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Comparing deliantra/server/Changes (file contents):
Revision 1.311 by root, Tue Dec 30 13:06:06 2008 UTC vs.
Revision 1.319 by root, Fri Jan 2 16:41:31 2009 UTC

18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - considerably optimise shared string implementation by
31 making its null value a compiletime constant.
32 - use shared string matching insteafd of strcmp in a lot of places,
33 as well as using shstr_cmp to pass shared stringsa round efficiently,
34 for lots of code size savings.
35 - monsters which breed new monsters shouldn't breed new monsters when
36 they are sleeping: generators now check for the sleeping flag.
37 - tell gcc not to excessively inline some perl interface functions.
23 38
242.74 Mon Dec 29 15:23:38 CET 2008 392.74 Mon Dec 29 15:23:38 CET 2008
25 - fix a longstanding bug that teared multipart monsters 40 - fix a longstanding bug that teared multipart monsters
26 at map boundaries apart. 41 at map boundaries apart.
27 - temporarily make permanently invisible player visible when 42 - temporarily make permanently invisible player visible when

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