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Comparing deliantra/server/Changes (file contents):
Revision 1.175 by elmex, Thu Jul 3 08:18:33 2008 UTC vs.
Revision 1.318 by root, Thu Jan 1 20:49:48 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - put the detah reason into a separate tab.
26 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36 - tell gcc not to excessively inline some perl interface functions.
37
382.74 Mon Dec 29 15:23:38 CET 2008
39 - fix a longstanding bug that teared multipart monsters
40 at map boundaries apart.
41 - temporarily make permanently invisible player visible when
42 he/she makes noise.
43 - fix being able to see through walls a bit.
44 - improve look at output.
45 - completely replaced the line of sight algorithm with a variant
46 of spiral fov capable of visibility grades and arbitrary
47 shadow angles, that uses less memory and less code.
48 - the new los code supports arbitrary map rectangles and loosens
49 other restrictions of the old code, supporting further optimisations.
50 - update los if blocksview-objects are inserted in a map, not just when
51 removed (e.g. for summon fog).
52 - permanent invisibility doesn't make immune against making noise:
53 implement a noise system that allows monsters to locate the player
54 when he/she makes noise.
55 - implement a primitive smell system that monsters can use to track
56 players.
57 - create bomb now also works when casted by door traps.
58 - (arch) new torch graphics.
59 - (maps) considerably soften the subway spider.
60 - (maps) made the portgate of navar safe ground, to protect
61 the guards from being killed by players.
62 - (maps) lots of tweaks in and around scorn.
63 - (maps) use special non-blocksview jungle, mountain and
64 darkforest freely on the worldmap, to get gradual sight obstacles
65 instead of total blackout in those areas.
66 - no maximum darkness for outdoor maps anymore.
67 - add more hints, fix some messages.
68 - fix a bug: firing rods should tell you something about them.
69 - make light additive even within players.
70 - darken xrays effect a bit.
71 - improve handling of los changes when inserting or removing
72 objects, not perfect yet.
73 - make map darkness signed (formerly unsigned) to allow
74 ambient lighting and centrally manage darkness as an offset.
75 - revamped, fixed and documented the server calendrics, also
76 tell users the current time and data, to improve awareness.
77 - implement proper wizlook flag and handling of wizlook, instead
78 of dumbly just clearing los once.
79 - speed up los code - it's now about 2-3 times as fast as the old one,
80 and has a smaller runtime variance.
81 - daylight/nightfall can now increase/decrease past the natural limit,
82 making them actually useful.
83 - see_in_dark now increases the viewing radius by 3.
84 - implement a fast tiled map iterator and use it in LOS for a 20%
85 speedup, as well as in many other places.
86 - remove support for extended map infos - these are not used
87 by the deliantra client and removing them gives us a 10% speedup
88 when sending map changes.
89 - remove most gcfclient and other client bug workarounds, as well
90 as now obsolete protocol versions, simplying the code.
91 - optimise and simplify generation of random numbers.
92 - correctly provide a non-zero default density for materials, to
93 avoid crashes, fix other bugs in the material handling code.
94 - fix volume calculations.
95 - fix cfpod parsing when multiple verbatim blocks were separated by
96 newlines.
97 - increase monster detection radius from wis/5 to wis/3.
98 - remove old pickup modes.
99 - remove obsolete disarm and search commands (search wasn't working
100 anyways).
101 - fix a crash when an npc applied a sign.
102
1032.73 Thu Dec 18 20:56:31 CET 2008
104 - this release is assumed to be very stable.
105 - (maps) radically redesigned and improved tutorial.
106 - directional casting no longer immediately removes the invisible effect.
107 - magic ears now trigger when used inside the NPC dialogue.
108 - fix overflow in lighting calculations.
109 - negative glow radii can no longer cause total darkness.
110 - allow lookat on spaces where we only barely see, as opposed to
111 only maximally-lit ones.
112 - class selection has been reworked completely and their documentation corrected.
113 - swashbucklers got the oratory skill now.
114 - jump skill was fixed to adhere to all the flags a mapspace has got.
115 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
116 - fix deadlock in Jeweler::improve_ring_by_plan.
117 - use Coro::SemaphoreSet instead of our own lock management
118 (which was probably broken, too).
119 - support negative glow radii during daytime, too.
120 - use circular, not rectangular, viewing area.
121 - use minimum viewing distance of 2 in outdoor maps.
122 - negative glow is stronger than viewing area or lamps.
123 - (arch) new darkness spell face.
124
1252.72 Thu Dec 4 22:20:19 CET 2008
126 - (maps) completely redesigned scorn.
127 - "cast light" now works on oneself.
128 - bump max light radius to 9, rewrote glow lighting calculations, fix
129 negative glow radii again (they were totally broken before).
130 - the "worldmaps sometimes are black" bug is finally fixed.
131 - the "player objects are referenced in _GENxx globals" bug has finally
132 been fixed, by not relying on buggy perl internals when serialising.
133 - fixed a long standing bug in the anvil converters in armour shops.
134 - items shops weren't interested in don't vanish anymore, and are given
135 back to the player.
136 - attuned/repell and spell base level system reworked.
137 - rewrote skill cache (last_skill_ob) system and usage - might
138 be less erratic now.
139 - refuse to write the uuid file if the uuid is zero
140 (to avoid writing it in early crashes).
141 - pathsync the directory after saving a file for added slowdown^Wsafety.
142 - speed up emergency_save by not syncing every file separately.
143 - no longer reattach perl to every object on reload, it's slow, and no longer
144 necessary since we don't nuke stashes anymore.
145 - do not bootstrap perl from the commandline args, use separate eval for
146 better error reporting.
147 - fix a crash when pushing cone spells met ice attacks.
148 - pre-cache perl extension files on reload to speed up the reload.
149 - speed up map refresh in server a bit.
150 - refactored drop code and fixed some programming errors in it.
151 - fixed small regression in 'Slag Ex' potion extension.
152 - fixed a bug where some objects couldn't cross map tile boundaries.
153 - fixed a bug with weight update of the player, the client showed -0.0
154 as the current weight of the inventory.
155 - (arch) the dragonbreath spell is level 12 again, but the high level spell
156 dragonfire has been introduced for the non-dragon players.
157 - remove unused "tooltype", "start_holding" object slots.
158 - change "weapontype" object slot to uint8.
159 - convert "hide" object slot into flag.
160 - reorder object members for better locality of reference and codesize
161 decrease.
162 - correct rounding in lerp, add lerp_rd, lerp_ru.
163 - fix a crash when no skill could be found when killing amonster.
164 - fix a small memleak that would eat one pointer on the perl stack for
165 every completed aio operation.
166 - perl mapspace acessor methods now normalise (handle tiled maps)
167 and update mapspaces if necessary.
168
1692.71 Tue Sep 23 07:02:23 CEST 2008
170 - removed all command line parsing, only env variables are supported
171 anymore.
172 - region-specific monsters will now once more be on the worldmap.
173 - fix a disastrous "memleak" where temporary memory allocations
174 would grow out of bounds.
175 - server now writes a pidfile and makes sure its alter ego is killed.
176 - fixed a double-escaping bug in the pod-parser.
177 - rewrote the cfpod parser in C++.
178 - hintmode moved to C++, players need to re-set their hintmode if
179 they dislike "show".
180 - fix RIP inscription.
181 - bump login name length from 18 to 20 char max.
182 - correctly support gender in emotes.
183 - correctly support gender in the death messages.
184 - correctly generate death messages for players only when they really die,
185 with increased information.
186 - fix a bug in the dynbuf code that could potentially lead to crashes
187 and data corruption (but apparently was never triggered).
188 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
189 - make sure Compress::LZF acquires the storable lock, might fix some
190 data corruption bug.
191 - tweak coredumping/monitoring a bit.
192 - completely redid server initialisation to hopefully avoid rare races.
193 - do not crash in the loader when an inventory object could not be loaded
194 (from a corrupted file).
195 - redid skills command to send output to proper channel.
196 - object->map is no longer refcounting.
197 - add FLAG_DEBUG for internal debugging.
198 - add NDI_VERBATIM flag to send_msg.
199 - add perl backtraces to logBacktrace-initiated backtraces.
200 - player->exists is no longer a sync_job.
201 - split login.ext's player scheduler into
202 it's own player-scheduler.ext extension.
203
2042.7 Sun Sep 7 16:32:03 CEST 2008
205 - require perl 5.10.
206 - make nrof signed, so that code that checks for underflow actually works.
207 - swap player and observed count's on the map when observing.
208 - add (mostly untested) mapspace perl class and accessors.
209 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
210 - fix a crash in cast_bless (restoration et al.) when no target
211 could be found.
212 - pits now have a configurable "random spread" range and default
213 to a radius of two now.
214 - rewrite pay_player_arch.
215 - use a more stable perl_reload implementation.
216 - do not use Symbol::delete_package (causes crashes after perl-reload),
217 use our own, safer, clear_package instead.
218 - when asynchronously dumping core, close all file handles to allow
219 the server to restart concurrently.
220 - improve the cfpod parser to generate proper xml from proper cfpod
221 sequences, without double-encoding. it should be faster, too.
222 - the above fixes wrong display of help tetx and many other issues.
223 - use lzf and frag packets for large messages for clients supporting them
224 (0.9976+), use it for long books and other messages.
225 - eradicate listen command and corresponding code.
226 - eradicate logs command.
227 - let the client log into the server log, used for crash backtraces.
228 - fixed rods/wands/etc. with randomitem spells on maps, but broke
229 old style spell objects with the spell magic bullet.
230 - (arch) fixed skill less rods in the archetypes
231
2322.61 Sun Aug 3 17:59:50 CEST 2008
233 - made jeweler workbench larger and some other minor map
234 changes in jeweler town.
235 - fixed wrong item handling in jeweler skill code.
236 - (arch) use a special "key_random_map" for random map keys
237 that are used up.
238 - fix a crash when the player who was observed has logged out long
239 enough for his region/map to be gone.
240 - port to g++-4.3's incompatible tr1 changes.
241 - add some missing dependencies.
242 - log to /var/log/deliantra/ by default.
243 - hack observe code to enable smooth movmenet when observing.
244
2452.6 Sun Jul 20 18:58:08 CEST 2008
246 - (maps) extension of the jeweler quest/skill/town
247 - correctly move gsay to the party channel.
248 - fix a crash when animate weapon was used in some areas.
249 - fixed unnecessary identification of by converters created objects.
250 - (maps) tutorial now contains clues about chatting and talking
251 with NPCs.
7 - (arch) dragon scales got proper type now 252 - (arch) dragon scales got proper type now
253 - object::decrease would sometimes cause container weights to
254 be wrong, this has been fixed.
255 - do not send time updates for newly-seen items.
256 - thawing an icecube will once more drop its contents to the ground.
257 - fix cone spells etc. going through walls sometimes.
258 - fix a weight update bug that sometimes left containers
259 with wrong weights.
260 - added auto_apply event and extension for shop tiles.
8 - work around get_map_flags invoking perl and switching the stack. 261 - work around get_map_flags invoking perl and switching the stack.
9 - make sure the map is loaded when using a town portal return. 262 - make sure the map is loaded when using a town portal return.
10 - fixed a bug with caching of sp/grace/food points for spells 263 - fixed a bug with caching of sp/grace/food points for spells
11 where healing spells didn't cost any grace. 264 where healing spells didn't cost any grace.
12 - fix starvation kill reason. 265 - fix starvation kill reason.
13 - fix pk killer name message. 266 - fix pk killer name message.
267 - don't let people apply signs with @match.
268 - add support for berkeley db 4.7 (the new BDB module also fixes
269 what seems to be the biggets memleak in the server).
14 270
152.56 Wed Jun 4 10:50:40 CEST 2008 2712.56 Wed Jun 4 10:50:40 CEST 2008
16 - require Coro 4.73 which contains an important performance-bugfix. 272 - require Coro 4.73 which contains an important performance-bugfix.
17 - use anyevent to manage listen ports (this enables IPv6 support). 273 - use anyevent to manage listen ports (this enables IPv6 support).
18 - server supports ipv6 client connections now. 274 - server supports ipv6 client connections now.
134 - properly link against libgthread as that is needed to make the slice 390 - properly link against libgthread as that is needed to make the slice
135 allocator thread-safe. 391 allocator thread-safe.
136 - support perls not compiled with 64 bit support (though this is not a 392 - support perls not compiled with 64 bit support (though this is not a
137 recommended configuration) (reported by Samuel Gondouin). 393 recommended configuration) (reported by Samuel Gondouin).
138 - always put godgiven items into the player inventory, never any containers. 394 - always put godgiven items into the player inventory, never any containers.
139 - (arch)
140 - (maps, arch) the scorn go club was founded! 395 - (maps, arch) the scorn go club was founded!
141 - (arch) do no longer support player abilities, they didn't work anyways. 396 - (arch) do no longer support player abilities, they didn't work anyways.
142 - (arch) the alchemy spell is now of the alchemy spell school, which 397 - (arch) the alchemy spell is now of the alchemy spell school, which
143 became a real spell-class. 398 became a real spell-class.
144 - (arch) the alchemist class now get an alchemy spell book for new characters. 399 - (arch) the alchemist class now get an alchemy spell book for new characters.

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