ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.304 by root, Sun Dec 28 07:48:43 2008 UTC vs.
Revision 1.322 by root, Sun Jan 4 22:49:03 2009 UTC

16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit.
41
422.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 43 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 44 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 45 - temporarily make permanently invisible player visible when
27 he/she makes noise. 46 he/she makes noise.
28 - fix being able to see through walls a bit. 47 - fix being able to see through walls a bit.
29 - improve look at output. 48 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 49 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 50 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 51 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 52 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 53 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 54 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 55 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 56 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 57 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 58 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 59 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 61 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 62 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 63 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 64 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 65 the guards from being killed by players.
66 - (maps) lots of tweaks in and around scorn.
67 - (maps) use special non-blocksview jungle, mountain and
68 darkforest freely on the worldmap, to get gradual sight obstacles
69 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 70 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 71 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 72 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 73 - make light additive even within players.
51 - darken xrays effect a bit. 74 - darken xrays effect a bit.
73 - correctly provide a non-zero default density for materials, to 96 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code. 97 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 98 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 99 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 100 newlines.
101 - increase monster detection radius from wis/5 to wis/3.
102 - remove old pickup modes.
103 - remove obsolete disarm and search commands (search wasn't working
104 anyways).
105 - fix a crash when an npc applied a sign.
78 106
792.73 Thu Dec 18 20:56:31 CET 2008 1072.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable. 108 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial. 109 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect. 110 - directional casting no longer immediately removes the invisible effect.
440 (this fixes the jeweler skill). 468 (this fixes the jeweler skill).
441 - back-to-back perl_reloads don't freeze the ticker anymore. 469 - back-to-back perl_reloads don't freeze the ticker anymore.
442 - convert cfutil from Event to EV (forgot to do this earlier...). 470 - convert cfutil from Event to EV (forgot to do this earlier...).
443 - move tombstone to real map if player died due to cave-in (even if 471 - move tombstone to real map if player died due to cave-in (even if
444 it has reset, which is better than putting it on the savebed, also as 472 it has reset, which is better than putting it on the savebed, also as
445 proof that the palyer didn't use a savebed). 473 proof that the player didn't use a savebed).
446 474
4472.4 Sun Jan 13 13:41:29 CET 2008 4752.4 Sun Jan 13 13:41:29 CET 2008
448 - work around perl bug in configure perl module version check. 476 - work around perl bug in configure perl module version check.
449 - fix bug in golem move code that would cause a crash at tiling borders. 477 - fix bug in golem move code that would cause a crash at tiling borders.
450 - fix a freeze bug when looking for an arrow in the inventory. 478 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines