ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.313 by root, Wed Dec 31 18:07:41 2008 UTC vs.
Revision 1.322 by root, Sun Jan 4 22:49:03 2009 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 23
24 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
25 - introduce shstr_tmp for fast temporary shstr passing. 27 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 32 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit.
30 41
312.74 Mon Dec 29 15:23:38 CET 2008 422.74 Mon Dec 29 15:23:38 CET 2008
32 - fix a longstanding bug that teared multipart monsters 43 - fix a longstanding bug that teared multipart monsters
33 at map boundaries apart. 44 at map boundaries apart.
34 - temporarily make permanently invisible player visible when 45 - temporarily make permanently invisible player visible when
457 (this fixes the jeweler skill). 468 (this fixes the jeweler skill).
458 - back-to-back perl_reloads don't freeze the ticker anymore. 469 - back-to-back perl_reloads don't freeze the ticker anymore.
459 - convert cfutil from Event to EV (forgot to do this earlier...). 470 - convert cfutil from Event to EV (forgot to do this earlier...).
460 - move tombstone to real map if player died due to cave-in (even if 471 - move tombstone to real map if player died due to cave-in (even if
461 it has reset, which is better than putting it on the savebed, also as 472 it has reset, which is better than putting it on the savebed, also as
462 proof that the palyer didn't use a savebed). 473 proof that the player didn't use a savebed).
463 474
4642.4 Sun Jan 13 13:41:29 CET 2008 4752.4 Sun Jan 13 13:41:29 CET 2008
465 - work around perl bug in configure perl module version check. 476 - work around perl bug in configure perl module version check.
466 - fix bug in golem move code that would cause a crash at tiling borders. 477 - fix bug in golem move code that would cause a crash at tiling borders.
467 - fix a freeze bug when looking for an arrow in the inventory. 478 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines