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Comparing deliantra/server/Changes (file contents):
Revision 1.321 by root, Sun Jan 4 22:39:59 2009 UTC vs.
Revision 1.451 by root, Sat Oct 24 01:52:25 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.82 Sat Oct 24 03:50:17 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - fixed a classical and exploitable stack buffer overflow in the gsay command.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - fix a memory buffer overflow in the book code.
7TODO: inscription cannot be readied. 7 - add @check, @find npc dialogue commands.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - (maps) add a number of town interiors.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (maps) add tindervale the fireborn capitol from cfextended.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps) add celvear area from cfextended.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (server,arch) add a number of inscribables, show their capacity in hint.
12 - (server,maps) fix bug causing some library books not to be chained down,
13 cause Scorn/Navar libraries not to have inscribable books.
14 - (maps) fix bug causing the Greyshield and Greysword to have
15 inappropriate item power.
16 - (maps) fix intwell balancing issue.
17 - improve the look of generated books.
18 - make slag no_drop so it can't be dropped from the cauldron.
19 - fix bug where players could bypass no_drop by putting items in containers.
20 - consecutive commands arriving at the same time in the server would be
21 corrupted if the length was >255.
22 - support sub-matches in () inside match expressions, not just conditions.
23 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
24 and perl.
25 - implemented new "match" type that combines both check_inv and pedestal
26 functionality (and more) inside the same object using the match expressions.
27 - create simpler match expression compiles in many common cases.
28 - reduce object size by removing obsolete "seen_by" member.
29 - removed the rather broken make_list_like utility function, taking advantage
30 of the new dynbuf::splice function (which gave an unexpected net win
31 in code size...).
32 - the server will no longer complain (and subtly fail) when an object
33 being removed from a map causes another object to get removed.
34 - banish strncpy from the server, speed up and simplify sending item
35 descriptions to the client considerably.
36 - add new "in head" set modifier for matches.
37 - new BLOCKED_MOVE event added.
38 - mapscript archetype now has activate_on_xxx true by default, as similar
39 connected elements.
40 - (maps) imported all styles from cfextended except
41 floorstyles/land_plots and monsterstyles.
42 - (arch) imported gem treasurelists and archetypes from cfextended.
43 - don't crash when treasure lists are empty / supply new empty
44 treasurelist for randomitems when none can be found.
45 - implement cf::map::static_maps and use it in map-tags.ext.
46 - fix a bug in map-tag scanning when moving tags.
47 - (deliantra.net) improve watchdog to now check both listening ports
48 for a reaction.
49 - implement new "loadall" map loading command, purely for debugging.
12 50
13TODO: strange rign oif acid artifact description/story looks weird. 512.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 52 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: no detah messages for arena anymore 53 but not horns (to make them more useful for content-creators).
16TODO: remove curse should *maybe* work on players themselves 54 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: remove curse in glyph/rune doesn't have any effect? 55 2) it skipped spell effects and 3) it didn't handle the case where
18TODO: nothing is written on it -> log-1 56 and object was destroyed while iterating over it correctly. all this
19TODO: rewrite highscore code 57 allowed players to sometimes walk onto spaces they should not be able to
58 walk on.
59 - fix an exploit where inscription/marking runes could execute arbitrary code.
60 - examining an object now dumps the serialised object form when the user
61 is a wizard (wizlook).
62 - altars no longer accept unpaid items.
63 - party spells didn't work all that well.
64 - added complex object matching framework (cf::match), and make altars
65 and pedestals use it.
66 - identified skill-tools show what skill they grant.
67 - display the duration of change_ability spells when examining them
68 (missing: protection spells, but they are a hack...).
69 - improve effectiveness of special foods created by woodsman skill,
70 adding more variety to the different mushrooms.
71 - fix a minor cfpod formatting bug.
72 - do not talk about the hintmode so much - die-hards are expected to find
73 the hintmode setting on the settings page.
74 - IPO no longer lies about prices; prices tweaked.
75 - clarified that all deliantra-specific parts are under the Affero GPL.
76 - enable the object loader to also dump archetypes.
77 - (maps) fix guild teleporters to Pupland Terminal.
78 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
79 - force the initial face when loading an object that is time-animated
80 or a monster, so it does not have to be specified anymore.
81 - fix a bug where recasting an ability changing spell could shorten
82 its remaining duration.
83 - fix pedestal and floor building with builder.
84 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
85 - fix a broken bow-related speed optimisation by using splay - speed
86 up splay operations as well.
87 - use NDI_CLEAR for the body command, and make it use observe.
88 - implement introspection data for C++ classes (%REFLECT).
89 - (arch) add name_pl fields and documentation for building materials.
90 - (maps) random fountains no longer generate permanent stat increases.
91 - fix transmutation alchemy.
92 - speed up many frequently-invoked C->perl callbacks.
93 - added complex object matching framework, to be used in altars and the like.
94 - switch to YAML::XS from YAML.
20 95
21TODO: greeting message on what to do in dialog after race selection. 962.80 Tue Sep 15 20:22:31 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 97 - fix the "screen stays black on login" bug and remove debug instrumentation
98 that ultimately was not helpful to catch it :)
99 - split outer_env into outer_env and outer_env_self, and fix
100 all callers to use either one or the other, as appropriate. This
101 fixes the (rather fragile) light spell, maybe others.
102 - fixed an overflow and exploit in the bank/payment code.
103 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
104 to explain the skill a bit more.
105 - removed a buggy check for zero attacktype. So that we might find
106 the real bugs in the archs/maps/objects.
107 - Fixed enabling torches with lighters.
108 - (maps) Added Heaven Town region.
109 - (arch+maps) Fixed & normalized warriors on map
110 /quests/peterm/CTower/Barracks.
111 - fix the light spell (and possibly diseases and other lights).
112 - (arch) The clawing skill didn't have the physical attacktype.
113 - (maps) make the greenway accessible again - this bug was introduced
114 a long time ago, and similar cases are still to be found in the maps.
115 - make the socket_timeout configurable in the code (but not yet for users).
116 - earth wall health bar is now correct.
117
1182.79 Tue Jul 28 00:56:36 CEST 2009
119 - IO::AIO chaged to using eventfd internally - updated server to not
120 freeze with IO::AIO anymore due this change.
121 - avoid a crash when a player tries to apply a lighter.
122 - allow a spell argument for dimension door.
123 - move shop item listing and some otherstuff into the info tab.
124 - avoid crashes when non-players cast party spells.
125 - fix a crash in get_spell_by_name (for learn_spell).
126 - added pyromancer class with graphics (by Job Vranish).
127 - small improvement of the number of potions in shops
128 (by Job Vranish).
129 - added a few party spells (by Job Vranish).
130 - use a common message dynbuf.
131 - destroying tear down objects will now use the full hp range
132 for animation and will only destroy/lastframe when hp < 0.
133 - allow monsters to use earth to dust.
134 - use manhattan distance for get_rangevector_from_mapcoord, just as
135 in get_rangevector.
136 - los updates now correctly take tiled maps into account.
137 - do los updates even on maps without darkness.
138 - fixed quiver of holding bolts to be able to hold bolts.
139 - upgrade to IO::AIO 3.21.
140 - fixed show invisible, to show objects of type CONTAINER.
141 - properly catching exceptions from callback in irc.ext.
142 - fixed a potentially hazardous bug in cfpod regarding Z<>.
143 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
144 - (arch) added hint about usage to Slag Ex.
145 - (maps) /darcap/quest/water sea1 tile are now passable by players,
146 like the rest.
147 - (maps) added /heaven/gem_shop by Boes.
148 - (arch+maps) added rate limited converter and adjusted
149 /elmex/mana_fountain.
150 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
151 - reduce size of casting_time, move_status, attack_movement,
152 last_heal and last_sp slots, squeezing some more space out of struct
153 object, also declare expmul as constant 1.0, as it isn't used
154 anywhere.
155
1562.78 Sun Apr 5 20:04:29 CEST 2009
157 - fixed bug in alchemy, where finding the right object for enhancements
158 didn't work.
159 - aggressively merge spell effects and do not allow more than 5 spell
160 effects (w.r.t. put_more) per mapspace, to give the server a chance
161 to survive a hundred deathsheads.
162 - correctly clear op->env when inserting onto map, this was a potentially
163 disastrous bug of unfortunately unknown proportions...
164 - fix cone-spell symmetry that was broken for direction 8.
165 - use gender-neutral place descriptions for invite.
166 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
167 Thanks go to Lisa Larsen!
168 - remove support for colour reducing 32x32 images (no cfclient support
169 anymore).
170 - actually mention the literacy level when it is too low to learn the spell.
171 - use better dependency tracking for include/keyword.h.
172 - add accept-invitation and suicide to the list of asynchronous commands,
173 so it is possible to invite somebody out of some stck-till-death traps,
174 or simply to commit suicide.
175 - replace the "ignoring delayed commands" message by something more useful
176 (cf. cunning gnome freezeing issue).
177 - various fixes for weapon improvements.
178 - fixed small bug with handling connect errors in the IRC gateway.
179 - support T and G sequences in cfpod.
180
1812.77 Sun Feb 1 16:30:48 CET 2009
182 - convert me command from per-map to chat, which makes more sense, also
183 document it.
184 - more than one spellbooks of same class can now be given
185 in class selection.
186 - adjusted the starting_spell.trs treasure list to the recent
187 spell rebalancements.
188 - the IRC gateway filters IRC colors now.
189
1902.76 Sat Jan 17 08:36:51 CET 2009
191 - (arch) fix quiver of Holding Bolts.
192 - applying unpaid items will now examine them.
193 - add "What" column to body command, showing items in that slot.
194 - redesigned and rebalanced lamps and torches.
195 - add "..." to item names that have been shortened.
196 - fixed "assign" function that squeezes strings into fixed length.
197 - add cursed effect to lamps and (some) torches.
198 - fixed bad assigned crafting skills and their tools.
23 199
2002.75 Fri Jan 9 16:13:30 CET 2009
201 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 202 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 203 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 204 - put the death reason into a separate tab.
205 - converted "connected" slot to string, cleanly got rid of some ugly
206 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 207 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 208 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 209 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 210 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 211 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 212 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 213 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 214 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 215 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 216 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 217 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 218 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 219 - tell gcc not to excessively inline some perl interface functions.
220 - remove marking rune length limit.
221 - fix formatting of cfpod when a verbatim block was following
222 a single newline.
223 - move resistances, statistics and showpets command output into tabs.
224 - implement map scripts that can replace the boulder logic without
225 having to write extensions.
40 226
412.74 Mon Dec 29 15:23:38 CET 2008 2272.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters 228 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart. 229 at map boundaries apart.
44 - temporarily make permanently invisible player visible when 230 - temporarily make permanently invisible player visible when

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