--- deliantra/server/Changes 2009/01/01 18:35:48 1.317 +++ deliantra/server/Changes 2009/01/04 22:39:59 1.321 @@ -21,11 +21,14 @@ TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + - fix a bug in the nimbus extension that allowed players to cheat. - make monster smell logic dependent on their wisdom stat. - put the detah reason into a separate tab. - introduce shstr_tmp for fast temporary shstr passing. - replace one-at-a-time hash by faster than smaller FNV-1a hash when hashing strings. + - sanatized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. - considerably optimise shared string implementation by making its null value a compiletime constant. - use shared string matching insteafd of strcmp in a lot of places, @@ -33,6 +36,7 @@ for lots of code size savings. - monsters which breed new monsters shouldn't breed new monsters when they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. 2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters @@ -465,7 +469,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.