-scheduler.ext extension. 193 it's own player-scheduler.ext extension.
49 194
502.7 Sun Sep 7 16:32:03 CEST 2008 1952.7 Sun Sep 7 16:32:03 CEST 2008
51 - require perl 5.10. 196 - require perl 5.10.

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