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Comparing deliantra/server/Changes (file contents):
Revision 1.303 by root, Sun Dec 28 06:59:26 2008 UTC vs.
Revision 1.316 by root, Thu Jan 1 16:32:53 2009 UTC

16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28 - considerably optimise shared string implementation by
29 making its null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings.
33 - monsters which breed new monsters shouldn't breed new monsters when
34 they are sleeping: generators now check for the sleeping flag.
35
362.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 37 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 38 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 39 - temporarily make permanently invisible player visible when
27 he/she makes noise. 40 he/she makes noise.
28 - fix being able to see through walls a bit. 41 - fix being able to see through walls a bit.
29 - improve look at output. 42 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 43 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 44 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 45 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 46 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 47 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 48 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 49 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 50 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 51 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 52 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 53 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 55 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 56 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 57 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 58 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 59 the guards from being killed by players.
60 - (maps) lots of tweaks in and around scorn.
61 - (maps) use special non-blocksview jungle, mountain and
62 darkforest freely on the worldmap, to get gradual sight obstacles
63 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 64 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 65 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 66 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 67 - make light additive even within players.
51 - darken xrays effect a bit. 68 - darken xrays effect a bit.
60 - speed up los code - it's now about 2-3 times as fast as the old one, 77 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance. 78 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit, 79 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful. 80 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3. 81 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it for los for a 20% 82 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup. 83 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used 84 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup 85 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes. 86 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well 87 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code. 88 as now obsolete protocol versions, simplying the code.
73 - correctly provide a non-zero default density for materials, to 90 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code. 91 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 92 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 93 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 94 newlines.
95 - increase monster detection radius from wis/5 to wis/3.
96 - remove old pickup modes.
97 - remove obsolete disarm and search commands (search wasn't working
98 anyways).
99 - fix a crash when an npc applied a sign.
78 100
792.73 Thu Dec 18 20:56:31 CET 2008 1012.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable. 102 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial. 103 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect. 104 - directional casting no longer immediately removes the invisible effect.

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