ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.277 by root, Sat Dec 13 21:46:12 2008 UTC vs.
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code 19TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40
412.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart.
44 - temporarily make permanently invisible player visible when
45 he/she makes noise.
46 - fix being able to see through walls a bit.
47 - improve look at output.
48 - completely replaced the line of sight algorithm with a variant
49 of spiral fov capable of visibility grades and arbitrary
50 shadow angles, that uses less memory and less code.
51 - the new los code supports arbitrary map rectangles and loosens
52 other restrictions of the old code, supporting further optimisations.
53 - update los if blocksview-objects are inserted in a map, not just when
54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
60 - create bomb now also works when casted by door traps.
61 - (arch) new torch graphics.
62 - (maps) considerably soften the subway spider.
63 - (maps) made the portgate of navar safe ground, to protect
64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
69 - no maximum darkness for outdoor maps anymore.
70 - add more hints, fix some messages.
71 - fix a bug: firing rods should tell you something about them.
72 - make light additive even within players.
73 - darken xrays effect a bit.
74 - improve handling of los changes when inserting or removing
75 objects, not perfect yet.
76 - make map darkness signed (formerly unsigned) to allow
77 ambient lighting and centrally manage darkness as an offset.
78 - revamped, fixed and documented the server calendrics, also
79 tell users the current time and data, to improve awareness.
80 - implement proper wizlook flag and handling of wizlook, instead
81 of dumbly just clearing los once.
82 - speed up los code - it's now about 2-3 times as fast as the old one,
83 and has a smaller runtime variance.
84 - daylight/nightfall can now increase/decrease past the natural limit,
85 making them actually useful.
86 - see_in_dark now increases the viewing radius by 3.
87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
89 - remove support for extended map infos - these are not used
90 by the deliantra client and removing them gives us a 10% speedup
91 when sending map changes.
92 - remove most gcfclient and other client bug workarounds, as well
93 as now obsolete protocol versions, simplying the code.
94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
105
1062.73 Thu Dec 18 20:56:31 CET 2008
107 - this release is assumed to be very stable.
108 - (maps) radically redesigned and improved tutorial.
109 - directional casting no longer immediately removes the invisible effect.
110 - magic ears now trigger when used inside the NPC dialogue.
25 - fix overflow in lighting calculations. 111 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness. 112 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to 113 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones. 114 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected. 115 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now. 116 - swashbucklers got the oratory skill now.
117 - jump skill was fixed to adhere to all the flags a mapspace has got.
31 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 118 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 - fix deadlock in Jeweler::improve_ring_by_plan. 119 - fix deadlock in Jeweler::improve_ring_by_plan.
33 - use Coro::SemaphoreSet instead of our own lock management 120 - use Coro::SemaphoreSet instead of our own lock management
34 (which was probably broken, too). 121 (which was probably broken, too).
122 - support negative glow radii during daytime, too.
123 - use circular, not rectangular, viewing area.
124 - use minimum viewing distance of 2 in outdoor maps.
125 - negative glow is stronger than viewing area or lamps.
126 - (arch) new darkness spell face.
35 127
362.72 Thu Dec 4 22:20:19 CET 2008 1282.72 Thu Dec 4 22:20:19 CET 2008
37 - (maps) completely redesigned scorn. 129 - (maps) completely redesigned scorn.
38 - "cast light" now works on oneself. 130 - "cast light" now works on oneself.
39 - bump max light radius to 9, rewrote glow lighting calculations, fix 131 - bump max light radius to 9, rewrote glow lighting calculations, fix

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines