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Comparing deliantra/server/Changes (file contents):
Revision 1.184 by elmex, Mon Jul 14 10:43:18 2008 UTC vs.
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11 - added auto_apply event and extension for shop tiles 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40
412.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart.
44 - temporarily make permanently invisible player visible when
45 he/she makes noise.
46 - fix being able to see through walls a bit.
47 - improve look at output.
48 - completely replaced the line of sight algorithm with a variant
49 of spiral fov capable of visibility grades and arbitrary
50 shadow angles, that uses less memory and less code.
51 - the new los code supports arbitrary map rectangles and loosens
52 other restrictions of the old code, supporting further optimisations.
53 - update los if blocksview-objects are inserted in a map, not just when
54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
60 - create bomb now also works when casted by door traps.
61 - (arch) new torch graphics.
62 - (maps) considerably soften the subway spider.
63 - (maps) made the portgate of navar safe ground, to protect
64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
69 - no maximum darkness for outdoor maps anymore.
70 - add more hints, fix some messages.
71 - fix a bug: firing rods should tell you something about them.
72 - make light additive even within players.
73 - darken xrays effect a bit.
74 - improve handling of los changes when inserting or removing
75 objects, not perfect yet.
76 - make map darkness signed (formerly unsigned) to allow
77 ambient lighting and centrally manage darkness as an offset.
78 - revamped, fixed and documented the server calendrics, also
79 tell users the current time and data, to improve awareness.
80 - implement proper wizlook flag and handling of wizlook, instead
81 of dumbly just clearing los once.
82 - speed up los code - it's now about 2-3 times as fast as the old one,
83 and has a smaller runtime variance.
84 - daylight/nightfall can now increase/decrease past the natural limit,
85 making them actually useful.
86 - see_in_dark now increases the viewing radius by 3.
87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
89 - remove support for extended map infos - these are not used
90 by the deliantra client and removing them gives us a 10% speedup
91 when sending map changes.
92 - remove most gcfclient and other client bug workarounds, as well
93 as now obsolete protocol versions, simplying the code.
94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
105
1062.73 Thu Dec 18 20:56:31 CET 2008
107 - this release is assumed to be very stable.
108 - (maps) radically redesigned and improved tutorial.
109 - directional casting no longer immediately removes the invisible effect.
110 - magic ears now trigger when used inside the NPC dialogue.
111 - fix overflow in lighting calculations.
112 - negative glow radii can no longer cause total darkness.
113 - allow lookat on spaces where we only barely see, as opposed to
114 only maximally-lit ones.
115 - class selection has been reworked completely and their documentation corrected.
116 - swashbucklers got the oratory skill now.
117 - jump skill was fixed to adhere to all the flags a mapspace has got.
118 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
119 - fix deadlock in Jeweler::improve_ring_by_plan.
120 - use Coro::SemaphoreSet instead of our own lock management
121 (which was probably broken, too).
122 - support negative glow radii during daytime, too.
123 - use circular, not rectangular, viewing area.
124 - use minimum viewing distance of 2 in outdoor maps.
125 - negative glow is stronger than viewing area or lamps.
126 - (arch) new darkness spell face.
127
1282.72 Thu Dec 4 22:20:19 CET 2008
129 - (maps) completely redesigned scorn.
130 - "cast light" now works on oneself.
131 - bump max light radius to 9, rewrote glow lighting calculations, fix
132 negative glow radii again (they were totally broken before).
133 - the "worldmaps sometimes are black" bug is finally fixed.
134 - the "player objects are referenced in _GENxx globals" bug has finally
135 been fixed, by not relying on buggy perl internals when serialising.
136 - fixed a long standing bug in the anvil converters in armour shops.
137 - items shops weren't interested in don't vanish anymore, and are given
138 back to the player.
139 - attuned/repell and spell base level system reworked.
140 - rewrote skill cache (last_skill_ob) system and usage - might
141 be less erratic now.
142 - refuse to write the uuid file if the uuid is zero
143 (to avoid writing it in early crashes).
144 - pathsync the directory after saving a file for added slowdown^Wsafety.
145 - speed up emergency_save by not syncing every file separately.
146 - no longer reattach perl to every object on reload, it's slow, and no longer
147 necessary since we don't nuke stashes anymore.
148 - do not bootstrap perl from the commandline args, use separate eval for
149 better error reporting.
150 - fix a crash when pushing cone spells met ice attacks.
151 - pre-cache perl extension files on reload to speed up the reload.
152 - speed up map refresh in server a bit.
153 - refactored drop code and fixed some programming errors in it.
154 - fixed small regression in 'Slag Ex' potion extension.
155 - fixed a bug where some objects couldn't cross map tile boundaries.
156 - fixed a bug with weight update of the player, the client showed -0.0
157 as the current weight of the inventory.
158 - (arch) the dragonbreath spell is level 12 again, but the high level spell
159 dragonfire has been introduced for the non-dragon players.
160 - remove unused "tooltype", "start_holding" object slots.
161 - change "weapontype" object slot to uint8.
162 - convert "hide" object slot into flag.
163 - reorder object members for better locality of reference and codesize
164 decrease.
165 - correct rounding in lerp, add lerp_rd, lerp_ru.
166 - fix a crash when no skill could be found when killing amonster.
167 - fix a small memleak that would eat one pointer on the perl stack for
168 every completed aio operation.
169 - perl mapspace acessor methods now normalise (handle tiled maps)
170 and update mapspaces if necessary.
171
1722.71 Tue Sep 23 07:02:23 CEST 2008
173 - removed all command line parsing, only env variables are supported
174 anymore.
175 - region-specific monsters will now once more be on the worldmap.
176 - fix a disastrous "memleak" where temporary memory allocations
177 would grow out of bounds.
178 - server now writes a pidfile and makes sure its alter ego is killed.
179 - fixed a double-escaping bug in the pod-parser.
180 - rewrote the cfpod parser in C++.
181 - hintmode moved to C++, players need to re-set their hintmode if
182 they dislike "show".
183 - fix RIP inscription.
184 - bump login name length from 18 to 20 char max.
185 - correctly support gender in emotes.
186 - correctly support gender in the death messages.
187 - correctly generate death messages for players only when they really die,
188 with increased information.
189 - fix a bug in the dynbuf code that could potentially lead to crashes
190 and data corruption (but apparently was never triggered).
191 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
192 - make sure Compress::LZF acquires the storable lock, might fix some
193 data corruption bug.
194 - tweak coredumping/monitoring a bit.
195 - completely redid server initialisation to hopefully avoid rare races.
196 - do not crash in the loader when an inventory object could not be loaded
197 (from a corrupted file).
198 - redid skills command to send output to proper channel.
199 - object->map is no longer refcounting.
200 - add FLAG_DEBUG for internal debugging.
201 - add NDI_VERBATIM flag to send_msg.
202 - add perl backtraces to logBacktrace-initiated backtraces.
203 - player->exists is no longer a sync_job.
204 - split login.ext's player scheduler into
205 it's own player-scheduler.ext extension.
206
2072.7 Sun Sep 7 16:32:03 CEST 2008
208 - require perl 5.10.
209 - make nrof signed, so that code that checks for underflow actually works.
210 - swap player and observed count's on the map when observing.
211 - add (mostly untested) mapspace perl class and accessors.
212 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
213 - fix a crash in cast_bless (restoration et al.) when no target
214 could be found.
215 - pits now have a configurable "random spread" range and default
216 to a radius of two now.
217 - rewrite pay_player_arch.
218 - use a more stable perl_reload implementation.
219 - do not use Symbol::delete_package (causes crashes after perl-reload),
220 use our own, safer, clear_package instead.
221 - when asynchronously dumping core, close all file handles to allow
222 the server to restart concurrently.
223 - improve the cfpod parser to generate proper xml from proper cfpod
224 sequences, without double-encoding. it should be faster, too.
225 - the above fixes wrong display of help tetx and many other issues.
226 - use lzf and frag packets for large messages for clients supporting them
227 (0.9976+), use it for long books and other messages.
228 - eradicate listen command and corresponding code.
229 - eradicate logs command.
230 - let the client log into the server log, used for crash backtraces.
231 - fixed rods/wands/etc. with randomitem spells on maps, but broke
232 old style spell objects with the spell magic bullet.
233 - (arch) fixed skill less rods in the archetypes
234
2352.61 Sun Aug 3 17:59:50 CEST 2008
236 - made jeweler workbench larger and some other minor map
237 changes in jeweler town.
238 - fixed wrong item handling in jeweler skill code.
239 - (arch) use a special "key_random_map" for random map keys
240 that are used up.
241 - fix a crash when the player who was observed has logged out long
242 enough for his region/map to be gone.
243 - port to g++-4.3's incompatible tr1 changes.
244 - add some missing dependencies.
245 - log to /var/log/deliantra/ by default.
246 - hack observe code to enable smooth movmenet when observing.
247
2482.6 Sun Jul 20 18:58:08 CEST 2008
12 - (maps) extension of the jeweler quest/skill/town 249 - (maps) extension of the jeweler quest/skill/town
13 - correctly move gsay to the party channel. 250 - correctly move gsay to the party channel.
14 - fix a crash when animate weapon was used in some areas. 251 - fix a crash when animate weapon was used in some areas.
15 - fixed unnecessary identification of by converters created objects. 252 - fixed unnecessary identification of by converters created objects.
16 - (maps) tutorial now contains clues about chatting and talking 253 - (maps) tutorial now contains clues about chatting and talking
17 with NPCs. 254 with NPCs.
18 - (arch) dragon scales got proper type now 255 - (arch) dragon scales got proper type now
256 - object::decrease would sometimes cause container weights to
257 be wrong, this has been fixed.
258 - do not send time updates for newly-seen items.
259 - thawing an icecube will once more drop its contents to the ground.
19 - fix cone spells etc. going through walls sometimes. 260 - fix cone spells etc. going through walls sometimes.
261 - fix a weight update bug that sometimes left containers
262 with wrong weights.
263 - added auto_apply event and extension for shop tiles.
20 - work around get_map_flags invoking perl and switching the stack. 264 - work around get_map_flags invoking perl and switching the stack.
21 - make sure the map is loaded when using a town portal return. 265 - make sure the map is loaded when using a town portal return.
22 - fixed a bug with caching of sp/grace/food points for spells 266 - fixed a bug with caching of sp/grace/food points for spells
23 where healing spells didn't cost any grace. 267 where healing spells didn't cost any grace.
24 - fix starvation kill reason. 268 - fix starvation kill reason.
25 - fix pk killer name message. 269 - fix pk killer name message.
26 - add support for berkeley db 4.7. 270 - don't let people apply signs with @match.
271 - add support for berkeley db 4.7 (the new BDB module also fixes
272 what seems to be the biggets memleak in the server).
27 273
282.56 Wed Jun 4 10:50:40 CEST 2008 2742.56 Wed Jun 4 10:50:40 CEST 2008
29 - require Coro 4.73 which contains an important performance-bugfix. 275 - require Coro 4.73 which contains an important performance-bugfix.
30 - use anyevent to manage listen ports (this enables IPv6 support). 276 - use anyevent to manage listen ports (this enables IPv6 support).
31 - server supports ipv6 client connections now. 277 - server supports ipv6 client connections now.
147 - properly link against libgthread as that is needed to make the slice 393 - properly link against libgthread as that is needed to make the slice
148 allocator thread-safe. 394 allocator thread-safe.
149 - support perls not compiled with 64 bit support (though this is not a 395 - support perls not compiled with 64 bit support (though this is not a
150 recommended configuration) (reported by Samuel Gondouin). 396 recommended configuration) (reported by Samuel Gondouin).
151 - always put godgiven items into the player inventory, never any containers. 397 - always put godgiven items into the player inventory, never any containers.
152 - (arch)
153 - (maps, arch) the scorn go club was founded! 398 - (maps, arch) the scorn go club was founded!
154 - (arch) do no longer support player abilities, they didn't work anyways. 399 - (arch) do no longer support player abilities, they didn't work anyways.
155 - (arch) the alchemy spell is now of the alchemy spell school, which 400 - (arch) the alchemy spell is now of the alchemy spell school, which
156 became a real spell-class. 401 became a real spell-class.
157 - (arch) the alchemist class now get an alchemy spell book for new characters. 402 - (arch) the alchemist class now get an alchemy spell book for new characters.

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