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Comparing deliantra/server/Changes (file contents):
Revision 1.314 by root, Thu Jan 1 11:41:16 2009 UTC vs.
Revision 1.315 by elmex, Thu Jan 1 15:48:55 2009 UTC

28 - considerably optimise shared string implementation by 28 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 29 making it's null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places, 30 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently, 31 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings. 32 for lots of code size savings.
33 - monsters which breed new monsters shouldn't breed new monsters when
34 they are sleeping: generators now check for the sleeping flag.
33 35
342.74 Mon Dec 29 15:23:38 CET 2008 362.74 Mon Dec 29 15:23:38 CET 2008
35 - fix a longstanding bug that teared multipart monsters 37 - fix a longstanding bug that teared multipart monsters
36 at map boundaries apart. 38 at map boundaries apart.
37 - temporarily make permanently invisible player visible when 39 - temporarily make permanently invisible player visible when

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