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Comparing deliantra/server/Changes (file contents):
Revision 1.317 by root, Thu Jan 1 18:35:48 2009 UTC vs.
Revision 1.319 by root, Fri Jan 2 16:41:31 2009 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 23
24 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 25 - make monster smell logic dependent on their wisdom stat.
25 - put the detah reason into a separate tab. 26 - put the detah reason into a separate tab.
26 - introduce shstr_tmp for fast temporary shstr passing. 27 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash 28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings. 29 when hashing strings.
31 - use shared string matching insteafd of strcmp in a lot of places, 32 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently, 33 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings. 34 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when 35 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag. 36 they are sleeping: generators now check for the sleeping flag.
37 - tell gcc not to excessively inline some perl interface functions.
36 38
372.74 Mon Dec 29 15:23:38 CET 2008 392.74 Mon Dec 29 15:23:38 CET 2008
38 - fix a longstanding bug that teared multipart monsters 40 - fix a longstanding bug that teared multipart monsters
39 at map boundaries apart. 41 at map boundaries apart.
40 - temporarily make permanently invisible player visible when 42 - temporarily make permanently invisible player visible when

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