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Comparing deliantra/server/Changes (file contents):
Revision 1.316 by root, Thu Jan 1 16:32:53 2009 UTC vs.
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 23
24 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
25 - introduce shstr_tmp for fast temporary shstr passing. 27 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 32 - considerably optimise shared string implementation by
29 making its null value a compiletime constant. 33 making its null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places, 34 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently, 35 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings. 36 for lots of code size savings.
33 - monsters which breed new monsters shouldn't breed new monsters when 37 - monsters which breed new monsters shouldn't breed new monsters when
34 they are sleeping: generators now check for the sleeping flag. 38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
35 40
362.74 Mon Dec 29 15:23:38 CET 2008 412.74 Mon Dec 29 15:23:38 CET 2008
37 - fix a longstanding bug that teared multipart monsters 42 - fix a longstanding bug that teared multipart monsters
38 at map boundaries apart. 43 at map boundaries apart.
39 - temporarily make permanently invisible player visible when 44 - temporarily make permanently invisible player visible when

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