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Comparing deliantra/server/Changes (file contents):
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.334 by elmex, Wed Jan 14 23:54:46 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23 - (arch) fix quiver of Holding Bolts.
24 - applying unpaid items will now examine them.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
29 - add cursed effect to lamps and (some) torches.
30 - fixed bad assigned crafting skills and their tools.
23 31
322.75 Fri Jan 9 16:13:30 CET 2009
33 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
34 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 35 - make monster smell logic dependent on their wisdom stat.
36 - put the death reason into a separate tab.
37 - converted "connected" slot to string, cleanly got rid of some ugly
38 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 39 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 40 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 41 when hashing strings.
42 - sanitized alchemy-like skills and cauldrons to check earlier
43 whether the right cauldron is used.
44 - considerably optimise shared string implementation by
45 making its null value a compiletime constant.
46 - use shared string matching insteafd of strcmp in a lot of places,
47 as well as using shstr_cmp to pass shared stringsa round efficiently,
48 for lots of code size savings.
49 - monsters which breed new monsters shouldn't breed new monsters when
50 they are sleeping: generators now check for the sleeping flag.
51 - tell gcc not to excessively inline some perl interface functions.
52 - remove marking rune length limit.
53 - fix formatting of cfpod when a verbatim block was following
54 a single newline.
55 - move resistances, statistics and showpets command output into tabs.
56 - implement map scripts that can replace the boulder logic without
57 having to write extensions.
28 58
292.74 Mon Dec 29 15:23:38 CET 2008 592.74 Mon Dec 29 15:23:38 CET 2008
30 - fix a longstanding bug that teared multipart monsters 60 - fix a longstanding bug that teared multipart monsters
31 at map boundaries apart. 61 at map boundaries apart.
32 - temporarily make permanently invisible player visible when 62 - temporarily make permanently invisible player visible when
455 (this fixes the jeweler skill). 485 (this fixes the jeweler skill).
456 - back-to-back perl_reloads don't freeze the ticker anymore. 486 - back-to-back perl_reloads don't freeze the ticker anymore.
457 - convert cfutil from Event to EV (forgot to do this earlier...). 487 - convert cfutil from Event to EV (forgot to do this earlier...).
458 - move tombstone to real map if player died due to cave-in (even if 488 - move tombstone to real map if player died due to cave-in (even if
459 it has reset, which is better than putting it on the savebed, also as 489 it has reset, which is better than putting it on the savebed, also as
460 proof that the palyer didn't use a savebed). 490 proof that the player didn't use a savebed).
461 491
4622.4 Sun Jan 13 13:41:29 CET 2008 4922.4 Sun Jan 13 13:41:29 CET 2008
463 - work around perl bug in configure perl module version check. 493 - work around perl bug in configure perl module version check.
464 - fix bug in golem move code that would cause a crash at tiling borders. 494 - fix bug in golem move code that would cause a crash at tiling borders.
465 - fix a freeze bug when looking for an arrow in the inventory. 495 - fix a freeze bug when looking for an arrow in the inventory.

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