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Comparing deliantra/server/Changes (file contents):
Revision 1.277 by root, Sat Dec 13 21:46:12 2008 UTC vs.
Revision 1.318 by root, Thu Jan 1 20:49:48 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code 19TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - put the detah reason into a separate tab.
26 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36 - tell gcc not to excessively inline some perl interface functions.
37
382.74 Mon Dec 29 15:23:38 CET 2008
39 - fix a longstanding bug that teared multipart monsters
40 at map boundaries apart.
41 - temporarily make permanently invisible player visible when
42 he/she makes noise.
43 - fix being able to see through walls a bit.
44 - improve look at output.
45 - completely replaced the line of sight algorithm with a variant
46 of spiral fov capable of visibility grades and arbitrary
47 shadow angles, that uses less memory and less code.
48 - the new los code supports arbitrary map rectangles and loosens
49 other restrictions of the old code, supporting further optimisations.
50 - update los if blocksview-objects are inserted in a map, not just when
51 removed (e.g. for summon fog).
52 - permanent invisibility doesn't make immune against making noise:
53 implement a noise system that allows monsters to locate the player
54 when he/she makes noise.
55 - implement a primitive smell system that monsters can use to track
56 players.
57 - create bomb now also works when casted by door traps.
58 - (arch) new torch graphics.
59 - (maps) considerably soften the subway spider.
60 - (maps) made the portgate of navar safe ground, to protect
61 the guards from being killed by players.
62 - (maps) lots of tweaks in and around scorn.
63 - (maps) use special non-blocksview jungle, mountain and
64 darkforest freely on the worldmap, to get gradual sight obstacles
65 instead of total blackout in those areas.
66 - no maximum darkness for outdoor maps anymore.
67 - add more hints, fix some messages.
68 - fix a bug: firing rods should tell you something about them.
69 - make light additive even within players.
70 - darken xrays effect a bit.
71 - improve handling of los changes when inserting or removing
72 objects, not perfect yet.
73 - make map darkness signed (formerly unsigned) to allow
74 ambient lighting and centrally manage darkness as an offset.
75 - revamped, fixed and documented the server calendrics, also
76 tell users the current time and data, to improve awareness.
77 - implement proper wizlook flag and handling of wizlook, instead
78 of dumbly just clearing los once.
79 - speed up los code - it's now about 2-3 times as fast as the old one,
80 and has a smaller runtime variance.
81 - daylight/nightfall can now increase/decrease past the natural limit,
82 making them actually useful.
83 - see_in_dark now increases the viewing radius by 3.
84 - implement a fast tiled map iterator and use it in LOS for a 20%
85 speedup, as well as in many other places.
86 - remove support for extended map infos - these are not used
87 by the deliantra client and removing them gives us a 10% speedup
88 when sending map changes.
89 - remove most gcfclient and other client bug workarounds, as well
90 as now obsolete protocol versions, simplying the code.
91 - optimise and simplify generation of random numbers.
92 - correctly provide a non-zero default density for materials, to
93 avoid crashes, fix other bugs in the material handling code.
94 - fix volume calculations.
95 - fix cfpod parsing when multiple verbatim blocks were separated by
96 newlines.
97 - increase monster detection radius from wis/5 to wis/3.
98 - remove old pickup modes.
99 - remove obsolete disarm and search commands (search wasn't working
100 anyways).
101 - fix a crash when an npc applied a sign.
102
1032.73 Thu Dec 18 20:56:31 CET 2008
104 - this release is assumed to be very stable.
105 - (maps) radically redesigned and improved tutorial.
106 - directional casting no longer immediately removes the invisible effect.
107 - magic ears now trigger when used inside the NPC dialogue.
25 - fix overflow in lighting calculations. 108 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness. 109 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to 110 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones. 111 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected. 112 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now. 113 - swashbucklers got the oratory skill now.
114 - jump skill was fixed to adhere to all the flags a mapspace has got.
31 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 115 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 - fix deadlock in Jeweler::improve_ring_by_plan. 116 - fix deadlock in Jeweler::improve_ring_by_plan.
33 - use Coro::SemaphoreSet instead of our own lock management 117 - use Coro::SemaphoreSet instead of our own lock management
34 (which was probably broken, too). 118 (which was probably broken, too).
119 - support negative glow radii during daytime, too.
120 - use circular, not rectangular, viewing area.
121 - use minimum viewing distance of 2 in outdoor maps.
122 - negative glow is stronger than viewing area or lamps.
123 - (arch) new darkness spell face.
35 124
362.72 Thu Dec 4 22:20:19 CET 2008 1252.72 Thu Dec 4 22:20:19 CET 2008
37 - (maps) completely redesigned scorn. 126 - (maps) completely redesigned scorn.
38 - "cast light" now works on oneself. 127 - "cast light" now works on oneself.
39 - bump max light radius to 9, rewrote glow lighting calculations, fix 128 - bump max light radius to 9, rewrote glow lighting calculations, fix

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