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Comparing deliantra/server/Changes (file contents):
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC vs.
Revision 1.700 by root, Thu May 6 22:08:07 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: emergency swap mode is not working 5TODO: golem survives "longer" now - too long?
5TODO: xs-warn doesn't end up in server log. 6TODO: clean up skill handling in kill_object.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: mining experience
7TODO: inscription cannot be readied. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9TODO: reload_settings
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 10 - (maps, arch) complete revamping of the transport routes - all cities are
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 11 now easily reachable, at a price.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 12 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
13 - (maps) added (navar) gravedigger, that buys players gravestones.
14 - (maps) added the rathouse quest for the shockwave spell in navar
15 (by Dustfinger).
16 - (maps) fixed bad floor tile in navar apartment.
17 - made (wizard) look_at show also uuids.
18 - added cf::object::find_object_uuid (::find_object already exists!).
19 - (maps) added new apartment, made by LinuxLemoner.
20 - (maps) added quest for the mining skill scroll to valleynoy.
21 - (maps) added greedy highlevel book shop to heaven town.
22 - (arch) added sounds: zombie death, book reading, inscription.
23 - (arch) made the hill giants loose more body parts.
24 - (arch, maps) added black unicorn horn, required to access mlab hell.
25 - (arch) increased the (possible) number of arrows/bolts found in shops
26 and made them a bit more expensive.
27 - (maps) add more glory hole treasure styles.
28 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
29 in a select number of mlab maps.
30 - (maps) the library should be less of a death trap now.
31 - (maps) exits no longer point to auto-apply exits, most affected
32 maps now have proper doors or a similar solution.
33 - (arch) jumping skill has now physical attacktype.
34 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
35 - enter_map did not normalise the map coordinates when the destination
36 space is blocked, causing badness and freezes for the player.
37 - when applying containers, server checks for the key on activate
38 and also allows players to unapply active containers they don't have
39 a key for.
40 - moved formulae, attackmess, artifacts, exp_table, materials and
41 races files to arch, where they belong (exp_table is no longer in
42 confdir but in datadir now!).
43 - jeweler and sound config files are now normal datafiles as well.
44 - quit_character was causing a runtime exception, causing it to not
45 work since 2.93.
46 - entering a map will now respect move_on and other effects,
47 except for auto-apply exits :/
48 - only talk to the items on the nearest mapspace, or, of there
49 are none, to the player, not ALL items in vicinity.
50 - do not update the floorbox while running, to avoid big item
51 updates that cost network bandwidth and processing power.
52 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
53 caused overflows causing monsters to become living deads.
54 - unapply weapons and armour before trying to improve it.
55 - teach the random map generator the ability to read ".rmg" files
56 that specify which actual style map to generate, and use it for
57 the default decorstyle to avoid inappropriate maps to be used.
58 - support (with some limitations) multiple different skills with the
59 same subtype.
60 - fix "nekosan duplication" bug - map swap out was not atomic,
61 so nekosan could end up beign saved AND escaped to another map.
62 - show invisible no longer makes magic mouths visible.
63 - move_type changes (spells, skills etc.) now will correctly
64 take move_on/move_off into account (e.g. buttons).
65 - display (exit) or (random map) in client for those objects.
66 - removed (useless) spell damage columns from spell info and replace
67 it by effective casting level - clients > 2.10 required to display
68 properly.
69 - building of levers/doors works again for all kinds of floors.
70 - the player can now withdraw and deposit all the available money.
71 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
72 steinwandstadt/celvear.
73 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
74 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
75 mostly based on the spell's level in the spellbook.
76 - (maps) fix some map regions and the region tree.
77 - the server will now be more picky when parsing the regions file.
78 - do not rely on chosen_skill in calc_alch_danger.
79 - improve editor support protocol slightly, provide workarounds for 2.10
80 clients.
81 - follow has been rewritten to be, hopefully, more robust.
82 - follow mode will not be aborted when the follower tries to move.
83 - tcp.ext didn't unbind in reloads.
84 - map-tags.ext didn't properly close the database on reloads.
85 - cfutil skips .-directories when scanning.
86 - build.ext prevents players from building on other player's maps.
87 - rent.ext allows the dm to enter anytime.
88 - NPC_Dialogue adds a new predefined variable, $map.
89 - new "build" event hook.
90 - get rid of archetype min/max values except max_x (which should go, too).
91 - added fix_generated_item and cf::object::generate to XS interface.
92 - no longer use uppercase identifiers for saving anywhere, but support
93 them on loading, for old playerfiles and maps.
94 - removed is_legal_2ways_exit - this is apparently dead code, and
95 would be handled differently nowadays anyway.
96 - random map .meta were not being expired at all.
97 - replace move_ob/move_object functiony by the equivalent move method.
98 - update to automake 1.10.
99 - invitation to maps with unagressive and friendly monsters doesn't
100 require level 4 anymore.
101 - do not let update_stats muck with the chosen_skill anymore.
102 - monsters now rotate through all skills (in chosen_skill).
103 - fix lots of path-related buffer overflows in the random map generator.
104 - detect/sense curse/magic will no longer work on items that don't
105 need identify.
106 - added detect mineral vein spell.
107 - support "wall overlays" in the random map generator - not very generic,
108 used by minable veins.
109 - (maps) relocated jeweler town to another directoy.
110 - (arch) implement mining pickaxes and mining skill.
111 - (arch) add missing stonebig_club archetype from cfextended.
112 - jeweler skill doesn't diminish input values anymore.
113 - jeweler skill is harder to level now, but in exchange item power
114 of the output is only 1/5th (instead of 1/3rd) of ring level.
115 - generate most constants for perl automatically.
116 - properly check for weapon name prefix ("Ragnarok's sword").
117 - when player dies, restore his food to at least 200.
118 - support multiple inheritance for arch sources (inherit a,b,c).
119 - switch to storable-n-format for facedata, for better interoperability.
120 - implement generic "ranged" item framework (pickaxe, fishing rod).
121 - the singing skill actually respects the direction now.
122 - oratory and singing now require a direction.
123 - use_skill now requires that you can actually apply the skill tool.
124 - do not invoke perl on every user command anymore by providing
125 a command and an unknown_command event.
126 - move mark, run, run_stop, fire and fire_stop commands back from
127 perl to C++, for speed reasons (basically undo patchset 1304).
128 - add a client_destroy event, so we don't have to hook the
129 attachable destroy event (which is called much more often).
130 - removed (unused) FLOOR object type.
131 - fix errornous change_abil messages for rods (and other types).
132 - remove include/commands.h and server/c_new.C, and refactor
133 all into server/commands.C.
134 - save and restore combat/ranged/current slot for players.
135 - the server now batches item's face/fx commands, as opposed
136 to sending one fx per item - helps mostly at connect and
137 with floorbox updates.
138 - implemented ext::player_env::play_music_once $who->contr, "km/...".
139 - the random map generator now supports selecting difficult for
140 more style categories than just monsters (all except fountains
141 apparently).
142 - object serialiser no longer creates empty "owner" references.
143 - make sure failed castings take some time, too, to avoid being
144 smitten by your god.
145 - many more failmsgs and help texts.
146 - support log suspension/resumption, e.g. for defragmenting.
147 - stop thrown objects when their speed goes too low.
148 - log the number of unique logins seen every minute in a compact
149 format (for statistics).
150 - do not send delitem for players.
151 - support static scalar data members properly in genacc now.
152 - implement "simple" freelist management for objects.
153 - recycle object counts now - to support longer uptimes.
154 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
155 function (and yes, 666 is exact!).
156 - random map generator results should now be fully repeatable.
157 - fixed possible crash bug in build code.
158 - rename find_marked_object to ->mark and speed up.
159 - player movers properly destroy themselves when used up, instead
160 of leaking.
161 - do not show msg for unidentified objects that need identification.
162 - convert formulae/bookarch/settings file parser to thawer framework.
163 - finally get rid of fgets (..., thawer) and use a much cleaner
164 next_line method.
165 - use nicer file format for exp_table and attackmess
166 (more like other resource files).
167 - make parse errors during server startup fatal.
168 - properly initialise all maptile values in constructor.
169 - improved {link} map.
170 - optional unloadable extensions will not lead to an endless loop.
171 - server will cleanly autorestart when running out of protocol IDs.
172 - use faster and slightly more exact find_dir_2 replacement.
173 - building listening books is possible again.
174 - (maps, arch) added archetype for building instructions and replaced
175 the copies of the instructions in the maps with it.
176 - (arch) made the spark shower spell available in shops.
177 - don't create a second LOGIN event on character creation.
178 - correctly generate "You paid xyz" message in shops.
179 - the shop menu now also displays the (approx) value of the item.
180 - added a 'password' command, to change your password (and for DMs to
181 change passwords for other players).
182 - correctly save shopitems string, to avoid parse error when reading
183 saved maps.
184 - logging now differentiates between logging levels better.
185 - speed up get_typedata.
186 - fix deadlock problem during server shutdown/reload.
187 - make ext/checkrusage "more" non-blocking.
188 - use common::sense for extensions.
189 - work around a 50.10.0 utf8 caching bug.
190 - correctly try to load tiled maps in adjacent_map, might fix
191 "no relation to target" bugs.
192 - try to load (pure-)perl modules asynchronously, warn about
193 modules being loaded from the mainloop, pre-load some more
194 core modules so perl doesn't do it later on.
12 195
13TODO: strange rign oif acid artifact description/story looks weird. 1962.93 Sat Feb 13 15:52:36 CET 2010
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 197 - (maps) fix travel to valdor and back.
15TODO: no detah messages for arena anymore 198 - do no longer by default eval map cod ein safe compartments
16TODO: remove curse should *maybe* work on players themselves 199 (this can be re-enabled using the safe_eval config option).
17TODO: remove curse in glyph/rune doesn't have any effect? 200 - (maps) fix an apparent crash bug caused by broken generstors
18TODO: nothing is written on it -> log-1 201 in lorak.
19TODO: rewrite highscore code 202 - fix data corruption issues caused by recursive calls to
203 unordered_mapwalk - now every caller must provide its own
204 buffer.
205 - (maps) improve tindervale maps slightly.
206 - (arch) considerably decrease slag ex price.
207 - (arch) fix filth archetype.
208 - extension dependency resolve was completely broken.
209 - multipart objects would cause save_throw_object to crash - it
210 now acts on the head only.
211 - do not try to connect to an irc server unless explicitly configured.
212 - do not expect decltype() to be available in gcc 4.4.
213 - extended the safe perl environment by loops.
214 - (arch) fix "armless cook" facings.
215 - the "experience table" resource item did not have a proper
216 hash associated with it, so updates could not be detected.
217 - fixed poison traps in doors.
218 - player->killer_name did not properly flag the name as unicode.
219 - aggressively mark many more methods as utf8 or octet-expecting,
220 and provide a non-destructive SvPVutf8 variant.
221 - do not allow dragon players to change their title via the settings.
222 - ratelimited jeweler skill nugget conversion.
223 - under high load, the server stopped swapping out to make
224 the server more responsive, but making it impossible to reduce
225 the load by... swapping out. slot queuing will now always make
226 some progress.
227 - improve the quality of the load-avg calculation.
228 - (maps) fixed quest npc in jeweler dungeon quest.
229 - don't fail to write the runtime file if the temporary already exists.
230 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
231 player now.
232 - rewrote hiscore code from scratch to use async I/O, store uuid and
233 timestamp and use a tab in the client to increase awareness.
234 - npc dialog setflag/setsatte now check for defined'ness, so
235 setflag 0 is possible.
236 - make install now deletes old extensions, to ease upgrades in the
237 deliantra vm.
20 238
21TODO: greeting message on what to do in dialog after race selection. 2392.92 Thu Dec 24 04:51:56 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 240 - the destruction spell could/would corrupt server memory quite often.
241 - logging in only fixed the combat slot when the palyer was loaded from
242 disk, not when it already was in memory.
243 - cede in wait_for_tick* when the tivck is inhibited hopefully
244 avoiding livelock during high-load emergency saves.
245 - logging in did not properly unapply all skills.
246 - (maps) make the invite quest marking much more obvious.
247 - (arch) fix warrior archetype names.
248 - map prefetching never prefetch upwards.
249 - wizpass no longer makes you non-blocking.
250 - (maps) add light to some of the special maps, add troll
251 map.
252
2532.91 Mon Nov 30 10:18:09 CET 2009
254 - (maps) add gorokh_final mapset from crossfire.
255 - (maps) block most vault-type mlab locations, open up
256 imperial converters for anybody to use.
257 - (maps, arch) replace all permanent stat potions by random
258 variants.
259 - (maps) spread gorokh demon styles more evenly over 1..100.
260 - TRIGGER events got passed a garbage pointer instead of a
261 real player object on player changes.
262 - diseases and maybe other things could sometimes reduce the speed
263 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
264 much grief.
265 - speed_left randomisation was, apparently, totally broken.
266 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
267 of the speed slot internally and in map save files. among other
268 things, this gets rid of all the abs (speed) calls.
269 - reduce map file save files by using abridged keywords aliases.
270 - shop specialisation calculation was totally broken.
271 - nrof/itemcount/volume limits when dropping to the floor are
272 now enforced.
273 - fix magic mapping, which only worked for inate spell casting.
274 - godgiven items will now be explicitly described as such.
275 - (arch) dded a quiver of bolts.
276 - materialnames would change "randomly" on every load, only
277 set the material when the materialname was not set before.
278 - balancing change, halve rod recharge speed (instead
279 of 4.8s, the standard rods now recharge in ~10s. not a solution,
280 but still.
281 - reduce cpu time used for map saving by >>50% by avoiding
282 the costly flag-checking loop in most cases and using a simple
283 repeat-cache for speed_left.
284 - always delay stats update for players on insert/remove till
285 next tick/command, which saves a lot of cpu cycles on drop/take.
286 - add hint about havign to run to attach unaggressive npcs.
287 - pet monster level was not displayed correctly in "showpets index".
288 - clean up floating point conversions and many similar nitpicks.
289 - fix hanuk altar.
290 - overhaul material system to be much faster, and having less bugs, but
291 still having a lot of cruft :/.
292 - add marble shop floor.
293 - move gcc specifics to new file include/compiler.h.
294 - unrecognised cfpod directives could cause undefined behaviour.
295 - added boes' marble shop to steinwandstadt.
296 - pad mapspace to power-of two size for speed/codesize/cache gains.
297 - optimise mapspace updates.
298 - cache volume/items per mapspace.
299 - use fabs, min and max consistently (surprisingly for a code size
300 decrease).
301 - fixed a small uncleanlieness in item converters, which might
302 have led to weird item multiplications.
303 - store hash value in shstr, not used by anything, but doesn't use much memory.
304 - fixed crash bug in learn_spell command.
305 - enhanced output of the mapinfo command.
306 - remove all traces of FLAG_NO_FIX_PLAYER.
307 - avoid sv_derived_from calls (lots of hash lookups) when converting
308 from perl to c++.
309 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
310 and use it in some "inner" loops.
311 - rename flags to attachable_flags to avoid confusion :=).
312 - fixed jeweler experience output to not be floating point.
313 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
314 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
315 - try to prefetch memory inside process_objects, which can give
316 enourmous speed gains.
317 - make some small optimisation to the process_objects loop.
318 - move facedata chksum calculation into cfutil, make server more flexible
319 handling different chksum lengths.
320 - check for hash collisions in cfutil.
321 - reduce face checksum size from 6 to 4 bytes.
322 - don't crash when a map uses empty sound/sound_destroy/face.
323 - removed weather-specific attributes.
324 - fixed genkeywords dependency.
325 - do not clear "randomitems" slot for world underlays.
326 - use "sl" as short-hand for speed_left in save-files, just to make them
327 smaller.
328 - in general, don't crash on value-less resource file lines
329 anymore, due to get_str never returning a 0-pointer.
330 - code cleanup in move_symptom.
331 - removed arch_to_object (replaced it by ->instance ()).
332
3332.90 Sat Nov 7 15:06:06 CET 2009
334 - some Andrew Madloch wanted, despite being specifically told
335 multiple times that the Deliantra parts additions are under AGPL,
336 lock up the source code of the server within his company.
337 some reorganisations have been done to the sourcecode to make
338 it clearer that this violates the Affero GPL. Help to keep
339 Deliantra free software even for the coming generations
340 and be wary of the promises of Andrew Madloch, he has nothing
341 good in mind for free software.
342 - clarify which files of the server are 100% AGPL.
343 - minor reorganisation, move some GPL code into other files.
344 - implement viewpoint (which is like observe, but only for the map,
345 not stats etc.).
346 - replace magic mapping overlay by a flying bird exposing area
347 on the worldmap (ext/magic_mapping.ext).
348 - @find in npc dialog was useless as the vairbale wasn't accessible.
349 - @find results in npc dialogue is now stored in $find.
350 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
351 - (maps, server) add lostwages and celvear apartments to rent system.
352 - (maps) closed guild houses, this is not scalable, ask your friendly
353 dm instead.
354 - (maps) add town portal to celvear.
355 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
356 mapsets from crossfire, together with associated archetypes.
357 - (maps) add extended region descriptions for some regions from crossfire.
358 - (maps) define a new whalingoutpost region.
359 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
360 and most archetypes that go with them (without stoning and swallow effects),
361 casino tokens and stock certificates are also missing.
362 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
363 and santo dominion.
364 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
365 to go with them. also adjusted archetypes to be more korrekt "gotisch".
366 - doors/containers can now use "match ..." expressions for the slaying field.
367 - properly close client-side dialogue when the player is teleported away.
368 - map-tags did not properly close it's database tables or wait
369 for a quiescent state, causing memory corruption on reload.
370 - support "stat.xyz" accessor in match expressions.
371 - skip /styles and /editor directories in cf::map::static_maps.
372 - implement ->send_big_packet and use it in ext_msg (among other things, this
373 fixes long answers from npc dialogue).
374 - connected magic mouths no longer spill to Log-1, but use the examine tab.
375 - (arch) change marker archetypes to not remove "marker" forces anymore
376 and to not add a "put your code here" force needlessly.
377 - (arch) fix or improve many plurals.
378 - markers do no longer add a force if the slaying field is unset.
379 - sped up search-items implementation, but it's still horrible.
380 - (maps) bigchests are now properly non-unique, per_player and no_reset.
381 - editor_folder can now be used to override whatever cfutil sets, and was
382 used to reogianise the illogical arch tree a bit.
383 - (maps) import most map names from crossfire.
384 - nuke image_sums/image_info subcommands from the protocol.
385 - fly_high movement gives better los, ignoring blocksview.
386 - the addexp command should now honour skill names with spaces.
387 - (arch) add nuke from cfextended to avoid a crash.
388 - (arch) added many more buildable marble floors.
389 - major namespace cleanup: save 45kb by making functions static
390 that were unnecessarily global.
391
3922.82 Sat Oct 24 03:50:17 CEST 2009
393 - fixed a classical and exploitable stack buffer overflow in the gsay command.
394 - fix a memory buffer overflow in the book code.
395 - add @check, @find npc dialogue commands.
396 - (maps) add a number of town interiors.
397 - (maps) add tindervale the fireborn capitol from cfextended.
398 - (maps) add celvear area from cfextended.
399 - (server,arch) add a number of inscribables, show their capacity in hint.
400 - (server,maps) fix bug causing some library books not to be chained down,
401 cause Scorn/Navar libraries not to have inscribable books.
402 - (maps) fix bug causing the Greyshield and Greysword to have
403 inappropriate item power.
404 - (maps) fix intwell balancing issue.
405 - improve the look of generated books.
406 - make slag no_drop so it can't be dropped from the cauldron.
407 - fix bug where players could bypass no_drop by putting items in containers.
408 - consecutive commands arriving at the same time in the server would be
409 corrupted if the length was >255.
410 - support sub-matches in () inside match expressions, not just conditions.
411 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
412 and perl.
413 - implemented new "match" type that combines both check_inv and pedestal
414 functionality (and more) inside the same object using the match expressions.
415 - create simpler match expression compiles in many common cases.
416 - reduce object size by removing obsolete "seen_by" member.
417 - removed the rather broken make_list_like utility function, taking advantage
418 of the new dynbuf::splice function (which gave an unexpected net win
419 in code size...).
420 - the server will no longer complain (and subtly fail) when an object
421 being removed from a map causes another object to get removed.
422 - banish strncpy from the server, speed up and simplify sending item
423 descriptions to the client considerably.
424 - add new "in head" set modifier for matches.
425 - new BLOCKED_MOVE event added.
426 - mapscript archetype now has activate_on_xxx true by default, as similar
427 connected elements.
428 - (maps) imported all styles from cfextended except
429 floorstyles/land_plots and monsterstyles.
430 - (arch) imported gem treasurelists and archetypes from cfextended.
431 - don't crash when treasure lists are empty / supply new empty
432 treasurelist for randomitems when none can be found.
433 - implement cf::map::static_maps and use it in map-tags.ext.
434 - fix a bug in map-tag scanning when moving tags.
435 - (deliantra.net) improve watchdog to now check both listening ports
436 for a reaction.
437 - implement new "loadall" map loading command, purely for debugging.
438
4392.81 Mon Oct 12 20:00:18 CEST 2009
440 - display spell description for spellbooks, rods, wands, potion and scrolls,
441 but not horns (to make them more useful for content-creators).
442 - fix a number of bugs in check_move_on: 1) it didn't update the flags
443 2) it skipped spell effects and 3) it didn't handle the case where
444 and object was destroyed while iterating over it correctly. all this
445 allowed players to sometimes walk onto spaces they should not be able to
446 walk on.
447 - fix an exploit where inscription/marking runes could execute arbitrary code.
448 - examining an object now dumps the serialised object form when the user
449 is a wizard (wizlook).
450 - altars no longer accept unpaid items.
451 - party spells didn't work all that well.
452 - added complex object matching framework (cf::match), and make altars
453 and pedestals use it.
454 - identified skill-tools show what skill they grant.
455 - display the duration of change_ability spells when examining them
456 (missing: protection spells, but they are a hack...).
457 - improve effectiveness of special foods created by woodsman skill,
458 adding more variety to the different mushrooms.
459 - fix a minor cfpod formatting bug.
460 - do not talk about the hintmode so much - die-hards are expected to find
461 the hintmode setting on the settings page.
462 - IPO no longer lies about prices; prices tweaked.
463 - clarified that all deliantra-specific parts are under the Affero GPL.
464 - enable the object loader to also dump archetypes.
465 - (maps) fix guild teleporters to Pupland Terminal.
466 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
467 - force the initial face when loading an object that is time-animated
468 or a monster, so it does not have to be specified anymore.
469 - fix a bug where recasting an ability changing spell could shorten
470 its remaining duration.
471 - fix pedestal and floor building with builder.
472 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
473 - fix a broken bow-related speed optimisation by using splay - speed
474 up splay operations as well.
475 - use NDI_CLEAR for the body command, and make it use observe.
476 - implement introspection data for C++ classes (%REFLECT).
477 - (arch) add name_pl fields and documentation for building materials.
478 - (maps) random fountains no longer generate permanent stat increases.
479 - fix transmutation alchemy.
480 - speed up many frequently-invoked C->perl callbacks.
481 - added complex object matching framework, to be used in altars and the like.
482 - switch to YAML::XS from YAML.
483
4842.80 Tue Sep 15 20:22:31 CEST 2009
485 - fix the "screen stays black on login" bug and remove debug instrumentation
486 that ultimately was not helpful to catch it :)
487 - split outer_env into outer_env and outer_env_self, and fix
488 all callers to use either one or the other, as appropriate. This
489 fixes the (rather fragile) light spell, maybe others.
490 - fixed an overflow and exploit in the bank/payment code.
491 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
492 to explain the skill a bit more.
493 - removed a buggy check for zero attacktype. So that we might find
494 the real bugs in the archs/maps/objects.
495 - Fixed enabling torches with lighters.
496 - (maps) Added Heaven Town region.
497 - (arch+maps) Fixed & normalized warriors on map
498 /quests/peterm/CTower/Barracks.
499 - fix the light spell (and possibly diseases and other lights).
500 - (arch) The clawing skill didn't have the physical attacktype.
501 - (maps) make the greenway accessible again - this bug was introduced
502 a long time ago, and similar cases are still to be found in the maps.
503 - make the socket_timeout configurable in the code (but not yet for users).
504 - earth wall health bar is now correct.
505
5062.79 Tue Jul 28 00:56:36 CEST 2009
507 - IO::AIO chaged to using eventfd internally - updated server to not
508 freeze with IO::AIO anymore due this change.
509 - avoid a crash when a player tries to apply a lighter.
510 - allow a spell argument for dimension door.
511 - move shop item listing and some otherstuff into the info tab.
512 - avoid crashes when non-players cast party spells.
513 - fix a crash in get_spell_by_name (for learn_spell).
514 - added pyromancer class with graphics (by Job Vranish).
515 - small improvement of the number of potions in shops
516 (by Job Vranish).
517 - added a few party spells (by Job Vranish).
518 - use a common message dynbuf.
519 - destroying tear down objects will now use the full hp range
520 for animation and will only destroy/lastframe when hp < 0.
521 - allow monsters to use earth to dust.
522 - use manhattan distance for get_rangevector_from_mapcoord, just as
523 in get_rangevector.
524 - los updates now correctly take tiled maps into account.
525 - do los updates even on maps without darkness.
526 - fixed quiver of holding bolts to be able to hold bolts.
527 - upgrade to IO::AIO 3.21.
528 - fixed show invisible, to show objects of type CONTAINER.
529 - properly catching exceptions from callback in irc.ext.
530 - fixed a potentially hazardous bug in cfpod regarding Z<>.
531 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
532 - (arch) added hint about usage to Slag Ex.
533 - (maps) /darcap/quest/water sea1 tile are now passable by players,
534 like the rest.
535 - (maps) added /heaven/gem_shop by Boes.
536 - (arch+maps) added rate limited converter and adjusted
537 /elmex/mana_fountain.
538 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
539 - reduce size of casting_time, move_status, attack_movement,
540 last_heal and last_sp slots, squeezing some more space out of struct
541 object, also declare expmul as constant 1.0, as it isn't used
542 anywhere.
543
5442.78 Sun Apr 5 20:04:29 CEST 2009
545 - fixed bug in alchemy, where finding the right object for enhancements
546 didn't work.
547 - aggressively merge spell effects and do not allow more than 5 spell
548 effects (w.r.t. put_more) per mapspace, to give the server a chance
549 to survive a hundred deathsheads.
550 - correctly clear op->env when inserting onto map, this was a potentially
551 disastrous bug of unfortunately unknown proportions...
552 - fix cone-spell symmetry that was broken for direction 8.
553 - use gender-neutral place descriptions for invite.
554 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
555 Thanks go to Lisa Larsen!
556 - remove support for colour reducing 32x32 images (no cfclient support
557 anymore).
558 - actually mention the literacy level when it is too low to learn the spell.
559 - use better dependency tracking for include/keyword.h.
560 - add accept-invitation and suicide to the list of asynchronous commands,
561 so it is possible to invite somebody out of some stck-till-death traps,
562 or simply to commit suicide.
563 - replace the "ignoring delayed commands" message by something more useful
564 (cf. cunning gnome freezeing issue).
565 - various fixes for weapon improvements.
566 - fixed small bug with handling connect errors in the IRC gateway.
567 - support T and G sequences in cfpod.
568
5692.77 Sun Feb 1 16:30:48 CET 2009
570 - convert me command from per-map to chat, which makes more sense, also
571 document it.
572 - more than one spellbooks of same class can now be given
573 in class selection.
574 - adjusted the starting_spell.trs treasure list to the recent
575 spell rebalancements.
576 - the IRC gateway filters IRC colors now.
577
5782.76 Sat Jan 17 08:36:51 CET 2009
579 - (arch) fix quiver of Holding Bolts.
580 - applying unpaid items will now examine them.
581 - add "What" column to body command, showing items in that slot.
582 - redesigned and rebalanced lamps and torches.
583 - add "..." to item names that have been shortened.
584 - fixed "assign" function that squeezes strings into fixed length.
585 - add cursed effect to lamps and (some) torches.
586 - fixed bad assigned crafting skills and their tools.
23 587
5882.75 Fri Jan 9 16:13:30 CET 2009
589 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 590 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 591 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 592 - put the death reason into a separate tab.
593 - converted "connected" slot to string, cleanly got rid of some ugly
594 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 595 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 596 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 597 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 598 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 599 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 600 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 601 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 602 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 603 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 604 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 605 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 606 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 607 - tell gcc not to excessively inline some perl interface functions.
608 - remove marking rune length limit.
609 - fix formatting of cfpod when a verbatim block was following
610 a single newline.
611 - move resistances, statistics and showpets command output into tabs.
612 - implement map scripts that can replace the boulder logic without
613 having to write extensions.
40 614
412.74 Mon Dec 29 15:23:38 CET 2008 6152.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters 616 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart. 617 at map boundaries apart.
44 - temporarily make permanently invisible player visible when 618 - temporarily make permanently invisible player visible when
290 - bugfix: when unapplying skills also remove them from the range/combat slots. 864 - bugfix: when unapplying skills also remove them from the range/combat slots.
291 - bugfix: do not merge items whose archetype name merges, use the 865 - bugfix: do not merge items whose archetype name merges, use the
292 archetype *archname* (chairs of different facings were merged). 866 archetype *archname* (chairs of different facings were merged).
293 - bugfix: fix a potential crash issue in find_object_name (not used 867 - bugfix: fix a potential crash issue in find_object_name (not used
294 normally). 868 normally).
295 - bugfix: locked doors cnanot be bashed down by magical means 869 - bugfix: locked doors cannot be bashed down by magical means
296 (destruction, magic missile etc.). 870 (destruction, magic missile etc.).
297 - swarm spells without a direction now use various spiral patterns 871 - swarm spells without a direction now use various spiral patterns
298 instead of being fully random. 872 instead of being fully random.
299 - update AnyEvent API to 3.4 and above. 873 - update AnyEvent API to 3.4 and above.
300 874
379 - merge items with different arch pointers refering to the same arch 953 - merge items with different arch pointers refering to the same arch
380 (due to archetype reloads). 954 (due to archetype reloads).
381 - refactored the object remove/insert functions and most related 955 - refactored the object remove/insert functions and most related
382 functions (decrease, split, merge_ob etc.). 956 functions (decrease, split, merge_ob etc.).
383 - make it compile better on freebsd (reported by pippijn). 957 - make it compile better on freebsd (reported by pippijn).
384 - remove GT_UPDATE_INV (no longer applicable). 958 - removed GT_UPDATE_INV (no longer applicable).
385 - fix the longstanding "container stays open" bug. 959 - fix the longstanding "container stays open" bug.
386 - improved floorbox updating to be incremental and other protocol 960 - improved floorbox updating to be incremental and other protocol
387 optimisations. 961 optimisations.
388 - get rid of update_after_inventory_change and only do update stats 962 - get rid of update_after_inventory_change and only do update stats
389 for weight once/tick/player at max. 963 for weight once/tick/player at max.
467 (this fixes the jeweler skill). 1041 (this fixes the jeweler skill).
468 - back-to-back perl_reloads don't freeze the ticker anymore. 1042 - back-to-back perl_reloads don't freeze the ticker anymore.
469 - convert cfutil from Event to EV (forgot to do this earlier...). 1043 - convert cfutil from Event to EV (forgot to do this earlier...).
470 - move tombstone to real map if player died due to cave-in (even if 1044 - move tombstone to real map if player died due to cave-in (even if
471 it has reset, which is better than putting it on the savebed, also as 1045 it has reset, which is better than putting it on the savebed, also as
472 proof that the palyer didn't use a savebed). 1046 proof that the player didn't use a savebed).
473 1047
4742.4 Sun Jan 13 13:41:29 CET 2008 10482.4 Sun Jan 13 13:41:29 CET 2008
475 - work around perl bug in configure perl module version check. 1049 - work around perl bug in configure perl module version check.
476 - fix bug in golem move code that would cause a crash at tiling borders. 1050 - fix bug in golem move code that would cause a crash at tiling borders.
477 - fix a freeze bug when looking for an arrow in the inventory. 1051 - fix a freeze bug when looking for an arrow in the inventory.
671 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1245 - introduced new keyword for map files: file_format_version (integer, server version: 0)
672 - better message for apply failures due to applymode 1246 - better message for apply failures due to applymode
673 - removed most all of the weather code 1247 - removed most all of the weather code
674 - unified logging to stderr and file 1248 - unified logging to stderr and file
675 - too many minor changes to document 1249 - too many minor changes to document
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