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Comparing deliantra/server/Changes (file contents):
Revision 1.294 by root, Tue Dec 23 06:58:23 2008 UTC vs.
Revision 1.322 by root, Sun Jan 4 22:49:03 2009 UTC

16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit.
41
422.74 Mon Dec 29 15:23:38 CET 2008
43 - fix a longstanding bug that teared multipart monsters
44 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 45 - temporarily make permanently invisible player visible when
25 he/she makes noise. 46 he/she makes noise.
26 - fix being able to see through walls a bit. 47 - fix being able to see through walls a bit.
48 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 49 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 50 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 51 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 52 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 53 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 54 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 55 removed (e.g. for summon fog).
56 - permanent invisibility doesn't make immune against making noise:
57 implement a noise system that allows monsters to locate the player
58 when he/she makes noise.
59 - implement a primitive smell system that monsters can use to track
60 players.
34 - create bomb now also works when casted by door traps. 61 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 62 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 63 - (maps) considerably soften the subway spider.
64 - (maps) made the portgate of navar safe ground, to protect
65 the guards from being killed by players.
66 - (maps) lots of tweaks in and around scorn.
67 - (maps) use special non-blocksview jungle, mountain and
68 darkforest freely on the worldmap, to get gradual sight obstacles
69 instead of total blackout in those areas.
37 - no maximum darkness for outdoor maps anymore. 70 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages. 71 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them. 72 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players. 73 - make light additive even within players.
41 - darken xrays effect a bit. 74 - darken xrays effect a bit.
45 ambient lighting and centrally manage darkness as an offset. 78 ambient lighting and centrally manage darkness as an offset.
46 - revamped, fixed and documented the server calendrics, also 79 - revamped, fixed and documented the server calendrics, also
47 tell users the current time and data, to improve awareness. 80 tell users the current time and data, to improve awareness.
48 - implement proper wizlook flag and handling of wizlook, instead 81 - implement proper wizlook flag and handling of wizlook, instead
49 of dumbly just clearing los once. 82 of dumbly just clearing los once.
83 - speed up los code - it's now about 2-3 times as fast as the old one,
84 and has a smaller runtime variance.
85 - daylight/nightfall can now increase/decrease past the natural limit,
86 making them actually useful.
87 - see_in_dark now increases the viewing radius by 3.
88 - implement a fast tiled map iterator and use it in LOS for a 20%
89 speedup, as well as in many other places.
90 - remove support for extended map infos - these are not used
91 by the deliantra client and removing them gives us a 10% speedup
92 when sending map changes.
93 - remove most gcfclient and other client bug workarounds, as well
94 as now obsolete protocol versions, simplying the code.
95 - optimise and simplify generation of random numbers.
96 - correctly provide a non-zero default density for materials, to
97 avoid crashes, fix other bugs in the material handling code.
98 - fix volume calculations.
99 - fix cfpod parsing when multiple verbatim blocks were separated by
100 newlines.
101 - increase monster detection radius from wis/5 to wis/3.
102 - remove old pickup modes.
103 - remove obsolete disarm and search commands (search wasn't working
104 anyways).
105 - fix a crash when an npc applied a sign.
50 106
512.73 Thu Dec 18 20:56:31 CET 2008 1072.73 Thu Dec 18 20:56:31 CET 2008
52 - this release is assumed to be very stable. 108 - this release is assumed to be very stable.
53 - (maps) radically redesigned and improved tutorial. 109 - (maps) radically redesigned and improved tutorial.
54 - directional casting no longer immediately removes the invisible effect. 110 - directional casting no longer immediately removes the invisible effect.
412 (this fixes the jeweler skill). 468 (this fixes the jeweler skill).
413 - back-to-back perl_reloads don't freeze the ticker anymore. 469 - back-to-back perl_reloads don't freeze the ticker anymore.
414 - convert cfutil from Event to EV (forgot to do this earlier...). 470 - convert cfutil from Event to EV (forgot to do this earlier...).
415 - move tombstone to real map if player died due to cave-in (even if 471 - move tombstone to real map if player died due to cave-in (even if
416 it has reset, which is better than putting it on the savebed, also as 472 it has reset, which is better than putting it on the savebed, also as
417 proof that the palyer didn't use a savebed). 473 proof that the player didn't use a savebed).
418 474
4192.4 Sun Jan 13 13:41:29 CET 2008 4752.4 Sun Jan 13 13:41:29 CET 2008
420 - work around perl bug in configure perl module version check. 476 - work around perl bug in configure perl module version check.
421 - fix bug in golem move code that would cause a crash at tiling borders. 477 - fix bug in golem move code that would cause a crash at tiling borders.
422 - fix a freeze bug when looking for an arrow in the inventory. 478 - fix a freeze bug when looking for an arrow in the inventory.

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