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Comparing deliantra/server/Changes (file contents):
Revision 1.322 by root, Sun Jan 4 22:49:03 2009 UTC vs.
Revision 1.485 by root, Wed Nov 4 19:20:49 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random stuff should not be in compat.C
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - some Andrew Madloch wanted, despite being specifically told
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 multiple times that the Deliantra parts additions are under AGPL,
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 close up the source code of the server within his company.
12 some reorganisations have been done to the sourcecode to make
13 it clearer that this violates the Affero GPL. Help to keep
14 Deliantra free software even for the coming generations
15 and be wary of the promises of Andrew Madloch, he has nothing
16 good in mind for your free software.
17 - clarify which files of the server are 100% AGPL.
18 - minor reorganisation, move some GPL code into other files.
19 - implement viewpoint (which is like observe, but only for the map,
20 not stats etc.).
21 - replace magic mapping overlay by a flying bird exposing area
22 on the worldmap (ext/magic_mapping.ext).
23 - @find in npc dialog was useless as the vairbale wasn't accessible.
24 - @find results in npc dialogue is now stored in $find.
25 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
26 - (maps, server) add lostwages and celvear apartments to rent system.
27 - (maps) closed guild houses, this is not scalable, ask your friendly
28 dm instead.
29 - (maps) add town portal to celvear.
30 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
31 mapsets from crossfire, together with associated archetypes.
32 - (maps) add extended region descriptions for some regions from crossfire.
33 - (maps) define a new whalingoutpost region.
34 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
35 and most archetypes that go with them (without stoning and swallow effects),
36 casino tokens and stock certificates are also missing.
37 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
38 and santo dominion.
39 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
40 to go with them. also adjusted archetypes to be more korrekt "gotisch".
41 - properly close client-side dialogue when the player is teleported away.
42 - map-tags did not properly close it's database tables or wait
43 for a quiescent state, causing memory corruption on reload.
44 - support "stat.xyz" accessor in match expressions.
45 - skip /styles and /editor directories in cf::map::static_maps.
46 - implement ->send_big_packet and use it in ext_msg (among other things, this
47 fixes long answers from npc dialogue).
48 - connected magic mouths no longer spill to Log-1, but use the examine tab.
49 - (arch) change marker archetypes to not remove "marker" forces anymore
50 and to not add a "put your code here" force needlessly.
51 - (arch) fix or improve many plurals.
52 - markers do no longer add a force if the slaying field is unset.
53 - sped up search-items implementation, but it's still horrible.
54 - (maps) bigchests are now properly non-unique, per_player and no_reset.
55 - editor_folder can now be used to override whatever cfutil sets, and was
56 used to reogianise the illogical arch tree a bit.
57 - (maps) import most map names from crossfire.
58 - nuke image_sums/image_info subcommands from the protocol.
59 - fly_high movement gives better los, ignoring blocksview.
12 60
13TODO: strange rign oif acid artifact description/story looks weird. 612.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 62 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: no detah messages for arena anymore 63 - fix a memory buffer overflow in the book code.
16TODO: remove curse should *maybe* work on players themselves 64 - add @check, @find npc dialogue commands.
17TODO: remove curse in glyph/rune doesn't have any effect? 65 - (maps) add a number of town interiors.
18TODO: nothing is written on it -> log-1 66 - (maps) add tindervale the fireborn capitol from cfextended.
19TODO: rewrite highscore code 67 - (maps) add celvear area from cfextended.
68 - (server,arch) add a number of inscribables, show their capacity in hint.
69 - (server,maps) fix bug causing some library books not to be chained down,
70 cause Scorn/Navar libraries not to have inscribable books.
71 - (maps) fix bug causing the Greyshield and Greysword to have
72 inappropriate item power.
73 - (maps) fix intwell balancing issue.
74 - improve the look of generated books.
75 - make slag no_drop so it can't be dropped from the cauldron.
76 - fix bug where players could bypass no_drop by putting items in containers.
77 - consecutive commands arriving at the same time in the server would be
78 corrupted if the length was >255.
79 - support sub-matches in () inside match expressions, not just conditions.
80 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
81 and perl.
82 - implemented new "match" type that combines both check_inv and pedestal
83 functionality (and more) inside the same object using the match expressions.
84 - create simpler match expression compiles in many common cases.
85 - reduce object size by removing obsolete "seen_by" member.
86 - removed the rather broken make_list_like utility function, taking advantage
87 of the new dynbuf::splice function (which gave an unexpected net win
88 in code size...).
89 - the server will no longer complain (and subtly fail) when an object
90 being removed from a map causes another object to get removed.
91 - banish strncpy from the server, speed up and simplify sending item
92 descriptions to the client considerably.
93 - add new "in head" set modifier for matches.
94 - new BLOCKED_MOVE event added.
95 - mapscript archetype now has activate_on_xxx true by default, as similar
96 connected elements.
97 - (maps) imported all styles from cfextended except
98 floorstyles/land_plots and monsterstyles.
99 - (arch) imported gem treasurelists and archetypes from cfextended.
100 - don't crash when treasure lists are empty / supply new empty
101 treasurelist for randomitems when none can be found.
102 - implement cf::map::static_maps and use it in map-tags.ext.
103 - fix a bug in map-tag scanning when moving tags.
104 - (deliantra.net) improve watchdog to now check both listening ports
105 for a reaction.
106 - implement new "loadall" map loading command, purely for debugging.
20 107
21TODO: greeting message on what to do in dialog after race selection. 1082.81 Mon Oct 12 20:00:18 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 109 - display spell description for spellbooks, rods, wands, potion and scrolls,
110 but not horns (to make them more useful for content-creators).
111 - fix a number of bugs in check_move_on: 1) it didn't update the flags
112 2) it skipped spell effects and 3) it didn't handle the case where
113 and object was destroyed while iterating over it correctly. all this
114 allowed players to sometimes walk onto spaces they should not be able to
115 walk on.
116 - fix an exploit where inscription/marking runes could execute arbitrary code.
117 - examining an object now dumps the serialised object form when the user
118 is a wizard (wizlook).
119 - altars no longer accept unpaid items.
120 - party spells didn't work all that well.
121 - added complex object matching framework (cf::match), and make altars
122 and pedestals use it.
123 - identified skill-tools show what skill they grant.
124 - display the duration of change_ability spells when examining them
125 (missing: protection spells, but they are a hack...).
126 - improve effectiveness of special foods created by woodsman skill,
127 adding more variety to the different mushrooms.
128 - fix a minor cfpod formatting bug.
129 - do not talk about the hintmode so much - die-hards are expected to find
130 the hintmode setting on the settings page.
131 - IPO no longer lies about prices; prices tweaked.
132 - clarified that all deliantra-specific parts are under the Affero GPL.
133 - enable the object loader to also dump archetypes.
134 - (maps) fix guild teleporters to Pupland Terminal.
135 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
136 - force the initial face when loading an object that is time-animated
137 or a monster, so it does not have to be specified anymore.
138 - fix a bug where recasting an ability changing spell could shorten
139 its remaining duration.
140 - fix pedestal and floor building with builder.
141 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
142 - fix a broken bow-related speed optimisation by using splay - speed
143 up splay operations as well.
144 - use NDI_CLEAR for the body command, and make it use observe.
145 - implement introspection data for C++ classes (%REFLECT).
146 - (arch) add name_pl fields and documentation for building materials.
147 - (maps) random fountains no longer generate permanent stat increases.
148 - fix transmutation alchemy.
149 - speed up many frequently-invoked C->perl callbacks.
150 - added complex object matching framework, to be used in altars and the like.
151 - switch to YAML::XS from YAML.
152
1532.80 Tue Sep 15 20:22:31 CEST 2009
154 - fix the "screen stays black on login" bug and remove debug instrumentation
155 that ultimately was not helpful to catch it :)
156 - split outer_env into outer_env and outer_env_self, and fix
157 all callers to use either one or the other, as appropriate. This
158 fixes the (rather fragile) light spell, maybe others.
159 - fixed an overflow and exploit in the bank/payment code.
160 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
161 to explain the skill a bit more.
162 - removed a buggy check for zero attacktype. So that we might find
163 the real bugs in the archs/maps/objects.
164 - Fixed enabling torches with lighters.
165 - (maps) Added Heaven Town region.
166 - (arch+maps) Fixed & normalized warriors on map
167 /quests/peterm/CTower/Barracks.
168 - fix the light spell (and possibly diseases and other lights).
169 - (arch) The clawing skill didn't have the physical attacktype.
170 - (maps) make the greenway accessible again - this bug was introduced
171 a long time ago, and similar cases are still to be found in the maps.
172 - make the socket_timeout configurable in the code (but not yet for users).
173 - earth wall health bar is now correct.
174
1752.79 Tue Jul 28 00:56:36 CEST 2009
176 - IO::AIO chaged to using eventfd internally - updated server to not
177 freeze with IO::AIO anymore due this change.
178 - avoid a crash when a player tries to apply a lighter.
179 - allow a spell argument for dimension door.
180 - move shop item listing and some otherstuff into the info tab.
181 - avoid crashes when non-players cast party spells.
182 - fix a crash in get_spell_by_name (for learn_spell).
183 - added pyromancer class with graphics (by Job Vranish).
184 - small improvement of the number of potions in shops
185 (by Job Vranish).
186 - added a few party spells (by Job Vranish).
187 - use a common message dynbuf.
188 - destroying tear down objects will now use the full hp range
189 for animation and will only destroy/lastframe when hp < 0.
190 - allow monsters to use earth to dust.
191 - use manhattan distance for get_rangevector_from_mapcoord, just as
192 in get_rangevector.
193 - los updates now correctly take tiled maps into account.
194 - do los updates even on maps without darkness.
195 - fixed quiver of holding bolts to be able to hold bolts.
196 - upgrade to IO::AIO 3.21.
197 - fixed show invisible, to show objects of type CONTAINER.
198 - properly catching exceptions from callback in irc.ext.
199 - fixed a potentially hazardous bug in cfpod regarding Z<>.
200 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
201 - (arch) added hint about usage to Slag Ex.
202 - (maps) /darcap/quest/water sea1 tile are now passable by players,
203 like the rest.
204 - (maps) added /heaven/gem_shop by Boes.
205 - (arch+maps) added rate limited converter and adjusted
206 /elmex/mana_fountain.
207 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
208 - reduce size of casting_time, move_status, attack_movement,
209 last_heal and last_sp slots, squeezing some more space out of struct
210 object, also declare expmul as constant 1.0, as it isn't used
211 anywhere.
212
2132.78 Sun Apr 5 20:04:29 CEST 2009
214 - fixed bug in alchemy, where finding the right object for enhancements
215 didn't work.
216 - aggressively merge spell effects and do not allow more than 5 spell
217 effects (w.r.t. put_more) per mapspace, to give the server a chance
218 to survive a hundred deathsheads.
219 - correctly clear op->env when inserting onto map, this was a potentially
220 disastrous bug of unfortunately unknown proportions...
221 - fix cone-spell symmetry that was broken for direction 8.
222 - use gender-neutral place descriptions for invite.
223 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
224 Thanks go to Lisa Larsen!
225 - remove support for colour reducing 32x32 images (no cfclient support
226 anymore).
227 - actually mention the literacy level when it is too low to learn the spell.
228 - use better dependency tracking for include/keyword.h.
229 - add accept-invitation and suicide to the list of asynchronous commands,
230 so it is possible to invite somebody out of some stck-till-death traps,
231 or simply to commit suicide.
232 - replace the "ignoring delayed commands" message by something more useful
233 (cf. cunning gnome freezeing issue).
234 - various fixes for weapon improvements.
235 - fixed small bug with handling connect errors in the IRC gateway.
236 - support T and G sequences in cfpod.
237
2382.77 Sun Feb 1 16:30:48 CET 2009
239 - convert me command from per-map to chat, which makes more sense, also
240 document it.
241 - more than one spellbooks of same class can now be given
242 in class selection.
243 - adjusted the starting_spell.trs treasure list to the recent
244 spell rebalancements.
245 - the IRC gateway filters IRC colors now.
246
2472.76 Sat Jan 17 08:36:51 CET 2009
248 - (arch) fix quiver of Holding Bolts.
249 - applying unpaid items will now examine them.
250 - add "What" column to body command, showing items in that slot.
251 - redesigned and rebalanced lamps and torches.
252 - add "..." to item names that have been shortened.
253 - fixed "assign" function that squeezes strings into fixed length.
254 - add cursed effect to lamps and (some) torches.
255 - fixed bad assigned crafting skills and their tools.
23 256
2572.75 Fri Jan 9 16:13:30 CET 2009
258 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 259 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 260 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 261 - put the death reason into a separate tab.
262 - converted "connected" slot to string, cleanly got rid of some ugly
263 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 264 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 265 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 266 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 267 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 268 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 269 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 270 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 271 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 272 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 273 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 274 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 275 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 276 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit. 277 - remove marking rune length limit.
278 - fix formatting of cfpod when a verbatim block was following
279 a single newline.
280 - move resistances, statistics and showpets command output into tabs.
281 - implement map scripts that can replace the boulder logic without
282 having to write extensions.
41 283
422.74 Mon Dec 29 15:23:38 CET 2008 2842.74 Mon Dec 29 15:23:38 CET 2008
43 - fix a longstanding bug that teared multipart monsters 285 - fix a longstanding bug that teared multipart monsters
44 at map boundaries apart. 286 at map boundaries apart.
45 - temporarily make permanently invisible player visible when 287 - temporarily make permanently invisible player visible when

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