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Comparing deliantra/server/Changes (file contents):
Revision 1.313 by root, Wed Dec 31 18:07:41 2008 UTC vs.
Revision 1.382 by root, Mon Jul 27 22:57:21 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.79 Tue Jul 28 00:56:36 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - IO::AIO chaged to using eventfd internally - updated server to not
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 freeze with IO::AIO anymore due this change.
7TODO: inscription cannot be readied. 7 - avoid a crash when a player tries to apply a lighter.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - allow a spell argument for dimension door.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - move shop item listing and some otherstuff into the info tab.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - avoid crashes when non-players cast party spells.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - fix a crash in get_spell_by_name (for learn_spell).
12 - added pyromancer class with graphics (by Job Vranish).
13 - small improvement of the number of potions in shops
14 (by Job Vranish).
15 - added a few party spells (by Job Vranish).
16 - use a common message dynbuf.
17 - destroying tear down objects will now use the full hp range
18 for animation and will only destroy/lastframe when hp < 0.
19 - allow monsters to use earth to dust.
20 - use manhattan distance for get_rangevector_from_mapcoord, just as
21 in get_rangevector.
22 - los updates now correctly take tiled maps into account.
23 - do los updates even on maps without darkness.
24 - fixed quiver of holding bolts to be able to hold bolts.
25 - upgrade to IO::AIO 3.21.
26 - fixed show invisible, to show objects of type CONTAINER.
27 - properly catching exceptions from callback in irc.ext.
28 - fixed a potentially hazardous bug in cfpod regarding Z<>.
29 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
30 - (arch) added hint about usage to Slag Ex.
31 - (maps) /darcap/quest/water sea1 tile are now passable by players,
32 like the rest.
33 - (maps) added /heaven/gem_shop by Boes.
34 - (arch+maps) added rate limited converter and adjusted
35 /elmex/mana_fountain.
36 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
37 - reduce size of casting_time, move_status, attack_movement,
38 last_heal and last_sp slots, squeezing some more space out of struct
39 object, also declare expmul as constant 1.0, as it isn't used
40 anywhere.
12 41
13TODO: strange rign oif acid artifact description/story looks weird. 422.78 Sun Apr 5 20:04:29 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 43 - fixed bug in alchemy, where finding the right object for enhancements
15TODO: no detah messages for arena anymore 44 didn't work.
16TODO: remove curse should *maybe* work on players themselves 45 - aggressively merge spell effects and do not allow more than 5 spell
17TODO: remove curse in glyph/rune doesn't have any effect? 46 effects (w.r.t. put_more) per mapspace, to give the server a chance
18TODO: nothing is written on it -> log-1 47 to survive a hundred deathsheads.
19TODO: rewrite highscore code 48 - correctly clear op->env when inserting onto map, this was a potentially
49 disastrous bug of unfortunately unknown proportions...
50 - fix cone-spell symmetry that was broken for direction 8.
51 - use gender-neutral place descriptions for invite.
52 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
53 Thanks go to Lisa Larsen!
54 - remove support for colour reducing 32x32 images (no cfclient support
55 anymore).
56 - actually mention the literacy level when it is too low to learn the spell.
57 - use better dependency tracking for include/keyword.h.
58 - add accept-invitation and suicide to the list of asynchronous commands,
59 so it is possible to invite somebody out of some stck-till-death traps,
60 or simply to commit suicide.
61 - replace the "ignoring delayed commands" message by something more useful
62 (cf. cunning gnome freezeing issue).
63 - various fixes for weapon improvements.
64 - fixed small bug with handling connect errors in the IRC gateway.
65 - support T and G sequences in cfpod.
20 66
21TODO: greeting message on what to do in dialog after race selection. 672.77 Sun Feb 1 16:30:48 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 68 - convert me command from per-map to chat, which makes more sense, also
69 document it.
70 - more than one spellbooks of same class can now be given
71 in class selection.
72 - adjusted the starting_spell.trs treasure list to the recent
73 spell rebalancements.
74 - the IRC gateway filters IRC colors now.
75
762.76 Sat Jan 17 08:36:51 CET 2009
77 - (arch) fix quiver of Holding Bolts.
78 - applying unpaid items will now examine them.
79 - add "What" column to body command, showing items in that slot.
80 - redesigned and rebalanced lamps and torches.
81 - add "..." to item names that have been shortened.
82 - fixed "assign" function that squeezes strings into fixed length.
83 - add cursed effect to lamps and (some) torches.
84 - fixed bad assigned crafting skills and their tools.
23 85
862.75 Fri Jan 9 16:13:30 CET 2009
87 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
88 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 89 - make monster smell logic dependent on their wisdom stat.
90 - put the death reason into a separate tab.
91 - converted "connected" slot to string, cleanly got rid of some ugly
92 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 93 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 94 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 95 when hashing strings.
96 - sanitized alchemy-like skills and cauldrons to check earlier
97 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 98 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 99 making its null value a compiletime constant.
100 - use shared string matching insteafd of strcmp in a lot of places,
101 as well as using shstr_cmp to pass shared stringsa round efficiently,
102 for lots of code size savings.
103 - monsters which breed new monsters shouldn't breed new monsters when
104 they are sleeping: generators now check for the sleeping flag.
105 - tell gcc not to excessively inline some perl interface functions.
106 - remove marking rune length limit.
107 - fix formatting of cfpod when a verbatim block was following
108 a single newline.
109 - move resistances, statistics and showpets command output into tabs.
110 - implement map scripts that can replace the boulder logic without
111 having to write extensions.
30 112
312.74 Mon Dec 29 15:23:38 CET 2008 1132.74 Mon Dec 29 15:23:38 CET 2008
32 - fix a longstanding bug that teared multipart monsters 114 - fix a longstanding bug that teared multipart monsters
33 at map boundaries apart. 115 at map boundaries apart.
34 - temporarily make permanently invisible player visible when 116 - temporarily make permanently invisible player visible when
457 (this fixes the jeweler skill). 539 (this fixes the jeweler skill).
458 - back-to-back perl_reloads don't freeze the ticker anymore. 540 - back-to-back perl_reloads don't freeze the ticker anymore.
459 - convert cfutil from Event to EV (forgot to do this earlier...). 541 - convert cfutil from Event to EV (forgot to do this earlier...).
460 - move tombstone to real map if player died due to cave-in (even if 542 - move tombstone to real map if player died due to cave-in (even if
461 it has reset, which is better than putting it on the savebed, also as 543 it has reset, which is better than putting it on the savebed, also as
462 proof that the palyer didn't use a savebed). 544 proof that the player didn't use a savebed).
463 545
4642.4 Sun Jan 13 13:41:29 CET 2008 5462.4 Sun Jan 13 13:41:29 CET 2008
465 - work around perl bug in configure perl module version check. 547 - work around perl bug in configure perl module version check.
466 - fix bug in golem move code that would cause a crash at tiling borders. 548 - fix bug in golem move code that would cause a crash at tiling borders.
467 - fix a freeze bug when looking for an arrow in the inventory. 549 - fix a freeze bug when looking for an arrow in the inventory.

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