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Comparing deliantra/server/Changes (file contents):
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC vs.
Revision 1.444 by root, Thu Oct 22 23:13:44 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: move_on/move_off events?
5TODO: xs-warn doesn't end up in server log. 5TODO: ->living accessors for matches!
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - fixed a classical and exploitable stack buffer overflow in the gsay command.
7TODO: inscription cannot be readied. 7 - add @check, @find npc dialogue commands.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - (maps) add a number of town interiors.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (server,arch) add a number of inscribables, show their capacity in hint.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (server,maps) fix bug causing some library books not to be chained down,
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 cause Scorn/Navar libraries not to have inscribable books.
12 - (maps) fix bug causing the Greyshield and Greysword to have
13 inappropriate item power.
14 - improve the look of generated books.
15 - make slag no_drop so it can't be dropped from the cauldron.
16 - fix bug where players could bypass no_drop by putting items in containers.
17 - consecutive commands arriving at the same time in the server would be
18 corrupted if the length was >255.
19 - support sub-matches in () inside match expressions, not just conditions.
20 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
21 and perl.
22 - implemented new "match" type that combines both check_inv and pedestal
23 functionality (and more) inside the same object using the match expressions.
24 - create simpler match expression compiles in many common cases.
25 - reduce object size by removing obsolete "seen_by" member.
26 - removed the rather broken make_list_like utility function, taking advantage
27 of the new dynbuf::splice function (which gave an unexpected net win
28 in code size...).
29 - the server will no longer complain (and subtly fail) when an object
30 being removed from a map causes another object to get removed.
31 - banish strncpy from the server, speed up and simplify sending item
32 descriptions to the client considerably.
33 - add new "in head" set modifier for matches.
34 - new BLOCKED_MOVE event added.
35 - mapscript archetype now has activate_on_xxx true by default, as similar
36 connected elements.
37 - (maps) imported all styles from crossfire-extended except
38 floorstyles/land_plots and monsterstyles.
12 39
13TODO: strange rign oif acid artifact description/story looks weird. 402.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 41 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: no detah messages for arena anymore 42 but not horns (to make them more useful for content-creators).
16TODO: remove curse should *maybe* work on players themselves 43 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: remove curse in glyph/rune doesn't have any effect? 44 2) it skipped spell effects and 3) it didn't handle the case where
18TODO: nothing is written on it -> log-1 45 and object was destroyed while iterating over it correctly. all this
19TODO: rewrite highscore code 46 allowed players to sometimes walk onto spaces they should not be able to
47 walk on.
48 - fix an exploit where inscription/marking runes could execute arbitrary code.
49 - examining an object now dumps the serialised object form when the user
50 is a wizard (wizlook).
51 - altars no longer accept unpaid items.
52 - party spells didn't work all that well.
53 - added complex object matching framework (cf::match), and make altars
54 and pedestals use it.
55 - identified skill-tools show what skill they grant.
56 - display the duration of change_ability spells when examining them
57 (missing: protection spells, but they are a hack...).
58 - improve effectiveness of special foods created by woodsman skill,
59 adding more variety to the different mushrooms.
60 - fix a minor cfpod formatting bug.
61 - do not talk about the hintmode so much - die-hards are expected to find
62 the hintmode setting on the settings page.
63 - IPO no longer lies about prices; prices tweaked.
64 - clarified that all deliantra-specific parts are under the Affero GPL.
65 - enable the object loader to also dump archetypes.
66 - (maps) fix guild teleporters to Pupland Terminal.
67 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
68 - force the initial face when loading an object that is time-animated
69 or a monster, so it does not have to be specified anymore.
70 - fix a bug where recasting an ability changing spell could shorten
71 its remaining duration.
72 - fix pedestal and floor building with builder.
73 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
74 - fix a broken bow-related speed optimisation by using splay - speed
75 up splay operations as well.
76 - use NDI_CLEAR for the body command, and make it use observe.
77 - implement introspection data for C++ classes (%REFLECT).
78 - (arch) add name_pl fields and documentation for building materials.
79 - (maps) random fountains no longer generate permanent stat increases.
80 - fix transmutation alchemy.
81 - speed up many frequently-invoked C->perl callbacks.
82 - added complex object matching framework, to be used in altars and the like.
83 - switch to YAML::XS from YAML.
20 84
21TODO: greeting message on what to do in dialog after race selection. 852.80 Tue Sep 15 20:22:31 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 86 - fix the "screen stays black on login" bug and remove debug instrumentation
87 that ultimately was not helpful to catch it :)
88 - split outer_env into outer_env and outer_env_self, and fix
89 all callers to use either one or the other, as appropriate. This
90 fixes the (rather fragile) light spell, maybe others.
91 - fixed an overflow and exploit in the bank/payment code.
92 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
93 to explain the skill a bit more.
94 - removed a buggy check for zero attacktype. So that we might find
95 the real bugs in the archs/maps/objects.
96 - Fixed enabling torches with lighters.
97 - (maps) Added Heaven Town region.
98 - (arch+maps) Fixed & normalized warriors on map
99 /quests/peterm/CTower/Barracks.
100 - fix the light spell (and possibly diseases and other lights).
101 - (arch) The clawing skill didn't have the physical attacktype.
102 - (maps) make the greenway accessible again - this bug was introduced
103 a long time ago, and similar cases are still to be found in the maps.
104 - make the socket_timeout configurable in the code (but not yet for users).
105 - earth wall health bar is now correct.
106
1072.79 Tue Jul 28 00:56:36 CEST 2009
108 - IO::AIO chaged to using eventfd internally - updated server to not
109 freeze with IO::AIO anymore due this change.
110 - avoid a crash when a player tries to apply a lighter.
111 - allow a spell argument for dimension door.
112 - move shop item listing and some otherstuff into the info tab.
113 - avoid crashes when non-players cast party spells.
114 - fix a crash in get_spell_by_name (for learn_spell).
115 - added pyromancer class with graphics (by Job Vranish).
116 - small improvement of the number of potions in shops
117 (by Job Vranish).
118 - added a few party spells (by Job Vranish).
119 - use a common message dynbuf.
120 - destroying tear down objects will now use the full hp range
121 for animation and will only destroy/lastframe when hp < 0.
122 - allow monsters to use earth to dust.
123 - use manhattan distance for get_rangevector_from_mapcoord, just as
124 in get_rangevector.
125 - los updates now correctly take tiled maps into account.
126 - do los updates even on maps without darkness.
127 - fixed quiver of holding bolts to be able to hold bolts.
128 - upgrade to IO::AIO 3.21.
129 - fixed show invisible, to show objects of type CONTAINER.
130 - properly catching exceptions from callback in irc.ext.
131 - fixed a potentially hazardous bug in cfpod regarding Z<>.
132 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
133 - (arch) added hint about usage to Slag Ex.
134 - (maps) /darcap/quest/water sea1 tile are now passable by players,
135 like the rest.
136 - (maps) added /heaven/gem_shop by Boes.
137 - (arch+maps) added rate limited converter and adjusted
138 /elmex/mana_fountain.
139 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
140 - reduce size of casting_time, move_status, attack_movement,
141 last_heal and last_sp slots, squeezing some more space out of struct
142 object, also declare expmul as constant 1.0, as it isn't used
143 anywhere.
144
1452.78 Sun Apr 5 20:04:29 CEST 2009
146 - fixed bug in alchemy, where finding the right object for enhancements
147 didn't work.
148 - aggressively merge spell effects and do not allow more than 5 spell
149 effects (w.r.t. put_more) per mapspace, to give the server a chance
150 to survive a hundred deathsheads.
151 - correctly clear op->env when inserting onto map, this was a potentially
152 disastrous bug of unfortunately unknown proportions...
153 - fix cone-spell symmetry that was broken for direction 8.
154 - use gender-neutral place descriptions for invite.
155 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
156 Thanks go to Lisa Larsen!
157 - remove support for colour reducing 32x32 images (no cfclient support
158 anymore).
159 - actually mention the literacy level when it is too low to learn the spell.
160 - use better dependency tracking for include/keyword.h.
161 - add accept-invitation and suicide to the list of asynchronous commands,
162 so it is possible to invite somebody out of some stck-till-death traps,
163 or simply to commit suicide.
164 - replace the "ignoring delayed commands" message by something more useful
165 (cf. cunning gnome freezeing issue).
166 - various fixes for weapon improvements.
167 - fixed small bug with handling connect errors in the IRC gateway.
168 - support T and G sequences in cfpod.
169
1702.77 Sun Feb 1 16:30:48 CET 2009
171 - convert me command from per-map to chat, which makes more sense, also
172 document it.
173 - more than one spellbooks of same class can now be given
174 in class selection.
175 - adjusted the starting_spell.trs treasure list to the recent
176 spell rebalancements.
177 - the IRC gateway filters IRC colors now.
178
1792.76 Sat Jan 17 08:36:51 CET 2009
180 - (arch) fix quiver of Holding Bolts.
181 - applying unpaid items will now examine them.
182 - add "What" column to body command, showing items in that slot.
183 - redesigned and rebalanced lamps and torches.
184 - add "..." to item names that have been shortened.
185 - fixed "assign" function that squeezes strings into fixed length.
186 - add cursed effect to lamps and (some) torches.
187 - fixed bad assigned crafting skills and their tools.
23 188
1892.75 Fri Jan 9 16:13:30 CET 2009
190 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 191 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 192 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 193 - put the death reason into a separate tab.
194 - converted "connected" slot to string, cleanly got rid of some ugly
195 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 196 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 197 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 198 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 199 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 200 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 201 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 202 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 203 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 204 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 205 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 206 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 207 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 208 - tell gcc not to excessively inline some perl interface functions.
209 - remove marking rune length limit.
210 - fix formatting of cfpod when a verbatim block was following
211 a single newline.
212 - move resistances, statistics and showpets command output into tabs.
213 - implement map scripts that can replace the boulder logic without
214 having to write extensions.
40 215
412.74 Mon Dec 29 15:23:38 CET 2008 2162.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters 217 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart. 218 at map boundaries apart.
44 - temporarily make permanently invisible player visible when 219 - temporarily make permanently invisible player visible when
467 (this fixes the jeweler skill). 642 (this fixes the jeweler skill).
468 - back-to-back perl_reloads don't freeze the ticker anymore. 643 - back-to-back perl_reloads don't freeze the ticker anymore.
469 - convert cfutil from Event to EV (forgot to do this earlier...). 644 - convert cfutil from Event to EV (forgot to do this earlier...).
470 - move tombstone to real map if player died due to cave-in (even if 645 - move tombstone to real map if player died due to cave-in (even if
471 it has reset, which is better than putting it on the savebed, also as 646 it has reset, which is better than putting it on the savebed, also as
472 proof that the palyer didn't use a savebed). 647 proof that the player didn't use a savebed).
473 648
4742.4 Sun Jan 13 13:41:29 CET 2008 6492.4 Sun Jan 13 13:41:29 CET 2008
475 - work around perl bug in configure perl module version check. 650 - work around perl bug in configure perl module version check.
476 - fix bug in golem move code that would cause a crash at tiling borders. 651 - fix bug in golem move code that would cause a crash at tiling borders.
477 - fix a freeze bug when looking for an arrow in the inventory. 652 - fix a freeze bug when looking for an arrow in the inventory.

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