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Comparing deliantra/server/Changes (file contents):
Revision 1.8 by root, Tue Apr 24 14:43:23 2007 UTC vs.
Revision 1.32 by root, Tue Sep 18 17:47:35 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 3 - fixed an important bug that caused passwords to be forgotten.
4 - implement *tag destinations for goto, slaying etc. and use it
5 in some of the maps.
6 - bigworldised many maps (islands as in pupland and aldwulf),
7 which is now trivial to do.
8
92.2 Tue Sep 11 15:41:24 CEST 2007
10 - relicense under the gnu affero license.
11 - new inscription skill, can only inscribe INSCRIBABLE items.
12 - implement server-side framework for generic resources.
13 - use resource framework for server-provided ambient
14 music.
15 - save object owners (players only atm).
16 - replace limited sound api with server-provided sound effects.
17 - new sc (sound control) protocol command.
18 - improve fxix protocol to include types.
19 - exactly fill tcp segments, if possible.
20 - output-rate is now an upper limit, the server will automatically
21 (and quite perfectly) adjust to the network conditions, ensuring
22 low latency even during bulk transfers (music, images, sounds etc.).
23 - implement server-side widgets (i.e. client widgets controlled
24 in the server side). this will allow future expansion without
25 having to upgrade clients.
26 - implement a (artwork) world map with realtime player position
27 tracking.
28 - new and more efficient extcmd (server still supports old extcmd
29 protocol).
30 - fixed lots of underflow/overflow bugs in diseases and general stats
31 calcluation that could be easily exploited by users.
32 - rebalanced diseases to spread more naturally/evenly.
33 - completely asynchronous map loading even for tiled maps.
34 - replace simple messaging protocol with channels carrying metadata
35 (similar to message types, but more directed at the user).
36 - reduce command processing latency by a whopping 120ms by
37 reordering some processing steps inside the server. this directly
38 reduces lag by 120ms.
39 - actually send spell faces to the client.
40 - implement player genders.
41 - unclean logout/login results in: nothing if map hasn't reset,
42 otherwise return to savebed and possible kill if the log-out
43 was for too long.
44 - fast socket-dead detection (kick player after 8 seconds without ack).
45 - greatly reduce the cpu time needed to draw maps _again_.
46 - archetypes are now subclasses of objects.
47 - rebalanced shop greed and approval functions to be more realistic
48 (and likely match the actual intention).
49 - implement "crossfire pod" format for messages, with working bold,
50 italic, gender-specific text, paragraphs etc.
51 - implemented hint framework, players can opt to receive hints.
52 - implemented (long) book framework, added some books from the cf wiki.
53 - implement generic message framework that uses xml, utf8 for the client
54 protocol and is capable of transmitting generic meta information.
55 - implement (in a suboptimal way) per-player instantiated maps.
56 - replace the nexus by a per-player tutorial map that teaches stuff
57 better than the newbie house.
58 - fix the magicmap colours.
59 - optimise map update even more by removing unneeded code and checks.
60 - decouple map and stats update from pl->ob and use pl->observe instead.
61 - implement observe command.
62 - major speed up in map refresh by replacing most get_map_from_coord
63 calls with a simple comparison.
64 - fix a latent crossfire bug that could crash the server because the
65 map refresh did not update the mapspace.
66 - support custom keys for regions and maps, regions are now
67 refcount-managed.
68 - allow worldmap overlays anywhere in the 000..999 range.
69 - new system to acquire time slices for background jobs, to reduce
70 jitter.
71 - semi-persistent object-referencing framework (currently only players
72 supported).
73 - dependency tracking for perl extensions.
74 - new slag-ex extension for cleaning cauldrons.
75 - fix invoke result processing.
76 - there are even less i/o syncpoints in the server now.
77 - added map-tags extension that scans all maps for object tags
78 and records them in the database (not used yet).
79 - metaserver 2 support.
80 - many more bugfixes and minor optimisations.
81
822.1 Sun May 27 04:21:29 CEST 2007
83 - optimised event invocation (non-wanted events can now be
84 skipped with 4-5 inlined instructions).
85 - complete rewrite of town_portal: it now creates a portal
86 to the "nearest" town only, travel is only possible
87 to the town and back, anybody can use it (also removes
88 one of the remaining syncpoints in the server).
89 - complete rewrite of the range/attack skill slot system:
90 there are now two slots, one for combat, one for ranged
91 attacks.
92 - introduce the concept of a current weapon (either a ranged
93 or a combat weapon/skill/tool) and switch between them as
94 needed.
95 - rewrite bow code so bows get more useful: apply damage,
96 attacktype and other stats to the arrows and treat
97 bows as weapons. also rebalance the missile weapons skill
98 so its damage increases with level.
99 - rewrite the complete player speed logic: weapon_speed now
100 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 101 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 102 installation, replacing the old collect scripts and
6 simplying deployment. 103 simplying deployment by scaling and cutting faces as required.
104 - simplify the map protocol extensively by taking advantage
105 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 106 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 107 other archetypes.
9 - rationalise archetype, region and treasurelist file format 108 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 109 into a single file format and make them reloadable asynchronously.
110 - make the worldmap, facedata (smoothing, faces, magicmap)
111 reloadable at runtime.
11 - implement 64x64 faceset support. 112 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 113 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 114 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 115 and allows images > packetsize, incremental and background
116 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 117 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 118 on a face basis as opposed to a mapspace basis.
17 - the server can now rate-limit image uploads to not exceed 119 - the server can now rate-limit image uploads to not exceed
18 a certain (client-configurable) speed while guarenteeing full 120 a certain (client-configurable) speed while guarenteeing full
19 freedom of movement. 121 freedom of movement.
20 - implement new ex command to request item descriptions. 122 - implement new ex command to request item descriptions.
21 - implement new msg command for in-game messages with meta 123 - implement new msg command for in-game messages with meta
22 information (using xml). 124 information (using xml).
125 - enforce utf-8 for all text messages.
126 - added micropather (not used yet).
23 - many, many bugfixes. 127 - many, many bugfixes.
24 128
252.0 Tue Mar 6 15:22:53 CET 2007 1292.0 Tue Mar 6 15:22:53 CET 2007
26 - make coroapi accessible to cf+. 130 - make coroapi accessible to cf+.
27 - moved map handling logic completely to perl 131 - moved map handling logic completely to perl
28 - per player maps are now marked in the map 132 - per player maps are now marked in the map
29 - maps are saved completely differently now, 133 - maps are saved completely differently now,
30 and much more often. 134 and much more often.
31 - rewrote map header parser and writer 135 - rewrote map header parser and writer, to be much faster.
32 - maps and players are now (in the average case) loaded 136 - maps and players are now (in the average case) loaded
33 and saved completely asynchronously, I/O contention will no 137 and saved completely asynchronously, I/O contention will no
34 longer freeze the server. 138 longer freeze the server.
35 - players and maps can be loaded anytime, without the player 139 - players and maps can be loaded anytime, without the player
36 being logged in. 140 being logged in.

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