--- deliantra/server/Changes 2009/01/01 11:41:16 1.314 +++ deliantra/server/Changes 2009/01/01 18:35:48 1.317 @@ -22,14 +22,17 @@ TODO: health bars for earthwalls seem to start at 100% end die at 50% - make monster smell logic dependent on their wisdom stat. + - put the detah reason into a separate tab. - introduce shstr_tmp for fast temporary shstr passing. - replace one-at-a-time hash by faster than smaller FNV-1a hash when hashing strings. - considerably optimise shared string implementation by - making it's null value a compiletime constant. + making its null value a compiletime constant. - use shared string matching insteafd of strcmp in a lot of places, as well as using shstr_cmp to pass shared stringsa round efficiently, for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. 2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters